<span class="def">This is a text-based adventure game. Click the underlined text to advance in the game. Hover over the bold text for definitions. Best of luck!</span>
Proud to be from <<set _nation = ["China", "the United Kingdom", "the United States", "Barbary", "the Ottoman Empire", "British India", "the Italian Peninsula", "Brazil", "the Caribbean"]>><<listbox "$nation">><<optionsfrom _nation>><</listbox>> you've spent your life near the sea. But the world of the ocean is changing. <<if $age isnot "adolescent">>And the world around the ocean is changing too. You remember a few years ago hearing about a rash of violent <<defmutiny "mutinies">> in the British <<defnavy "navy">> during the Atlantic Revolutions. <</if>>Just a few years ago the United States and the United Kingdom banned the <<defslavetrade "Atlantic slave trade">>! They are following the earlier bans by nations like Denmark. You're glad of the new policy and hope that soon every country on the Atlantic will follow suit. But you also hear rumors of a war brewing on the ocean.
<br>
As a <<set _age = ["adolescent", "young adult", "middle-aged adult", "elderly adult"]>><<listbox "$age">><<optionsfrom _age>><</listbox>> <<set _gender = ["man", "person"]>><<listbox "$gender">><<optionsfrom _gender>><</listbox>>, you know it's time for you to make your fortune in life. You decide to leave home looking for [[work->Bio]].<!-- SIDEBAR -->
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</div>Learning the Ropes<a href="https://rrchnm.org/" target="_blank"><img src="https://avatars.githubusercontent.com/u/296531?s=280&v=4" height="50px"></a>Player stats:
<ul><li>Name: $name</li>
<li>Age: $age</li>
<li>Home: $startport</li>
<li>Role: $role</li>
<li>Ship: $shipName</li>
<li>Location: $location</li>
<li>Mission: $destination</li>
</ul>
<<nobr>><<if hasVisited("Commission")>>
<div class="status-box"><<if $reputation gte 9>><div class="rep-best">''Reputation:'' <br>as salt as Neptune</div><<elseif $reputation gte 6 and $reputation lte 8>><div class="rep-good">''Reputation:''<br><<defjack "jack-tar">></div><<elseif $reputation gte 3 and $reputation lte 5>><div class="rep-poor">''Reputation:''<br><<deflandsman "landsman">></div><<else>><div class="rep-worst">''Reputation:''<br>a shiftless <<defsoger "soger">></div><</if>></div><br>
<div class="status-box"><<if $skill gte 9>><div class="rep-best">''Skill:'' <br><<defableseaman "an able seaman">></div><<elseif $skill gte 6 and $skill lte 8>><div class="rep-good">''Skill:''<br><<defordinaryseaman "an ordinary seaman">></div><<else>><div class="rep-worst">''Skill:''<br><<defgreenhand "green hand">></div><</if>></div><br>
<div class="status-box"><div class="income"><span class="def" data-def="The amount of money you have left after paying your living expenses. Converted to pounds, shilling, and pence.">Disposable Income</span>:<br> /* @@#money; <<= $money>> @@ */ @@ #conversion; <<conversion>> @@</div></div><br>
/*<div class="status-box"><div class="income"><span class="def" data-def="The amount of money your dependents have left after paying their living expenses with what you send home.">Dependents</span>:<br> /* @@#depmoney; <<= $depmoney>> @@ */ @@ #conversion; <<conversion>> @@</div></div><br>*/
<li><<link "Inventory">>
<<run Dialog.setup("Inventory", "inventory"); Dialog.wiki(Story.get("Inventory").text); Dialog.open()>>
<</link>></li>
<li><<link "Status">>
<<run Dialog.setup("Status", "status"); Dialog.wiki(Story.get("Status").text); Dialog.open()>>
<</link>></li>
<</if>>
<</nobr>><a href="https://rrchnm.org/">RRCHNM</a>Fortunately, you've lived all your life in the <<defport "port">> city of <<if $nation is "China">><<set _startport = ["Canton", "Macao", "Singapore"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "the United Kingdom">><<set _startport = ["Plymouth", "Southampton", "Liverpool"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "the United States">><<set _startport = ["Charleston", "Boston", "New York"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "Barbary">><<set _startport = ["Tripoli"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "the Ottoman Empire">><<set _startport = ["Jeddah"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "British India">><<set _startport = ["Dacca", "Bombay"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "the Italian Peninsula">><<set _startport = ["Livorno"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<elseif $nation is "Brazil">><<set _startport = ["Rio de Janeiro"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><<else>><<set _startport = ["Martinique", "King's Town", "Veracruz"]>><<listbox "$startport">><<optionsfrom _startport>><</listbox>><</if>><<set $location to $startport>> so you expect that it will be easy to find some work.
<br>
The city is a bustling <<defport "seaport">> where ships come and go all day carrying a variety of cargos. Sailors of every race and nation, including <<set _race = ["Black", "Irish", "Chinese", "Arabic", "Indian", "Florentine", "English", "Portuguese"]>><<listbox "$race">><<optionsfrom _race>><</listbox>> people like you fill the docks.
<br>
You head down to the wharf, where you encounter a <<defmaster "shipping master">> whose ship will be leaving soon. You <<if $age isnot "adolescent">>
<span id="experience"><<link "have never been on a ship before">><<replace "#experience">>have never been on a ship before.<<set $reputation to 4>><<set $experience to 0>><<set $skill to 0>>
<br>
Do you:
<ul>
<li>[[Ask him for passage->Commission][$money to 0; $fate to 0]]</li>
<li>[[Ask him for work->Commission][$money to 0; $fate to 1]]</li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2]]</li>
</ul>
<</replace>><</link>> | <<link "have sailing experience">><<replace "#experience">><<set $reputation to 6>><<set $experience to 1>><<set $skill to 6>>have sailing experience.
<br>
Do you:
<ul>
<li>[[Ask him for work->Commission][$money to 0; $fate to 1]]</li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2]]</li>
</ul>
<</replace>><</link>></span>
<<else>>
<<set $reputation to 4>><<set $experience to 0>><<set $skill to 0>>
<ul>
<li>[[Ask him for passage->Commission][$money to 0; $fate to 0]]</li>
<li>[[Ask him for work->Commission][$money to 0; $fate to 1]]</li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2]]</li>
</ul>
<</if>>You are hoping to earn money to support <<if $age is "adolescent">><<set _family = ["your parents"]>><<listbox "$family">><<optionsfrom _family>><</listbox>><<else>><<set _family = ["your parents", "your wife", "your children"]>><<listbox "$family">><<optionsfrom _family>><</listbox>><</if>><<if $family is "your parents">><<set $dependents to 2>><<elseif $family is "your wife">><<set $dependents to 1>><<set $wife to 1>><<else>><<set $dependents to random(1,5)>><</if>>. As a result, your goal is to find stable work and make a comfortable living.
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]
<</if>>to do
inventory acquisition game
images
can take more than one wife, make it random depending on how long in port - bigamy is a rep hit
<<nobr>><h2>Fumigants:</h2><br>
<table width=90%><th width=70%>Item</th><th width=30%>Quantity</th><<for _key range $fumes>>
<tr><td>_key.name</td><td> _key.quantity</td></tr>
<</for>>
</table><br><br>
<h2>Remedies</h2>
<table width=90%><th width=70%>Item</th><th width=30%>Quantity</th><<for _key range $remedies>>
<tr><td>_key.name</td><td> _key.quantity</td></tr>
<</for>>
</table>
<</nobr>>
change all this<<nobr>>
<<playerName>>
<<playerAge>>
<<shipName>>
<<destination>>
<<distance>>
<<shipType>>
<<if $trade gte 1>><<set $role to "idler">><</if>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old <<if $role is "idler">><<set $idlertask to either("carpenter", "sailmaker", "cook")>>$idlertask <</if>>from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<span id="intro">Does that sound right?<br>
<ul>
<li><<link "Yes">><<replace "#intro">>
/*idler story - old and inexperienced*/
<<if $role is "idler">>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defmaster "shipping master">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. You reply that you are a <<deflandsman "landsman">> and have no experience sailing. The <<defmaster "shipping master">> replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a <<deflandsman "landsman">> and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
<span id="try">Do you try another ship and lie about your experience?
<br><br>
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience on a ship.<<set $reputation -=4>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<<else>>
/*idler story - old and experienced*/
<<if $fate is 1>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">> Thus rated, the <<defcaptain "captain">> replies that he will pay you first month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, able to carry your weight on deck. Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*idler story - young*/
<<else>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defcaptain "captain">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. As you are a landsman and have no experience sailing, the <<defmaster "shipping master">> rates you a green hand. <<set $money -=600>>Your earnings go to paying your passage. You will have a lot to learn.
<br><br>
When the time comes for embarkation, you bid farewell to the city of $startport and head to the water. Once aboard the $shipName, you introduce yourself to your new crew.<br><br>
All aboard, including [[you, make ready.->Port Supply]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board.<</if>> The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Port Supply]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - old and inexperienced*/
<<else>>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defmaster "shipping master">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. You reply that you are a landsman and have no experience sailing. The <<defmaster "shipping master">> replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a landsman and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
Do you try another ship and lie about your experience?
<br><br><span id="try">
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defcaptain "captain">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $role to "green hand">> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]</li><</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
/*sailor story - old and experienced*/
<<else>>
<<if $fate is 1>>
<br><br>
He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li></span></ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - young*/
<<else>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defcaptain "captain">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. As you are a landsman and have no experience sailing, the <<defmaster "shipping master">> rates you a green hand. <<set $money -=600>><<set $role to "green hand">>Your earnings go to paying your passage. You will have a lot to learn.
<br><br>
When the time comes for embarkation, you bid farewell to the city of $startport and head to the water. Once aboard the $shipName, you introduce yourself to your new crew.<br><br>
All aboard, including [[you, make ready.->Port Supply]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li></span>
</ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitters. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Port Supply]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
<</if>>
<</replace>><</link>></li>
<li><<link "No">><<replace "#intro">>If that doesn't sound right, you can refresh the game and start again.<</replace>><</link>></li>
</ul></span>
<</nobr>><<nobr>>
While the $shipType $shipName is <<if $startport is "New York" or $startport is "Charleston" or $startport is "Boston" or $startport is "Dacca" or $startport is "Bombay" or $startport is "Livorno">>docked in<<else>>anchored in the harbor of<</if>> $startport it is being loaded with <<cargo>> a process that should take several weeks. As a <<if $role is "green hand">>green hand, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $startport is "New York" or $startport is "Charleston" or $startport is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work. You look around at the harbor, full of other ships coming and going, and people from all over the world. <<if $startport is "Dacca" or $startport is "Bombay" or $startport is "Jeddah" or $startport is "Rio de Janeiro">>Your eyes fall on a ship full of <<if $startport is "Rio de Janeiro" or $startport is "Jeddah">>enslaved<<else>>poor<</if>><<defpearl "pearl divers">> looking bilious and are glad that <<if $race is "Black" or $race is "Arabic" or $race is "Indian">>you have managed to evade such work.<<else>>people like you are not hired for this type of work.<</if>><</if>><br><br>
<<if $role is "able seaman" or $role is "ordinary seaman">><span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with loading the ship.<br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<loading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">>The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing.
<br><br>
<span id="time">What do you do in the meantime?<br><br>
<ul>
<li><<link "Seek short-term work">><<replace "#time">>In need of money, you must get short term work.
<span id="work"><br><br>You seek out:<br><br>
<ul>
<li><<link "Work as a runner">><<replace "#work">>You find an office and ask the clerk if he needs any runners. He <<if random(1,2) is 1>><<set $money +=650>>hires you on the spot and you spend your shore leave running all over town, learning the local [[neighborhoods well.->Sea Week 1]]<<else>><<set $money to 0>>has no work for you and is unable to direct you to any other clerks who need your help. You are left jobless and must beg until you can [[return to the sea.->Sea Week 1]].<</if>><</replace>><</link>></li>
<li><<link '"Work as a <<defhawker "hawker">>"'>><<replace "#work">><<if random(1,3) is 1>><<set $money +=500>>You find a baker and ask if<<if random(1,3) is 1>>she<<else>>he<</if>> needs a <<defhawker "hawker">>. You spend your days standing on street corners and outside <<defpublic "public houses">> [[as a muffin man.->Sea Week 1]]<<elseif random(1,3) is 2>><<set $money +=500>>You find a printer and ask if <<if random(1,3) is 1>>she<<else>>he<</if>> needs a <<defhawker "hawker">>. You spend your days standing on street corners and outside <<defpublic "public houses">> [[distributing pamphlets of news, satire, and public notice.->Sea Week 1]]<<else>><<set $money to 0>>You are unable to find any shopkeepers in need of hawking. You are left jobless and must beg until you can [[return to the sea.->Sea Week 1]]<</if>><</replace>><</link>></li>
<li><<link '"Work as a <<defpicker "picker">>"'>><<replace "#work">><<set $money +=200>>You fall in with the poorest foreigners and round the city picking at piles of waste material for salvage. The work is dirty and menial, but at least [[it is at least guaranteed.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "Seek entertainment">><<replace "#time">><span id="spend">What do you spend your money on?<br><br>
<ul>
<li><<link "Drink">><<replace "#spend">>You go out drinking. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of drinking, you find that you have run out of money and must dry out until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
<li><<link "Theatre">><<replace "#spend">>You go out to the theatre. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of shows, you find that you have run out of money and must go bored until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
<li><<link "Food">><<replace "#spend">>You go out to the market. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of eating your way through town, you find that you have run out of money and must go hungry until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
</ul>
</span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li></ul></span>
<<elseif $role is "green hand">>
The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing. As a <<deflandsman "landsman">>, you are not outfitted for the sea. You visit a shop selling readymade clothes.<br><br>
<span id="shop">What do you buy?<br><br>
<ul>
<li><<link '"A waistcoat of <<defwaxcloth "waxcloth">>"'>><<replace "#shop">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link '"Trousers of <<defwaxcloth "waxcloth">>"'>><<replace "#shop2">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link "A sailor's cap">><<replace "#shop3">><<set $money -=20>>You purchase a sailor's cap, which will protect your head from the sun. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
<li><<link "A sailor's cap">><<replace "#shop2">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link '"Trousers of <<defwaxcloth "waxcloth">>"'>><<replace "#shop3">><<set $money -=20>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link '"Trousers of <<defwaxcloth "waxcloth">>"'>><<replace "#shop">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link '"A waistcoat of <<defwaxcloth "waxcloth">>"'>><<replace "#shop2">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link "A sailor's cap">><<replace "#shop3">><<set $money -=20>>You purchase a sailor's cap, which will protect your head from the sun. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul><</replace>><</link>></span></li>
<li><<link "A sailor's cap">><<replace "#shop2">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link '"A waistcoat of <<defwaxcloth "waxcloth">>"'>><<replace "#shop3">><<set $money -=20>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "A sailor's cap">><<replace "#shop">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link '"A waistcoat of <<defwaxcloth "waxcloth">>"'>><<replace "#shop2">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link '"Trousers of <<defwaxcloth "waxcloth">>"'>><<replace "#shop3">><<set $money -=20>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
<li><<link '"Trousers of <<defwaxcloth "waxcloth">>"'>><<replace "#shop2">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link '"A waistcoat of <<defwaxcloth "waxcloth">>"'>><<replace "#shop3">><<set $money -=20>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "All of these">><<replace "#shop">>You purchase a waistcoat and trousers of <<defwaxcloth "waxcloth">>, which will keep you warm and dry, and a sailor's cap, to protect your head from the sun. <<set $money -=120>> You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing. As a $idlertask, you must equip yourself for the journey.
<<if $idlertask is "carpenter">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Buckets of nails">><<replace "#supply">>You purchase plenty of nails for the journey, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "A sturdy hammer">><<replace "#supply">>You purchase a sturdy hammer of wood, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "A sharp saw">><<replace "#supply">>You purchase a fine hand saw, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<elseif $idlertask is "cook">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Large sacks of flour">><<replace "#supply">>You purchase plenty of flour for the journey. You know that it will be a key ingredient in most of the food you can prepare at sea. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Plenty of tea">><<replace "#supply">>You purchase a crate of tea, knowing it will warm sailor's hand against the cold winds on the ocean. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Several chickens">><<replace "#supply">>You purchase several chicken, knowing that fresh meat and eggs at sea will be good for the sailors' morale. Before leaving the farmer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Casks of citrus juice with sugar">><<replace "#supply">>You fear scurvy in the long months coming at sea and decide to test the new theories about lemons and oranges. You have heard whispers among the sailors in port that the juice keeps them healthy, though many captains do not believe it. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Several spools of sturdy thread">><<replace "#supply">>You purchase spools of thread thick enough to withstand the high winds at sea, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "Bolts of canvas">><<replace "#supply">>You purchase several bolts of canvas just in case the sails are lost in a storm, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "Both of these">><<replace "#supply">>A paranoid fellow, you purchase spools of thread thick enough to withstand the high winds at sea and several bolts of canvas just in case the sails are damaged in a way you cannot mend. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $location to "at sea">>
<<earnings>>
The <<defcaptain "captain">> steers the $shipName out of harbor. <<if $role is "green hand">>You are assigned to stand <<defwatch "watch">> for the wind to turn. When you feel the change, you call the <<defcaptain "captain">>.<<elseif $role is "ordinary seaman">>There is a flurry of activity as every hand moves about the deck to <<defheave "heave anchor">> and make ready to sail.<<elseif $role is "able seaman">>You are sent <<defaloft "aloft">> to unfurl the sails as the wind stiffens.<<else>>You settle into your quarters.<</if>> The <<defboatswain "boatswain">> calls out hoarsely "Aaalllll haaaands! Up anchor, ahooooy!" <<if $role is "idler">>but as an <<defidler "idler">>, the work of a sailor is not yours.<</if>><<if $role is "green hand">>As a <<defgreenhand "green hand">>, you know very little about the work and mostly try to stay out of the way. <</if>>As you set out for sea, you are excited to be on the water <<if $role isnot "green hand">>again<</if>>. You know it will be a long journey, but are looking forward to earning your pay at the end.
<br><br>
For the first day at sea, the activity is near constant. As a<<if $role is "green hand">> <<defgreenhand "green hand">><<elseif $role is "ordinary seaman">>n <<defordinaryseaman "ordinary seaman">><<elseif $role is "able seaman">><<defableseaman "able seaman">><<elseif $role is "idler">>$idlertask<<else>> <<defmate "mate">><</if>>, you <<if $role is "green hand">>are sent <<defaloft "aloft">> into the <<defrig "rigging">> to accustom yourself to the ship's movement. The rope is rough on your hands and you know you will come away with blisters.<<elseif $role is "able seaman" or "ordinary seaman">>set to work on repairing the <<defrig "rigging">>.<<elseif $role is "idler">>see to your own work.<<else>>inspect the ship.<</if>>
<br><br>
At the end of the first day, the <<defcaptain "captain">> assembles the crew to assign <<defwatch "watches">><<if $role is "idler">> but as an <<defidler "idler">> you will not be part of one<<else>>(yours is <<if random(1,2) is 1>><<defstarboard "starboard">>, or the <<defmate "second mate">>'s<<else>><<deflarboard "larboard">>, or the <<defmate "mate">>'s<</if>>)<</if>> and then gives a short speech. He asks that everyone get along with their fellow seamen, follow orders, and do their duty.
<br><br>
<<if $role is "green hand">><<set $skill to 0>>
Once accustomed to the rocking of the ship, you and the other <<defgreenhand "green hands">> descend to the deck. You are assigned to <<if random(1,4) is 1>>coil rope<<elseif random(1,4) is 2>>touch up the <<deftar "tar">><<elseif random(1,4) is 3>>sweep the decks<<else>>help in the <<defgalley "galley">><</if>>.
<span id="learn">Do you want to learn more? <<link "Yes">><<replace "#learn">>You are eager to learn more. You approach a more experienced seaman and ask for instruction in:
<<if $distance is 1>>
<ul>
<li>[[Rigging->Arrive in Port][$skill +=1]]</li>
<li>[[Navigation->Arrive in Port][$skill +=1]]</li>
<li>[[Sailmaking->Arrive in Port][$skill +=1]]</li>
</ul>
<<else>>
<ul>
<li>[[Rigging->Sea Week 2][$skill +=1]]</li>
<li>[[Navigation->Sea Week 2][$skill +=1]]</li>
<li>[[Sailmaking->Sea Week 2][$skill +=1]]</li>
</ul>
<</if>>
<</replace>><</link>> | <<link "No">><<replace "#learn">>You are content to continue your <<if $distance is 1>>[[current task.->Arrive in Port][$money +=600]]<<else>>[[current task.->Sea Week 2][$money +=600]]<</if>><</replace>><</link>></span>
<<elseif $role is "idler">>
Even though the ship has only just gotten under way, you nevertheless have a lot of work. <<if $idlertask is "cook">>As the cook, you are responsible for feeding the entire crew dinner and supper, as well as doling out the tea and drink to those on <<defwatch "watch">>. This is a demanding job which requires you to <<if $distance is 1>>[[cook all day.->Arrive in Port][$money +=720]]<<else>>[[cook all day.->Sea Week 2]]<</if>><<else>>The ship needs constant repairs and you must begin by assessing the state of the <<if $idlertask is "carpenter">>ship's railings<<else>>ship's foresail<</if>> and <<if $distance is 1>>[[its supplies.->Arrive in Port][$money +=720]]<<else>>[[its supplies.->Sea Week 2]]<</if>><</if>>
<<else>>
The <<defmate "mate">>s agree on a <<defwatch "watch">> rotation. Soon you fall into a rhythm of spending four hours off and four hours on. The regular work of <<defrigpump "rigging the pump">>, washing the decks, <<defswabbing "swabbing">>, and coiling the <<defrig "rigging">> comes to you naturally as an experienced seaman.
<br><br>
How do you entertain yourself in the off hours?
<<if $distance is 1>>
<ul>
<li>[[Practice knots->Arrive in Port][$skill +=1]]</li>
<li>[[Singing with your <<defwatch "watch">>->Arrive in Port][$reputation +=1]]</li>
<li>[[Sitting below deck and resting->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Practice knots->Sea Week 2][$skill +=1]]</li>
<li>[[Singing with your <<defwatch "watch">>->Sea Week 2][$reputation +=1]]</li>
<li>[[Sitting below deck and resting->Sea Week 2]]</li>
</ul>
<</if>>
<</if>>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</nobr>><<nobr>>
<<silently>>
<<if tags is "storyline">><h2><<print passage()>>, $location</h2><</if>>
<</silently>>
<</nobr>><<nobr>>
<<if $citrus is 0>><<set $scurvy random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<death>>
<<else>>
<<if random(1,10) is 1>><<injury>>
<<else>>
<<if random(1,10) is 1>><<crime>>
<<else>>
<<if random(1,15) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1>><<set $mutiny to random(1,10)>><</if>><<if $mutiny is 2>><<mutiny>>
<<else>>
<<earnings>>
<<if $role is "idler">>
As an <<defidler "idler">>, you are not caught up in the normal movements of the sailors on board. Nevertheless, you fall into the rhythms of the sea. <<if $idlertask is "cook">><<else>>You are kept busy repairing the ship from its many weather beatings and sailing injuries. You largely keep away from the rest of the crew.
<br><br>
<span id="officers">Do you spend time with the officers?
<br><br>
<ul>
<li><<link "Yes">><<replace "#officers">>You instead spend time with the officers<<set $reputation +=1>>. The food is better than among the crew and you enjoy hearing their fantastical stories about the various <<defport "port">>s they have spent time in all <<if $distance is 1>>[[over the world.->Arrive in Port]]<<else>>[[over the world.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link "No">><<replace "#officers">>You avoid the officers as well, preferring to <<if $distance is 1>>[[keep to yourself.->Arrive in Port]]<<else>>[[keep to yourself.->Sea Week 3]]<</if>><<set $reputation -=2>><</replace>><</link>></li>
</ul>
</span>
<</if>>
<<elseif $role is "green hand">>
After a month at sea, you are accustomed to the movement of the ocean and the rhythm of the ship. Even the common work of making spun yarn, coiling it into rope, repairing and replacing the <<defrig "rigging">>, and keeping the deck clean and oiled is extremely tiring. Still, you are glad to be learning and earning a wage, albeit a small one that you will not see until the end of the journey. You work in four hour <<defwatch "watches">>, though both <<defwatch "watches">> work through the day. But you cannot spend your limited downtime asleep.
<br><br><span id="downtime"><br><br>Do you spend any time shadowing the other <<defwatch "watch">> to learn more about the work of sailing?
<ul>
<li><<link "Yes, I'm still hopeless">><<replace "#downtime">><<set $skill +=1>>You observe the other sailors at their work. You spend significant time with an older man from <<set $onation to either("China", "British India", "Argentina", "the Sandwich Islands", "Greece", "Denmark-Norway", "the Barbary Coast")>>$onation who teaches you <<if $distance is 1>>[[some useful knots.->Arrive in Port]]<<else>>[[some useful knots.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link "No, I'm tired">><<replace "#downtime">>You prefer to spend your downtime entertaining yourself.<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link '"singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link '"reading (or rereading) a book aloud to your <<defwatch "watch">> fellows"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
</ul>
</span>
<<else>>
As an experienced sailor, you have once again settled into the rhythm of the sea voyage. Your typical days consist of making spun yarn, coiling it into rope, repairing and replacing the <<defrig "rigging">>, and keeping the deck clean and oiled. You work in four hour <<defwatch "watches">>, though both <<defwatch "watches">> work through the day. But you cannot spend your limited downtime asleep.
<br><br>
During one of your periods off <<defwatch "watch">> while you are taking the air on deck, you see a group of your fellow <<defwatch "watch">> members speaking a language foreign to you.<br><br>
<span id="friends">Do you approach? <<link "Yes">><<replace "#friends">>You approach and ask what they are talking about. <<if random(1,2) is 1>><<set $reputation -=2>>They are suspicious of you for trying to poke into their conversation and take offense at being singled out for having <<if random(1,3)>>a different tongue<<elseif random(1,3) is 2>>a different race<<else>>a different religion<</if>> than you. Your ignorant action spikes tension among the crew for <<if $distance is 1>>[[the rest of the month.->Arrive in Port]]<<else>>[[the rest of the month.->Sea Week 3]]<</if>>
<<else>>
<<set $reputation +=1>>They fortunately do not take offense at your interruption and welcome you to the conversation. You soon come to count them as friends above the rest of the crew.
<br><br>
Bolstered by having made friends on the ship, you try to engage more with the rest of the crew.
<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link '"singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link '"reading (or rereading) a book aloud to your <<defwatch "watch">> fellows"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link "following more experienced crewmen on the other <<defwatch "watch">> to learn more">><<set $skill +=1>><<replace "#recreation">>You particularly enjoy following more experienced crewmen on the other <<defwatch "watch">> to learn more. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</if>><</replace>><</link>>
| <<link "No">><<replace "#friends">>You leave them to their conversation, continuing to walk about the deck, careful to stay out of the way of those on <<defwatch "watch">>.
<br><br>
But you do not completely avoid engaging with the rest of the crew.
<br><br>
<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link '"singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link '"reading (or rereading) a book aloud to your <<defwatch "watch">> fellows"'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 1>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>>
</span>
<</if>>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "death">>
<<nobr>>
<<if random(1,3) is 1>>
You've been assigned to climb the <<defrig "rigging">> to fit a strap around the maintop-mast head for the <<defringtail "ringtail halyards">>. It's high work, and to do it you must carry all your materials around your neck to leave your hands free. You carry a <<defmarline "marline-spike">>, the strap, and <<defringtail "halyards">> <<defaloft "aloft">> far above the ship. Looking down, the ship that carries your entire life looks small and the sea looks so great.<br><br>
Suddenly <<if random(1,3) is 1>>the wind changes and a sail snaps into you, knocking you clean off the <<defrig "rigging">><<elseif random(1,3) is 2>>you lose your footing and slip off the <<deffuttock "futtock shrouds">><<else>>you lean too far from the <<defrig "rigging">> and the weight of the materials around your neck shifts, pulling you down<</if>>. You fall into the water below and are instantly dragged beneath the waves. Unfortunately, you [[sink to your death->End]].
<<elseif random(1,3) is 2>>
Suddenly, you hear a cry go up on deck. "All hands, ahoy! Man overboard!" Every member of the crew hurries on deck. Someone lowers the <<defquarter "quarter boat">> into the water and you watch from the deck as the men in the boat search the sea. You cast your eyes around at the men assembled and realize that there is a face missing - <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName - a young but very capable Englishman who had been popular among the rest of the crew. You know he must have fallen from the <<defrig "rigging">> above and was likely carrying a great many things about his neck which would have caused him to sink immediately.<br><br>
<span id="choice">Knowing this you:
<ul>
<li><<link "nevertheless cannot speak of continuing on">><<replace "#choice">>None among the crew are willing to speak of returning to work and the ship sits still for an hour, with no idea that he will return.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul><</replace>><</link>></li>
<li><<link "say that everyone should return to work as the man is surely lost">><<replace "#choice">>You speak up, suggesting that the <<defwatch "watches">> return to their work. The suggestion is unpopular as everyone is sad to miss their dead fellow, whose loss will increase the load on the rest. But everyone agrees that there is no use mourning at sea and returns to work.<<set $reputation -=2>>
<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on pants->return][$money -=10]]</li>
<li>[[Yes, on a jacket->return][$money -=15]]</li>
<li>[[No->return]]</li>
</ul>
<</replace>><</link>></li>
</ul></span>
<<else>>
You've been assigned to climb the <<defrig "rigging">> to fit a strap around the maintop-mast head for the <<defringtail "ringtail halyards">>. It's high work, and to do it you must carry all your materials around your neck to leave your hands free. You carry a <<defmarline "marline-spike">>, the strap, and <<defringtail "halyards">> <<defaloft "aloft">> far above the ship. Looking down, the ship that carries your entire life looks small and the sea looks so great.<br><br>
Suddenly <<if random(1,3) is 1>>the wind changes and a sail snaps into you, knocking you clean off the <<defrig "rigging">><<elseif random(1,3) is 2>>you lose your footing and slip off the <<deffuttock "futtock shrouds">><<else>>you lean too far from the <<defrig "rigging">> and the weight of the materials around your neck shifts, pulling you down<</if>>. Fortunately, your fall is broken by the many ropes around you and you stop a few feet above the deck. <br><br>
<span id="fall">Do you ask for time off?
<ul>
<li><<link "Yes, you've had a fright">><<replace "#fall">>Rattled, you request time to compose yourself and recover from your fall. The rest of the crew grumbles that you wish to cause them more work when you are clearly fine<<set $reputation -=3>> Your request is not approved and you [[return to work.->return]]<</replace>><</link>></li>
<li><<link "No, you lived">><<replace "#fall">>Rattled, you nevertheless must shake it off and continue to work. You know that sailors live with death every day and that the only way to get past it is to joke and be thankful [[that you are alive.->return]]<</replace>><</link>></li>
</ul></span>
<</if>>
<</nobr>>
<</widget>><<nobr>>
<<if $citrus is 0>><<set $scurvy random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<death>>
<<else>>
<<if random(1,10) is 1>><<injury>>
<<else>>
<<if random(1,10) is 1>><<crime>>
<<else>>
<<if random(1,15) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1>><<set $mutiny to random(1,10)>><</if>><<if $mutiny is 2>><<mutiny>>
<<else>>
<<earnings>>
In your third month at sea, the boredom truly sets in. The ocean stretches on endlessly and though you know you're making progress in the voyage, the work of the ship is never done. Last week the <<defcaptain "captain">> ordered the crew to scrape, scrub, oil, and <<deftardeck "tar the deck">>.<<if $role is "idler">> As an <<defidler "idler">>, you did not participate, but <<if $role isnot "cook">>tried to stay out of their way.<<else>>prepared <<defduff "duff">> to reward the sailors for their work.<</if>><</if>> Fortunately, the crew are from all over the world and you often sit <<if $role isnot "idler">>while you are off <<defwatch "watch">> <</if>>to listen to stories from the others. Though you represent many places, the constant hard work has brought the crew together in at least companionship, though not all are friendly.<br><br>
<span id="storytime">What do you contribute?<br>
<ul>
<li><<link "Your favorite song">><<replace "#storytime">><<set $reputation +=1>>When it is your turn, you teach the crew your favorite <<defshanties "shanty">> <<set _song = ["Spanish Ladies", "The Cruel Ship's Carpenter", "The Golden Vanity", "The Mermaid", "Three Jolly Rogues"]>><<listbox "$song">><<optionsfrom _song>><</listbox>>, which proves popular and is often repeated for the <<if $distance is 1>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "A story from your homeland">><<replace "#storytime">><<set $reputation +=1>>When it is your turn, you tell the crew a folk story you learned in your childhood, being sure to emphasize the funny and fantastic parts. You gain a reputation as a storyteller and the crew pester you for more for the <<if $distance is 1>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "A story from your childhood">><<replace "#storytime">><<set $reputation +=1>>You tell a story from when you were young<<if $age is "adolescent">>er<</if>>, playing up your antics and exaggerating the reactions of your family. Your crewmates reference it for <<if $distance is 1>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "You prefer to listen">><<replace "#storytime">>You contribute nothing but are happy to <<if $distance is 1>>[[sit and listen.->Arrive in Port]]<<else>>[[sit and listen.->Sea Week 4]]<</if>><</replace>><</link>></li>
</ul>
</span>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "injury">>
<<nobr>>
<<if random(1,5) is 1>>Hech! While pulling a <<deffurlingline "furling line">>, a strong wind catches in the sail and fills it, suddenly straining the line and your arm with it. You feel your shoulder come out of its socket with a pop. Your arm falls uselessly by your side and you continue pulling with your other arm until the sail is fully furled. You alert the <<defmate "mate">> that you must visit the ship's doctor and go below to have your shoulder restored. You will have to wear a sling for a while, but at least it was [[nothing more serious.->return]]
<<elseif random(1,5) is 2>>
Aargh! You slip from the <<deffootropes "foot ropes">> while furling the top sail and fall, landing on the hard planks of the deck. In the fall, you fracture your <<if random(1,2) is 1>>arm<<else>>thigh<</if>>. You are glad to have lived, but will have a [[long recovery.->return]]
<<elseif random(1,5) is 3>>
Hech! You have gotten a nasty splinter in your hand. Once you are off <<defwatch "watch">>, you sit down with one of your <<defdarning "darning neeedles">> and <<if random(1,5) lte 3>>successfully dig it out. You're glad it was not [[more serious.->return]]<<else>>cannot remove it. The splinter remains in your hand overnight and you awake to a streak of red all up your arm. Over the next several days you see a large <<defpustule "pustule">> develop over the splinter and you start to grow feverish. You visit the ship's doctor and he <<if random(1,3) lte 2>>is able to dig the splinter out before your infection [[spreads too far.->return]]<<else>>recognizes the signs of blood poisoning have spread too far up your arm. He recommends removing the arm before the infection kills you. He straps you to a bench and gives you a bit of wood to bite down on, then draws a saw out and carefully removes your arm. <<set $skill -=4>>Once you recover from the surgery, you will be reassigned to assist the cook for the rest of the journey. When the $shipName makes <<defport "port">>, the <<defcaptain "captain">> will put you off with [[few prospects.->End]]<</if>>
<</if>>
<<elseif random(1,5) is 4>>
Aargh! While <<deffurl "furling">> a sail, your arm becomes trapped among the twisting ropes. You feel intense pain as the bones in your arm shatter and the rough fibers strip away the skin below your elbow. Your scream alerts your crewmates and they assist you to the ship's doctor, who removes it. The <<defcaptain "captain">> tells you that you will be put off when the $shipName next [[makes port.->End]]
<<else>>
One of your fellow sailors <<if random(1,3) is 1>>is caught among twisting ropes during a storm and the bones in their arm are shattered. After the storm passes, the ship's doctor removes their arm. The man will be put off when the $shipName next makes <<defport "port">>. You count yourself lucky to have escaped a [[similar fate.->return]]<<elseif random(1,3) is 2>>is knocked in the head by a loose <<deftackle "tackle">> and falls into the cargo <<defhold "hold">>. The <<defcaptain "captain">> orders them pulled out but when the man is back on deck he is unconscious. You are stationed to watch him but within a few hours the sailor [[has died.->return]]<<else>>falls while <deffurl "furling">> the <<defmainsail "main sail">> and lands on the hard planks of the deck. He stands up with a nasty lump on his head but is otherwise fine, sailors being [[hardy folk.->return]]<</if>>
<</if>>
<</nobr>>
<</widget>><<widget "illness">>
<<nobr>>
<<if $scurvy is 1>>
<<unset $scurvy>><<unset $citrus>>
After a while at sea, you notice that you have begun to feel foggy and tired. Not long after, you see small purple spots on your arms and legs. Your limbs swell and ache. Fortunately, your ship's doctor quickly recognizes the signs of <<defscurvy "scurvy">> and administers <<if random(1,2) is 1>>lemons and oranges to you. Immediately your symptoms abate and you [[recover swiftly.->return]]<<else>>vinegar and sea water. While you might be able to bear this pain, something worse soon strikes. Old scars reopen, oozing blood. Your gums soften and your teeth fall out. Soon you begin to bleed from your eyes and ears, and [[eventually you succumb.->End]]<</if>>
<<else>>
<<if random(1,3) is 1>>
After a while at sea, you notice that you have begun to feel foggy and tired. Not long after, you see small purple spots on your arms and legs. Your limbs swell and ache. Fortunately, your ship's doctor quickly recognizes the signs of <<defscurvy "scurvy">> and administers <<if random(1,2) is 1>>lemons and oranges to you. Immediately your symptoms abate and you [[recover swiftly.->return]]<<else>>vinegar and sea water. While you might be able to bear this pain, something worse soon strikes. Old scars reopen, oozing blood. Your gums soften and your teeth fall out. Soon you begin to bleed from your eyes and ears, and [[eventually you succumb.->End]]<</if>>
<<elseif random(1,3) is 2>>
The hard work of straining on ropes leaves your hands and limbs with many small scrapes. You mostly ignore these, knowing that they are merely the signs of the trade. One day, you notice a larger, painful <<defboil "boil">> on your arm and pay a visit to the ship's doctor. He <<deflance "lances">> the <<defboil "boil">>, applies a <<if random(1,2) is 1>><<defrosemary "tincture of rosemary">><<else>><<defunguent "unguent of flowers of sulfur in lard">><</if>>, covers it with a <<defplaster "plaster">>, then [[sends you on your way.->return]]
<<else>>
After a while at sea, you begin to feel poorly. <<if random(1,2) is 1>>Your mouth goes dry and you feel nauseous. You begin to struggle breathing and find it increasingly difficult to move. Your ship's doctor recognizes the symptoms of <<defbotulism "botulism">> and gives you an <<defemetic "emetic">>. Eventually, your symptoms abate and you are able to [[return to work.->return]]<<else>>Your bowels grow watery and you increasingly spend time among the nets over the <<defbowsprit "bowsprit">>. The ship's doctor recognizes the signs of <<defdysentery "dysentery">> and <<if random(1,2) is 1>>offers a hot towel for your <<deffundament "fundament">>, which does little. <<if random(1,2) is 1>>You drink plenty of water and manage to [[slowly recover.->return]]<<else>>You slowly grow delirious and increasingly weak. Eventually, [[you succumb.->End]]<</if>><<else>>administers <<defsyrup "syrup of ipecac">> and <<defcalomel "calomel">>. Slowly, your symptoms improve and you are able to [[return to work.->return]]<</if>><</if>>
<</if>>
<</if>>
<</nobr>>
<</widget>><<widget "encounter">>
<<nobr>>
<<shipType>>
<<if random(1,5) is 1>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. <<if random(1,2)>>It does not get much closer, but you are still comforted by the sight of another ship on the otherwise [[lonely sea.->return]]<<else>>It gets a bit closer, close enough for you to see that it is <<if random(1,3) is 1>>a whaler<<elseif random(1,3) is 2>>a Dutch merchant<<else>>an American merchant<</if>>, but passes out of <<defhailing "hailing">> distance. Nevertheless you are still comforted by the sight of another ship on the otherwise [[lonely sea.->return]]<</if>>
<<elseif random(1,5) is 2>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and are glad when it comes within <<defhailing "hailing">> distance. The <<defcaptain "captain">> calls out "Ship ahoy!" and is answered with "Hulloa!"<br><br>
"What ship is that, pray?"<br><br>
"The ship <<set $oshipName to either("Cyclops", "Himalaya", "Ruby", "Elizabeth", "Surprise", "Fortune", "Alexandra", "Nathanael")>>$oshipName from $destination. Where are you from?"<br><br>
"The ship $shipName bound to $destination, $distance months out."<br><br>
Since the other ship is making its way to the <<defport "port">> you left behind, the two crews shout to exchange their news. The <<defcaptain "captains">> trade mail, promising to deliver it along with the news of their encounter. With that, the ships take their leave of each other and you are [[off again.->return]]
<<elseif random(1,5) is 3>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and the mood on board sours when the <<defmate "mate">> reports that it is a British naval $shipType named <<set $navyname to either("Princess Amelia", "Namur", "Preston", "Chatham", "Victory", "Royal Sovereign", "Royal George", "Queen Charlotte", "Barfleur", "Prince George", "Formidable", "Queen", "Duke", "Glory", "Atlas", "Prince", "Windsor Castle", "Prince of Wales", "Caesar", "Guilford", "Bellona", "Defence", "Valiant", "Triumph", "Edgar", "Goliath", "Zealous", "Audacious", "Elephant", "Bellerophon", "Saturn", "Vanguard", "Excellent", "Majestic", "Orion", "Grafton", "Alcide", "Fortitude", "Robust", "Royal Oak", "Bedford", "Hector", "Vengeance", "Sultan", "Resolution", "Defiance", "Irresistible", "Terrible", "Alexander", "Warrior", "Montague", "Ganges", "Tremendous", "Invincible", "Minden", "Trident", "Indefatigable", "Intrepid", "Ruby", "Vigilant", "Polyphemus", "Sampson", "Diadem", "Standard", "<<defport "port">>land", "Argonaut", "Temeraire", "Neptune")>>$navyname.
<br><br>
<<if random(1,3) is 1>>The <<defcaptain "captain">> orders the ship to run. The men on <<defwatch "watch">> let out the sails and the ship gains speed as the wind fills them. For a few hours the <<defnavy "navy">> ship gives chase. Eventually they get close enough to fire a cannonball through the <<defrig "rigging">> of your ship as a warning. With that the <<defcaptain "captain">> orders the anchor dropped. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br>
Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom">>, including yourself,<</if>> line up on deck. The <<defcaptain "captain">> issues the order and the sailors present themselves for review. The officers survey the assembled men and <<defimpressed "impress">> the able seamen from among them to join the <<defnavy "navy">> for the duration of the present war. <<if $nation is "the United Kingdom">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>You are among this group and reluctantly follow the officers back to their own ship, leaving behind [[your trunk and clothes.->End]]<<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>>
<<elseif random(1,3) is 2>>Seeing that the <<defnavy "navy">> are signalling a boarding party, the <<defcaptain "captain">> orders the anchor dropped. But before he does, he orders the skilled British sailors<<if $nation is "the United Kingdom">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>, including yourself,<</if>><</if>><</if>> to hide among the cargo to avoid being <<defimpressed "impressed">>. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br>
Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom">><<if $skill lte 5>>, including yourself,<</if>><</if>> line up on deck. The <<defcaptain "captain">> issues the order and the unskilled British men assemble on deck for review. The officers survey the men and are clearly disappointed with their quality. Eventually they return to their own ship and depart empty-handed. Once they are out of sight, the <<defcaptain "captain">> orders the hidden sailors [[back to work.->return]]
<<else>>The <<defcaptain "captain">> orders the anchor dropped. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br>Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom">>, including yourself,<</if>> line up on deck. The <<defcaptain "captain">> issues the order and the sailors present themselves for review. The officers survey the assembled men and <<defimpressed "impress">> the able seamen from among them into the <<defnavy "navy">> for the duration of the present war. <<if $nation is "the United Kingdom">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>You are among this group and reluctantly follow the officers back to their own ship, leaving behind [[your trunk and clothes.->End]]<<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>>
<</if>>
<<elseif random(1,5) is 4>>
A <<if random(1,3) is 1>>Dutch merchant<<elseif random(1,3) is 2>>French merchant<<else>>whaling<</if>> ship sailing within <<defhailing "hailing">> distance signals that they are sending over a small boat. Your <<defcaptain "captain">> orders the anchor dropped as you await their arrival. When the boat arrives, the sailors express their great luck to have found a British ship, as the crown requires your <<defcaptain "captain">> to employ a doctor. They explain that a sailor on their ship has had a serious <<if random(1,3) is 1>>fall<<elseif random(1,3) is 2>>accident<<else>>contusion<</if>> and requires medical assistance. Your <<defcaptain "captain">> readily agrees to send the ship's doctor and the $shipName stands for a few hours as he makes the trip [[and returns.->return]]
<<else>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and eventually the <<defcaptain "captain">> declares that it is the American $shipType <<set $privateername to either("Abalino", "Active", "Actress", "Adeline", "Advocate", "Alert", "Alexander", "Alfred", "America", "Amelia", "Amiable", "Anaconda", "Anson", "Antelope", "Arab", "Argo", "Argus", "Ariel", "Arrow", "Atalanta", "Atlas", "Avon", "Baltimore", "Bangor", "Bee", "Bellona", "Benjamin Franklin", "Betsey", "Black Joke", "Blakely", "Blockade", "Boston Packet", "Boxer", "Brant", "Brutus", "Buckskin", "Bunker Hill", "Burrows", "Cadet", "Caesar", "Calypso", "Cameleon", "Caroline", "Catch Me If You Can", "Catherine", "Champlain", "Chance", "Charles", "Charlotte", "Charles Stewart", "Chauncey", "Chesapeake", "Chinese", "Chippewa", "Clara", "Clementine", "Climax", "Clio", "Comet", "Contradiction", "Cora", "Cossack", "Croghan", "Cumberland", "Courier", "Dart", "Daedalus", "Deception", "Defiance", "Diamond", "Dolphin", "Divided We Fall", "Eagle", "Eclipse", "Edward", "Elbridge Gerry", "Eleanor", "Eliza", "Elizabeth", "Emily", "Engineer", "Enterprise", "Erie", "Essex", "Experiment", "Express", "Expedition", "Fair American", "Fair Trader", "Fairy", "Fame", "Fancy", "Favorite", "Flash", "Flirt", "Four Friends", "Friendship", "Frolic", "George Washington", "Good Intent", "Grand Turk", "Halcyon", "Harlequin", "Harmony", "Harpy", "Hawk", "Hazard", "Helen", "Henry", "Hermit", "Hero", "handet", "Hussar", "Huntress", "Increase", "Independent", "Industry", "Leonidas", "Leopard", "Liberty", "Lion", "Lizard", "Louisiana", "Lucy", "Lydia", "Madison", "Jefferson", "Manhattan", "Mammoth", "Mars", "Mary", "Meteor", "Midas", "Monkey", "Nancy", "Orange", "Orion", "Orlando", "Orleans", "Pacific", "Parrot", "Paragon", "Patriot", "Peacock", "Pioneer", "Polly", "Poor Sailor", "Porcupine", "President", "Providence", "Pythagoras", "Quiz", "Racer", "Rachel", "Rambler", "Rapid", "Rattlesnake", "Razor", "Reaper", "Regulator", "Republican", "Reindeer", "Return", "Revenge", "Rodger", "Rosamond", "Rover", "Sally", "Salsbury", "Saratoga", "Science", "Scorpion", "Stephani", "Sine Qua Non", "Snow Bird", "Sparrow", "Spark", "Spartan", "Spitfire", "Surprise", "Tartar", "Telegraph", "Terrible", "Thistle", "Thetis", "Thand", "Tickler", "Tomahawk", "True-Blooded Yankee", "Ulysses", "Union", "United We Stand", "Virginia", "Viper", "Wasp", "Water Witch", "Yankee", "Yorktown")>>$privateername. They approach without <<defhailing "hailing">> and you begin to fear that the Americans may be <<defprivateers "privateers">>. The <<defcaptain "captain">> orders the ship to <<if random(1,2) is 1>>run<<else>>stand and fight<</if>>. Soon the $privateername begins firing on the $shipName and the battle begins in earnest. After a pitched battle in which cannons ring out and men fight on deck, however, despite the best efforts of your crew, the $privateername sends over a boarding party which presents their letter of marque and declares that their <<defmate "mate">> is taking command of the $shipName. Your ship and cargo are now part of an [[American privateering enterprise.->End]]
<</if>>
<</nobr>>
<</widget>>
<<nobr>>
<<if $citrus is 0>><<set $scurvy random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<death>>
<<else>>
<<if random(1,10) is 1>><<injury>>
<<else>>
<<if random(1,10) is 1>><<crime>>
<<else>>
<<if random(1,15) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1>><<set $mutiny to random(1,10)>><</if>><<if $mutiny is 2>><<mutiny>>
<<else>>
<<earnings>>
By the fourth month at sea, you feel you know the ship well. You have sweat and bled in more than one spot. <<if $role is "green hand">>Since it is your first voyage, your first blood at sea was a moment like a coming of age. The other crew members came to see you as more capable and less a <<deflandsman "landsman">>.<</if>> The confines of the ship keep you limited but the activity is so constant that you are never bored<<if $role isnot "idler">> while on <<defwatch "watch">><</if>>. The work is hard and dangerous and neverending, but this is the life you know. <<if $role is "idler">>Fortunately, <<else>>Even while off <<defwatch "watch">>, <</if>>you now know the rest of the crew well enough to always have ready conversation.
<br><br>
Though much of the work is routine, you least <<if $role is "idler">><<if $distance is 1>>[[enjoy it.->Arrive in Port]]<<else>>[[don't mind it.->Resupply]]<</if>>
<<else>>don't mind:
<br><br>
<<if $role is "green hand">>
<<if $distance is 1>>
<ul>
<li>[[Slushing the mainmast->Arrive in Port]]</li>
<li>[[Tarring the deck->Arrive in Port]]</li>
<li>[[Coiling the rigging->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Slushing the mainmast->Resupply]]<</link>></li>
<li>[[Tarring the deck->Resupply]]</li>
<li>[[Coiling the rigging->Resupply]]</li>
</ul>
<</if>>
<<else>>
<<if $distance is 1>>
<ul>
<li>[[Working with the other men on your sail->Arrive in Port]]</li>
<li>[[Teaching the nippers->Arrive in Port]]</li>
<li>[[Climbing aloft->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Working with the other men on your sail->Resupply]]</li>
<li>[[Teaching the nippers->Resupply]]</li>
<li>[[Climbing aloft->Resupply]]</li>
</ul>
<</if>>
<</if>>
<</if>>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "weather">>
<<nobr>>
<<if random(1,4) is 1>>
/*storm*/
You can see the rest of the seamen occasionally glancing towards the <<set $side to either('"<<deflarboard "larboard">>"', '"<<defstarboard "starboard">>"')>>$side horizon towards rapidly building dark clouds. Bad weather is on its way. All hands begin to <<defbatten "batten">> down their sea chests and the livestock, get the loose coils below, and trim the yards as the wind picks up. The rain begins to fall and soon the officers call for all hands to take in the sails. The sails are full of wind and as it changes they snap back against the mast making a sound like thunder. <<if $role is "green hand">>As an inexperienced sailor, your sea legs are not stout enough for the weather and you are horribly sick.<</if>> You climb into the <<defrig "rigging">>, but the rain makes the sails heavier and the wind keeps pulling them from your grasp. The ship pitches and rolls in the gigantic waves and thunder cracks directly over your head. The sea washes over the deck, drenching everyone in its path. <<if random(1,4) is 1>>Eventually the sails are <<defreef "reefed">> and things above are secure. You head below with the rest of the crew to [[wait out the storm.->return]]<<elseif random(1,4) is 2>>In the cacophonous downpour you still manage to see <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName, one of the other men sent <<defaloft "aloft">> into the <<deftopsail "topsails">> with you lose his grip and fall into the roiling sea. Eventually the sails are <<defreef "reefed">> and things above are secure. You head below with the rest of the crew to wait out the storm. When the weather breaks and you return above board to the calm sea and sunshine, it does not feel the same without the man you had come to know.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul>
<<elseif random(1,4) is 3>>
In the downpour and the wind, you lose your footing and fall into the sea below. You are instantly dragged beneath the waves. Unfortunately, you [[sink to your death->End]].
<<else>>
From <<defaloft "aloft">>, you <<defwatch "watch">> a particularly heavy wave wash over the deck and carry off <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName, one of the cabin boys. Eventually the sails are <<defreef "reefed">> and things above are secure. You head below with the rest of the crew to wait out the storm. When the weather breaks and you return above board to the calm sea and sunshine, it does not feel the same without the man you had come to know.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul>
<</if>>
<<elseif random(1,4) is 2>>
/*doldrums*/
The wind has been light for days but soon it dies away entirely. The ship is <<defbecalmed "becalmed">>. The work does not stop as the deck and rails needs constant maintenance. <<set $number to random(1,6)>><<set $measure to either("hours", "days")>><<if $measure is "hours">>Fortunately, the wind picks back up after only $number $measure and you are soon [[on your way.->return]]<<else>>The sea is calm for $number $measure<<if $number gte 4>> causing some of the crew to grumble that they may be cursed<</if>>. Fortunately, the wind eventually picks back up and you are [[on your way.->return]]<</if>>
<<elseif random(1,4) is 3>>
/*hurricane*/
The wind has been blowing a strong gale for days now and the <<defcaptain "captain">> is worried about a hurricane. He orders your <<defwatch "watch">> <<defaloft "aloft">> to <<defreef "reef">> the <<defmainsail "main sail">>. With the wind so strong, and the sail so full, it is a difficult task and even with the full <<defwatch "watch">> at the task, the sail pulls away several times, keeping you <<defaloft "aloft">> for over an hour. You are glad to get back on deck. But soon the wind picks up, the rain comes, the sea pitches and the ship rolls, groaning under the strain. The sea washes over the deck, drenching everyone in its path. The beams creak and it feel like the ship might pull apart. <<if random(1,2) is 1>><<set $distance +=1>>Suddenly, you hear a great crack and look <<defaloft "aloft">> to see that the ship is pulling apart. The <<set $which to either('"<<defmizzen "mizzen">>"', '"<<defmainsail "main">>"', '"<<deffore "fore">>"')>> $which mast has snapped about halfway up. It falls into the angry sea, and the <<defcaptain "captain">> works to cut it loose. You know that once the hurricane breaks, you will have to spend time repairing it before you can sail again for a <<defport "port">> and hope to replace it. After a day of pitching about, the storm dissipates and the <<defcaptain "captain">> calls all hands to [[assess the damage.->return]]<<else>>Fortunately, after a day of pitching wildly in the stormy sea, the hurricane breaks and the ship is left intact. You are glad to be back above board and in [[calmer water.->return]]<</if>>
<<else>>
/*gale*/
You spot a storm on the horizon and feel the wind change. The wind seems to moan in a way that spells trouble. The <<defcaptain "captain">> calls for all hands on deck and everyone climbs into the <<defrig "rigging">> to <<deffurl "furl">>the <<defroyals "royals">> and <<deftopgallant "topgallant">> sails. The crew takes in the <<defjib "jib">>, hauls up the <<defmainsail "main sail">> and <<deftrysail "trysail">>, and then braces for the wind. The wind, rain, and hail hit the ship hard. <<if random(1,2) is 1>> Fortunately, the ship manages to stay in front of the gale and is paid off for it, tearing through the water and [[nearly flying.->return]]<<else>>Unfortunately, the ship is caught in the gale and is tossed about mercilessly. You must go below deck and are [[mightily seasick.->return]]<</if>>
<</if>>
<</nobr>>
<</widget>>NEEDS WORK
<<widget "equator">>
<<nobr>>
You realize equator[[????->return]]
<</nobr>>
<</widget>><<nobr>>
<<set $location to "at sea">>
<<if $citrus is 0>><<set $scurvy random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<death>>
<<else>>
<<if random(1,10) is 1>><<injury>>
<<else>>
<<if random(1,10) is 1>><<crime>>
<<else>>
<<if random(1,15) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1>><<set $mutiny to random(1,10)>><</if>><<if $mutiny is 2>><<mutiny>>
<<else>>
<<earnings>>
By the fifth month at sea, you feel restless. Though you are used to the sea, it has been too long at sea and the crew are on edge. They want better food, new companions, entertainment, and their pay. You notice that the men who have fellow countrymen onboard are gravitating together to talk longingly of familiar lands. But not everyone does so. One Sunday you see a few crew members of different nations speaking tensely during the free time.<br><br>
<span id ="tense">You:<br><br>
<ul>
<li><<link "ask what they are doing">><<replace "#tense">>You approach them and ask what they are arguing about. <<if random(1,3) is 1>>Because you are also from $nation, like one of them, the third man from <<set $onation to either("Argentina", "the Sandwich Islands", "Greece", "Denmark-Norway", "the Barbary Coast")>>$onation grows suspicious that you are ganging up on him and becomes angrier. He calls for another crewman from $onation. The argument turns into a brawl which the <<defmate "mate">>s put down. The <<defcaptain "captain">> orders six strokes of the <<defbirch "birch">> for <<if $distance is 1>>[[the instigators.->Arrive in Port]]<<else>>[[the instigators.->Sea Week 6]]<</if>><<elseif random(1,3) is 2>>The two men break apart when you come near and the tension seems to <<if $distance is 1>>[[have dissolved.->Arrive in Port]]<<else>>[[have dissolved.->Sea Week 6]]<</if>><<else>>They explain that they were arguing about which <<defport "port">> has the best entertainment. <<if $role is "ordinary seaman" or $role is "able seaman">>As an experienced hand yourself, you are glad to <<if $distance is 1>>[[join in the argument.->Arrive in Port]]<<else>>[[join in the argument.->Sea Week 6]]<</if>><<else>>You don't have much experience in other <<defport "port">>s, but you are glad to listen to their tall tales <<if $distance is 1>>[[anyway.->Arrive in Port]]<<else>>[[anyway.->Sea Week 6]]<</if>><</if>><</if>><</replace>><</link>></li>
<li><<link "leave them to their argument">><<replace "#tense">>You leave them to their argument, hoping that it resolves. The crew are never far enough apart from one another in the crowded <<defforecastle "forecastle">> for tense words to <<if $distance is 1>>[[solve anything.->Arrive in Port]]<<else>>[[solve anything.->Sea Week 6]].<</if>><</replace>><</link>></li>
</ul>
</span>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "crime">>
<<nobr>>
<<if random(1,3) is 1>>
One day as you are coming off <<defwatch "watch">>, you notice that one of the few books you own is missing. <br><br>
<span id="book">You:<br><br>
<ul>
<li><<link '"Search the cramped <<defforecastle "forecastle">>"'>><<replace "#book">>Aware that on the ship things frequently shift about, you search everywhere in the cramped <<defforecastle "forecastle">>, though there is not much to see as your fellow seamen have as few belongings as you. You abandon the search, disappointed to have lost one of your few entertainments. <<if $reputation gte 6>>You are well enough liked on the ship that someone may lend you another. <</if>>For now, you must resort to [[practicing your knots.->return]]<</replace>><</link>></li>
<li><<link "Accuse another man of stealing it">><<replace "#book">><<set $reputation -=2>>Angry at the loss of your book, you accuse another member of the crew of stealing it. He takes offense at the accusation and you exchange harsh words. Fortunately for you, another man intervenes before you can come to blows. You [[retreat to your berth.->return]]<</replace>><</link>></li>
</ul>
</span>
<<elseif random(1,3) is 2>>
One day as you are coming off <<defwatch "watch">>, you happen to see that the <<defsteward "steward">> has left the <<defcaptain "captain">>'s quarters unlocked. Knowing that the <<defcaptain "captain">> is on deck, and curious, you venture in to see what life as an officer is like. On his desk you see a watch which could turn you a fine profit on shore. <br><br>
<span id ="watch">Do you take it?<br><br>
<ul>
<li><<link "Yes, a sailor's wages need supplements">><<replace "#watch">><<set $reputation -=3>>You pocket the <<defcaptain "captain">>'s watch and quickly make your way out of his quarters. <<if random(1,2) is 1>>You are fortunately not seen on your way out, and are able to secret the watch away among your things in the <<defforecastle "forecastle">>. However, when the <<defcaptain "captain">> discovers that the watch is missing he orders the officers to lead a full search of the ship and your theft is discovered. The <<defcaptain "captain">> orders you <<defcaned "caned">>. The strokes of the <<defrod "rod">> are painful, but you are glad to have escaped [[worse punishment.->return]]<<else>><<set $reputation -=3>>You are seen on your way out of the <<defcaptain "captain">>'s quarter's and are immediately searched. The <<defcaptain "captain">> orders you <<defcaned "caned">>. The strokes of the <<defrod "rod">> are painful, but you are glad to have escaped [[worse punishment.->return]]<</if>><</replace>><</link>></li>
<li><<link "No, I don't need that trouble">>You leave the watch where it sits and carefully make your way out of the <<defcaptain "captain">>'s quarters. <<if random(1,2) is 1>>You are fortunately not seen on your way out, and you make your way back to the <<defforecastle "forecastle">>, [[curiosity sated.->return]]<<else>><<set $reputation -=1>>You are seen on your way out of the <<defcaptain "captain">>'s quarter's and are immediately searched. When the <<defmate "mate">> finds nothing, the <<defcaptain "captain">> still orders you <<defmasthead "mastheaded">>. It will be cold and lonely, but at least you can [[catch up on your reading.->return]]<</if>><</replace>><</link>></li>
</ul>
</span
<<else>>
One day while on <<defwatch "watch">> you notice a fellow seaman wearing a fine watch. That night while lying awake in the <<defforecastle "forecastle">>, you remember the watch and think what a thing it would be to have one of your own.<br><br>
<span id="<<defwatch "watch">>">Do you take the man's watch?<br><br>
<ul>
<li><<link "Yes, I want it">><<replace "#watch">><<set $reputation -=3>>You take the watch from the other man while he sleeps. When the bells ring for your <<defwatch "watch">>, he discovers it is missing and <<if random(1,2)>>accuses you of taking it. Though you deny it, another sailor searches your things and retrieves the watch. Things are tense on your <<defwatch "watch">> for several days as the others [[shun you.->return]]<<else>>immediately searches the <<defforecastle "forecastle">>. He eventually finds the watch among your things and calls you a thief in front of the rest of the crew. Things are tense on your <<defwatch "watch">> for several days as the others [[shun you.->return]]<</if>><</replace>><</link>></li>
<li><<link "No, I don't need that trouble">><<replace "#watch">>You stay in your hammock, eventually falling asleep to dreams of buying your own watch [[once in port.->return]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</nobr>>
<</widget>><<widget "mutiny">>
<<nobr>>
<<if $race is "Chinese" or $race is "Indian" or $race is "Arabic">>
You have made friends with the other $race men on board and in each passing conversation it becomes more apparent that the men of your race will be paid less despite doing the same work as the rest of the crew. Your mood grows darker with each day and you grumble to yourself and to the other sailors. Soon, you decide to call for a <<defmutiny "mutiny">>. <br><br>There are enough Chinese, Indian, and Arabic men on board to make the strike cripple the ship.
<<if random(1,2) is 1>>
Fortunately, there are also enough sympathetic sailors that the captain is forced to reckon with your complaints. <<if random(1,5) is 1>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mates">> hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<<elseif random(1,5) is 2>>The <<defcaptain "captain">><<set $reputation -=3>> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>. Your grievance goes unresolved and it [[makes you bitter.->return]]<<else>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> and the <<defmate "mate">>s work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for the crew. Your fellow countrymen and the other Asians on board celebrate the [[success of your stand.->return]]<</if>>
<<else>>
Unfortunately for you and the rest of the grumblers, the crew is composed of so many men from different nations, races, and creeds, that your differences soon overcome your grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]
<</if>>
<<else>>
You begin to notice grumblings among the crew, more than usual. The other seamen mutter to themselves but fall quiet around the <<defcaptain "captain">> and his <<defmate "mates">>. When you approach they again quiet.
<br><br>
<<if $reputation gte 5>><span id="choice"><<link "You try to find out more">><<replace "#choice">>try to find out more. When you ask another seaman what's afoot they tell you that the crew is unsatisfied with <<if random(1,3) is 1>>their treatment by the <<defcaptain "captain">><<elseif random(1,3) is 2>>their treatment by the second <<defmate "mate">><<else>>their assigned labor<</if>> and are planning to <<defmutiny "mutiny">>. Having told you, they swear you to secrecy and ask if you will join in.
<br><br>
<span id="join"><<link "You agree">><<replace "#join">>You agree to join the <<defmutiny "mutiny">>. <<if random(1,5) is 5>>A few days later the crew goes on strike and you with them. <<if random(1,5) is 1>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mates">> hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<<elseif random(1,5) is 2>>The <<defcaptain "captain">> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>which is uncomfortable but not [[lastingly painful.->return]]<<set $reputation -=4>><<else>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> sends the second <<defmate "mate">> down and then offers to serve <<defduff "duff">> [[twice a week.->return]]<<set $reputation -=2>><</if>><<else>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<</if>><</replace>><</link>> | <<link "You secretly tell the <<defcaptain "captain">>">><<replace "#join">>You agree but secretly alert the <<defcaptain "captain">>. He and the <<defmate "mate">>s work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for [[the crew.->return]]<</replace>><</link>></span>
<</replace>><</link>> | <<link "You ignore it and focus on your own tasks">><<replace "#choice">><<if random(1,5) is 1>>You ignore it and focus on your own tasks. A few days later the crew goes on strike and you are surprised to find yourself in the middle of a <<defmutiny "mutiny">>. <br><br>
<span id="join"><<link "You join in">><<replace "#join">>You join the <<defmutiny "mutiny">>. <<if random(1,5) is 1>><<$reputation -=6>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mate">>s hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<<elseif random(1,5) is 2>><<set $reputation -=4>>The <<defcaptain "captain">> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>, which is uncomfortable but not [[lastingly painful.->return]]<<else>><<set $reputation -=2>>The <<defmutiny "mutiny">> is easily put down and the <<defcaptain "captain">> offers to serve <<defduff "duff">> [[twice a week.->return]]<</if>><</replace>><</link>> | <<link "You help to suppress it">><<replace "#join">><<set $reputation +=2>>You help to suppress the <<defmutiny "mutiny">> and together with the <<defcaptain "captain">> and <<defmate "mate">>s and some other seamen, put it down entirely. The rest of the crew lick their wounds and occasionally shoot you [[a glare.->return]]<</replace>><</link>></span><<else>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before coming to fruition. You are glad to be [[out of trouble.->return]]<</if>>
<</replace>><</link>></span>
<<else>>
You are not popular enough for the other men to confide in you but you can feel the tension growing. <span id="choice">
<ul>
<li><<link '"You alert the <<defmate "mate">> to the grumblings"'>><<replace "#choice">><<set $reputation -=3>>You report to the <<defmate "mate">> that you suspect a <<defmutiny "mutiny">> is afoot. He reports to the <<defcaptain "captain">>. <<if random(1,3) is 1>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> sends the second <<defmate "mate">> down and then offers to serve <<defduff "duff">> [[twice a week.->return]]<<elseif random(1,3) is 2>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<<else>>He and the <<defmate "mates">> work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for [[the crew.->return]]<</if>><</replace>><</link>></li>
<li><<link "You keep your nose down">><<replace "#choice">>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>>
<</widget>><<nobr>>
<<if hasVisited("Sea Week 6")>>[[Continue.->Sea Week 6]]
<<elseif hasVisited("Sea Week 5")>>[[Continue.->Sea Week 5]]
<<elseif hasVisited("Sea Week 4")>>[[Continue.->Sea Week 4]]
<<elseif hasVisited("Sea Week 3")>>[[Continue.->Sea Week 3]]
<<elseif hasVisited("Sea Week 2")>>[[Continue.->Sea Week 2]]
<<elseif hasVisited("Sea Week 1")>>[[Continue.->Sea Week 1]]
<</if>>
<</nobr>> <<nobr>>
<<if $citrus to 0>><<set $scurvy random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<illness>>
<<else>>
<<if random(1,10) is 1>><<death>>
<<else>>
<<if random(1,10) is 1>><<injury>>
<<else>>
<<if random(1,10) is 1>><<crime>>
<<else>>
<<if random(1,15) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1>><<set $mutiny to random(1,10)>><</if>><<if $mutiny is 2>><<mutiny>>
<<else>>
At long last you are getting close to <<defport "port">>. The restlessness you and the rest of the crew felt last month has faded in place of excitement. You look forward to getting to <<defport "port">>, when the <<defcaptain "captain">> will discharge all of the crew and pay your wages. That is, if you can bear to stay on the ship until disembarkation. You notice that the conditions onboard grow worse every day. The food is worse, the work harder, and the words of the officers harsher. The <<defcaptain "captain">> and the <<defmate "mates">> critique your every move<<if $skill gte 6>>, despite the fact that you are quite capable at sea<<if $reputation gte 5>> and well-liked on board<</if>><<else>><<if $reputation gte 5>>, despite the fact that you are well-liked on board<</if>><</if>>. Some of the crew begin to grumble that they can bear it no longer and are planning to jump ship and swim to a nearby <<defport "port">>.<br><br>
<span id="jump">Do you join them?
<br><br>
<ul>
<li><<link "Yes, I'm tired of the abuse">><<replace "#jump">><<set $money to 0>>You join a few other crewmen and jump ship one night when you are passing near another city. Having abandoned your post, you forfeit your wages, but you are glad anyway to be off the ship.
<br><br>
<span id ="more">Do you make your way to a <<defport "port">> in search of another ship?<br><br>
<ul>
<li><<link "No, I'm done with the sea">><<replace "#more">>You head for the nearby town and [[seek employment there.->End]]<</replace>><</link>></li>
<li><<link "Yes, perhaps another <<defcaptain "captain">> will be better">><<replace "#more">>You head for the same <<defport "port">> your ship was headed to in hopes of finding [[a better berth.->Recommission]]<</replace>><</link>></li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No, I can stick it out until we make <<defport "port">>">><<replace "#jump">>You do not join the few crewmen who jump ship one night. In the end, though the <<defcaptain "captain">> has grown cruel, you are glad to have stayed because you did not [[forfeit your wages.->Arrive in Port]]
<<earnings>>
<</replace>><</link>></li>
</ul>
</span>
<<if $distance gte 1>><<set $distance -=1>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<unset $mutiny>>
<<unset $mutinypay>>
<<unset hasVisited>>
<<set $location to $destination>>
<<set $destination to "none">>
<<set $skill +=1>><<set $experience to 1>>
<<if $location is "New York" or $location is "Charleston" or $location is "Boston" or $location is "Dacca" or $location is "Bombay" or $location is "Livorno">>
While the $shipType $shipName is docked in $location it is being unloaded and loaded with <<cargo>>, a process that should take several weeks. As a <<if $role is "green hand">>green hand, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work. <<if $role is "green hand">><span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $money to 0>><<dependents>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">>The <<defmaster "shipping master">> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span>
<<else>><br><br>
<span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with unloading the ship.<br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<unloading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">><span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $money to 0>><<dependents>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">>The <<defmaster "shipping master">> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</if>>
<<else>>>
While the $shipType $shipName is anchored in the harbor of $location it is being unloaded and loaded with <<cargo>>, a process that should take several weeks. <<if $location is "Rio de Janeiro">>The <<defcaptain "captain">> announces that he will not anchor any closer in order to avoid the <<deffever "yellow fever">>. Your ship must be <<defquarantined "quarantined">> before it can be unloaded.<</if>> You look around at the harbor, full of other ships coming and going, and people from all over the world. <<if $startport is "Dacca" or $startport is "Bombay" or $startport is "Jeddah" or $startport is "Rio de Janeiro">>Your eyes fall on a ship full of <<if $startport is "Rio de Janeiro" or $startport is "Jeddah">>enslaved<<else>>poor<</if>><<defpearl "pearl divers">> looking bilious and are glad that <<if $race is "Black" or $race is "Arabic" or $race is "Indian">>you have managed to evade such work.<<else>>people like you are not hired for this type of work.<</if>><</if>> As a <<if $role is "green hand">><<defgreenhand "green hand">>, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work. <<if $role is "green hand">><span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $money to 0>><<dependents>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">><<set $reputation -=2>>The <<defmaster "shipping master">> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<<else>><br><br>
<span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with unloading the ship.<br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<unloading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">><span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $money to 0>><<dependents>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">>The <<defmaster "shipping master">><<set $reputation -=2>> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>>game over<<nobr>>
<<widget "playerName">>
<<if $race is "English">><<set $name to either("John", "Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>
<<elseif $race is "Irish">><<set $name to either("John", "Patrick", "James", "Thomas", "Michael", "Edward", "Joseph")>>
<<elseif $race is "Black">><<if $nation is "the United Kingdom" or $nation is "the United States" or $nation is "the Caribbean">><<set $name to either("Cesar", "Scipio", "Homer", "John", "Tom", "Isaac", "York", "Boston", "Titus", "Cato", "William", "Henry", "James", "George", "Joe", "Sam")>><<elseif $nation is "the Italian Peninsula">><<set $name to either("Francesco", "Bernardo", "Giovanni", "Antonio", "Giuliano", "Antonio", "Nicolo", "Piero", "Bartolomeo", "Jacopo", "Alessandro", "Luigi")>><<elseif $nation is "Brazil">><<set $name to either("Antônio", "João", "Manuel", "Diogo", "Tiago", "Rodrigo")>><<elseif $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary">><<set $name to either("Yusuf", "Ayyub", "Yazid", "Abu", "Ibrahim", "Ishaq", "Qasim", "Abdullah", "Dilman", "Hamza", "Mehmed", "Muhammad", "Hassan")>><<else>><<set $name to either("Mohammed", "Surat", "Anas", "Sayed", "Salim", "Hasan", "Tariq", "Ali", "Salah", "Abbas")>><</if>>
<<elseif $race is "Florentine">><<set $name to either("Francesco", "Bernardo", "Giovanni", "Antonio", "Giuliano", "Antonio", "Nicolo", "Piero", "Bartolomeo", "Jacopo", "Alessandro", "Luigi")>>
<<elseif $race is "Chinese">><<set $name to either("Li Pan", "Li An", "Wang Lee", "Wang An", "Zhang Lee", "Zhang An", "Chen Sheng", "Liu Min", "Gao Lan", "Bi Lian", "Zhang Futian", "Zhang Tong", "Zhang Pan", "Zhang Yuan", "Lok An")>>
<<elseif $race is "Portuguese">><<set $name to either("Antônio", "João", "Manuel", "Diogo", "Tiago", "Rodrigo")>>
<<elseif $race is "Arabic">><<set $name to either("Yusuf", "Ayyub", "Yazid", "Abu", "Ibrahim", "Ishaq", "Qasim", "Abdullah", "Dilman", "Hamza", "Mehmed", "Muhammad")>>
<<else>><<set $name to either("Sarfaraz", "Zarobi", "Acoob", "Mohammed", "Surat", "Anas", "Humayun", "Sayed", "Salim", "Hasan", "Tariq", "Ali", "Salah", "Abbas", "Ravi", "Babu")>><</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "playerAge">>
<<if $age eq "adolescent">><<set $agenum to random(10,15)>>
<<elseif $age eq "young adult">><<set $agenum to random(16,29)>><<set $hoh to 1>>
<<elseif $age eq "middle-aged adult">><<set $agenum to random(30,49)>><<set $hoh to 1>>
<<elseif $age eq "elderly adult">><<set $agenum to random(50,76)>><<set $hoh to 1>><</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "shipName">>
<<set $shipName = either("Abberton", "Admiral Gambier", "Albion", "Alexander", "Alfred", "Almorah", "Alnwick Castle", "Ann", "Antelope", "Asia", "Atlas", "Baring", "Barkworth", "Barossa", "Batavia", "Bengal", "Berwickshire", "Bheemolah", "Bombay", "Boyne", "Brampton", "Bridgewater", "Britannia", "Brothers", "Broxbornebury", "Buckinghamshire", "Cabalva", "Cambridge", "Camden", "Carnatic", "Caroline", "Catherine", "Ceylon", "Charlotte", "City of London", "Clarkson", "Claudine", "Clyde", "Coldstream", "Cornwall", "Coromandel", "Cumberland", "Cumbrian", "Devaynes", "Devonshire", "Diana", "Dorsetshire", "Dunira", "Eliza", "Elizabeth", "Elphinstone", "Essex", "Euphrates", "Europe", "Fairlie", "Fame", "Farquharson", "Florentia", "Golconda", "Guildford", "Hannah", "Harleston", "Harriet", "Hastings", "Hebe", "Hercules", "Herefordshire", "Hooghly", "Huddart", "Hyperion", "Hythe", "Indefatigable", "Indus", "Inglis", "Java", "Juliana", "Kent", "Kingston", "Larkins", "Layton", "London", "Macqueen", "Maitland", "Malcolm", "Midas", "Minerva", "Moffatt", "Monarch", "Moira", "Morley", "Neptune", "Northampton", "Northumberland", "Ocean", "Orwell", "Parmelia", "Perseverance", "Phoenix", "Portsea", "Potton", "Protector", "Providence", "Rebecca", "Regent", "Regret", "Reliance", "Repulse", "Retreat", "Richmond", "Rose", "Sovereign", "St. Patrick", "Streatham", "Surrey", "Susan", "Thames", "Tigris", "Timandra", "Tottenham", "Tyne", "Union", "Vansittart", "Waterloo", "Wexford", "William", "Winchelsea", "Windham", "Windsor", "Woodford", "York", "Zenobia")>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "destination">>
<<if $location is "Southampton">><<set $destination = either("Canton", "Macao", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Canton">><<set $destination = either("Southampton", "Macao", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Macao">><<set $destination = either("Southampton", "Canton", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Singapore">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Plymouth">><<set $destination = either("Southampton", "Macao", "Canton", "Singapore", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Liverpool">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Singapore", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Charleston">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Boston">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Charleston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "New York">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "Charleston", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Tripoli">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Charleston", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Jeddah">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Charleston", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Dacca">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Charleston", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Bombay">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Charleston", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Livorno">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Charleston", "Rio de Janeiro", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Rio de Janeiro">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Charleston", "Martinique", "King's Town", "Veracruz")>>
<<elseif $location is "Martinique">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Charleston", "King's Town", "Veracruz")>>
<<elseif $location is "King's Town">><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "Charleston", "Veracruz")>>
<<else>><<set $destination = either("Southampton", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Martinique", "King's Town", "Charleston")>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "distance">>
<<if $location is "Canton" or $location is "Macao">><<if $destination is "Charleston" or $destination is "New York" or $destination is "Boston">><<set $distance = 6>><<elseif $destination is "Southampton" or $destination is "Plymouth" or $destination is "Liverpool" or $destination is "Livorno">><<set $distance = 5>><<elseif $destination is "Tripoli">><<set $distance = 4>><<elseif $destination is "Rio de Janeiro" or $destination is "Martinique" or $destination is "King's Town" or $destination is "Veracruz">><<set $distance = 3>><<elseif $destination is "San Francisco" or $destination is "Jeddah" or $destination is "Basra">><<set $distance = 2>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Bombay" or $location is "Dacca" or $location is "Madras" or $location is "Singapore">><<if $destination is "San Francisco" or $destination is "Rio de Janeiro" or $destination is "Martinique" or $destination is "Veracruz">><<set $distance = 3>><<elseif $destination is "Boston" or $destination is "New York" or $destination is "Charleston" or $destination is "Livorno" or $destination is "Tripoli" or $destination is "Southampton" or $destination is "Liverpool" or $destination is "Plymouth">><<set $distance = 4>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Jeddah" or $location is "Basra">><<if $destination is "Southampton" or $destination is "Liverpool" or $destination is "Plymouth" or $distance is "Livorno" or $destination is "Martinique" or $destination is "Veracruz" or $destination is "King's Town" or $destination is "Charleston" or $destination is "Boston" or $destination is "New York" or $destination is "San Francisco" or $destination is "Tripoli">><<set $distance = 4>><<elseif $destination is "Rio de Janeiro">><<set $distance = 3>><<elseif $destination is "Canton" or $destination is "Macao">><<set $distance to 2>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Livorno" or $location is "Tripoli" or $location is "Plymouth" or $location is "Southampton" or $location is "Liverpool">><<if $destination is "Jeddah" or $destination is "Basra" or $destination is "Madras" or $destination is "Bombay" or $destination is "Singapore" or $destination is "Dacca">><<set $distance = 4>><<elseif $destination is "Macao" or $destination is "Canton" or $destination is "San Francisco">><<set $distance = 5>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Boston" or $location is "New York" or $location is "Charleston" or $location is "Martinique" or $location is "King's Town" or $location is "Rio de Janeiro" or $location is "Veracruz">><<if $destination is "Macao" or $destination is "Canton">><<set $distance = 6>><<elseif $destination is "San Francisco">><<set $distance = 5>><<elseif $destination is "Jeddah" or $destination is "Basra" or $destination is "Bombay" or $destination is "Singapore" or $destination is "Dacca" or $destination is "Madras">><<set $distance = 4>><<else>><<set $distance = 1>><</if>>
<<else>><<if $destination is "Macao" or $destination is "Canton">><<set $distance = 2>><<elseif $destination is "Bombay" or $destination is "Madras" or $destination is "Dacca" or $destination is "Singapore">><<set $distance = 3>><<elseif $destination is "Jeddah" or $destination is "Basra">><<set $distance = 4>><<else>><<set $destination = 5>><</if>><</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "shipType">>
<<if random(1,5) lte 3>><<set $shipType to '<<defsloop "sloop">>'>>
<<elseif random(1,5) is 4>><<set $shipType to '<<defschooner "schooner brig">>'>>
<<else>><<set $shipType to '<<defbrigantine "brigantine">>'>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<shipName>>
<<shipType>>
<<destination>>
<<distance>>
<<unset hasVisited>>
<<if $role isnot "idler">><<if $skill gte 4>><<set $role to "ordinary seaman">><</if>><</if>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old <<if $role is "idler">>$idlertask <</if>>from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<<if $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>>. Thus rated, the <<defcaptain "captain">> replies that he will pay you a month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<set $reputation -=2>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>> When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li></span>
</ul>
<<else>>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link '"a regular <<defjack "jack-tar">>"'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the monthly rate at the next <<defport "port">>. Your first month's wages will go to your debt. You board the ship and greet your [[new crew.->Port Supply]]<</replace>><</link>></li>
<li><<link '"a meagre <<deflandsman "landsman">>"'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>>Thus rated, the <<defcaptain "captain">> replies that he will pay you the monthly rate at the next <<defport "port">>. Your first month's wages will go to your debt. You board the ship and greet your [[new crew.->Port Supply]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</nobr>><<nobr>>
<<set $location to "in port">>
After four months of your long journey, the $shipName must make <<defport "port">> briefly to resupply its food, drinking water, and livestock.<<if $role is "idler">> As a $idlertask you are also running low on the tools of your trade and must restock.<</if>> The <<defcaptain "captain">> guides the $shipType into harbor.
<br><br>
<<if $role isnot "idler">>
<<if random(1,2) is 1>>
Though you will not be in <<defport "port">> long, the <<defcaptain "captain">> sends everyone ashore.
<br><br>
<span id ="fruit">While on land, do you:
<ul>
<li><<link "sample the local fruits">><<replace "#fruit">>You venture through <<if random(1,2) is 1>>the nearby market and eat oranges and a few other fruits you cannot name.<<else>>a copse of trees near <<defport "port">> and eat a few fruits you can't identify.<</if>> It's a good opportunity to vary your otherwise boring diet of mutton stew and porridge. Soon though, it is time to set sail [[once again.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "stay near the wharf for entertainment">><<replace "#fruit">><<set $citrus to 0>>You wander through the dock markets in the <<defport "port">> in search of the entertainment you cannot find on the ship. Soon though, it is time to set sail [[once again.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
While the ship is in <<defport "port">>, the <<defcaptain "captain">> orders it <<defcareened "careened">>. Fortunately, this harbor is equipped with a <<defcareeningdock "<<defcareeningdock "careening dock">>">>, which will make [[the work much easier.->Sea Week 5]]
<</if>>
<<else>>
As a $idlertask, you must resupply yourself for the rest of the journey.
<<if $idlertask is "carpenter">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Buckets of nails">><<replace "#supply">>You purchase plenty of nails for the journey, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "A sturdy hammer">><<replace "#supply">>You purchase a sturdy hammer of wood, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "A sharp saw">><<replace "#supply">>You purchase a fine hand saw, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<<elseif $idlertask is "cook">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Large sacks of flour">><<replace "#supply">>You purchase plenty of flour for the journey. You know that it will be a key ingredient in most of the food you can prepare at sea. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Plenty of tea">><<replace "#supply">>You purchase a crate of tea, knowing it will warm sailor's hand against the cold winds on the ocean. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Several chickens">><<replace "#supply">>You purchase several chicken, knowing that fresh meat and eggs at sea will be good for the sailors' morale. Before leaving the farmer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Casks of citrus juice with sugar">><<replace "#supply">>You fear scurvy in the long months coming at sea and decide to test the new theories about lemons and oranges. You have heard whispers among the sailors in port that the juice keeps them healthy, though many captains do not believe it. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Several spools of sturdy thread">><<replace "#supply">>You purchase spools of thread thick enough to withstand the high winds at sea, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "Bolts of canvas">><<replace "#supply">>You purchase several bolts of canvas just in case the sails are lost in a storm, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "Both of these">><<replace "#supply">>A paranoid fellow, you purchase spools of thread thick enough to withstand the high winds at sea and several bolts of canvas just in case the sails are damaged in a way you cannot mend. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>><<widget "disposable">><<nobr>><<silently>>
<<set _disposable to ($money)>>
<<set $money to Math.clamp($money + _disposable, 0, 10000000)>>
<</silently>><</nobr>>
<</widget>>
<<widget "conversion">><<nobr>><<silently>>
<<set _shillings to Math.floor($money/12)>><<set _pence to ($money - (_shillings*12))>>
<<if _shillings gte 20>>
<<set _pounds to Math.floor(_shillings/20)>><<set _shillings to (_shillings - Math.floor(_pounds*20))>>
<<else>><<set _pounds to 0>><</if>><</silently>>
£_pounds, _shillings s., _pence p.<</nobr>><</widget>>
<<widget "money">><<nobr>>
<<set $money to Math.clamp($money + _args[0], 0, Infinity)>>
<<replace "#conversion">><<conversion>><</replace>><</nobr>>
<</widget>>
<<widget "earnings">>
<<nobr>>
<<if $reputation gte 9>><<set $money +=36>><</if>>
<<if $race is "English" or $race is "Black" or $race is "Florentine" or $race is "Irish" or $race is "Portuguese">><<if $role is "green hand">><<set $money +=480>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $money +=780>><<else>><<set $money +=1000>><</if>>
<<else>><<if $role is "green hand">><<set $money +=120>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $money +=520>><<else>><<set $money +=700>><</if>><</if>>
<<if $mutinypay is 1>><<set $money +=36>><</if>>
<</nobr>>
<</widget>>
<<widget "dependents">>
<<nobr>>
/*<<set $depmoney = $money>><<set $money to 0>>*/
<</nobr>>
<</widget>>
<<nobr>>
Once in $location <<defport "port">>, having received your wages from the <<defmaster "shipping master">>, you find yourself at loose ends. With @@ #conversion; <<conversion>> @@ you have <<if $money lte 1440>>hardly any money and will need to find work soon.
<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span>
<<else>>
enough money to live on for a little while.
<br><br>
<span id="choice">Do you see out more sailing work immediately?
<br><br>
<ul>
<li><<link "Yes, I prefer the sea to the land">><<replace "#choice">>You prefer not to be on land for long in a foreign <<defport "port">>. In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]
<</replace>><</link>></li>
<li><<link "No, I want to explore this port further">><<replace "#choice">>To stay in <<defport "port">> for longer, you first must find lodgings.
<br><br><span id="lodge">You:
<ul>
<li><<link "Ask your captain for his recommendation">><<replace "#lodge">>Knowing that your <<defcaptain "captain">> has been to $location before, you ask his recommendation for lodgings. He directs you to an inn a short distance from the docks where you are greeted by a friendly innkeeper. The woman offers you a drink, which you gladly accept. You drink heartily along with the other sailors staying in the inn, who come from the world over. The inkeeper offers to <<defhold "hold">>your wages in trust and you are glad to have a safe place to store your money, but keep some back for spending in town.<br><br> In your now abundant free time you decide to seek out local entertainments.
<br><br>
<span id="spend">What do you spend your money on?<br><br>
<ul>
<li><<link "Drink">><<replace "#spend">>You go out drinking with your newfound friends. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of drinking, you find that you have run out of the money you reserved from the innkeeper. You ask her to draw some more for you but are informed that all of your money has been used for your room and board these last few weeks. <<set $money to 0>>The next day, the innkeeper sends you out with a runner to be outfitted for your future journey, using the last of the funds they are holding for you. You suspect foul accounting, but are trapped in debt.<br><br>One morning you wake up before dawn, standing on deck before a new <<defmaster "shipping master">>. The boy holding you explains that the innkeeper is a <<defcrimp "crimp">> who has sold your debt. The <<defmaster "shipping master">> offers the first month of your wages to the runner as fee. You are now stuck in [[another contract.->Recommission][$fate to 2; $money -=720]]<</replace>><</link>></li>
<li><<link "Theatre">><<replace "#spend">>You go out to the theatre with your newfound friends. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of shows, you find that you have run out of the money you reserved from the innkeeper. You ask her to draw some more for you but are informed that all of your money has been used for your room and board these last few weeks. <<set $money to 0>>The next day, the innkeeper sends you out with a runner to be outfitted for your future journey, using the last of the funds they are holding for you. You suspect foul accounting, but are trapped in debt.<br><br>One morning you wake up before dawn, standing on deck before a new <<defmaster "shipping master">>. The boy holding you explains that the innkeeper is a <<defcrimp "crimp">> who has sold your debt. The <<defmaster "shipping master">> offers the first month of your wages to the runner as fee. You are now stuck in [[another contract.->Recommission][$fate to 2; $money -=720]]<</replace>><</link>></li>
<li><<link "Food">><<replace "#spend">>You go out to the market with your newfound friends. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of eating your way through town, you find that you have run out of the money you reserved from the innkeeper. You ask her to draw some more for you but are informed that all of your money has been used for your room and board these last few weeks. <<set $money to 0>>The next day, the innkeeper sends you out with a runner to be outfitted for your future journey, using the last of the funds they are holding for you. You suspect foul accounting, but are trapped in debt.<br><br>One morning you wake up before dawn, standing on deck before a new <<defmaster "shipping master">>. The boy holding you explains that the innkeeper is a <<defcrimp "crimp">> who has sold your debt. The <<defmaster "shipping master">> offers the first month of your wages to the runner as fee. You are now stuck in [[another contract.->Recommission][$fate to 2; $money -=720]]<</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "Find my own lodgings">><<replace "#lodge">>You wander the streets of $location in search of a place to stay. <<if random(1,2) is 1>>Unable to find a place, you are forced to sleep among the coils of rope on the docks under the open sky. You are not alone there and find yourself talking to men from the world over about <<if random(1,3) is 1>>their lives at sea.<<elseif random(1,3) is 2>>their stories behind the constellations.<else>>the news from their most recent <<defport "port">>.<</if>> <<if random(1,2) is 1>>One day you awaken to find that you were robbed in the night. <<set $money to 0>>Out of funds, you must seek out work quickly. <br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><<else>> Unfortunately, sleeping outside can be dangerous and one night you <<if random(1,2) is 1>>are murdered in your sleep [[for your coin.->End]]<<else>>die [[of exposure.->End]] <</if>><</if>><<else>>Fortunately, you are able to find a place to stay for 30s a month. You try to barter with the landlady for a better price but as a foreigner, you have little success. With the coin you have left, you will be able to live in $location for <<set $portperiod = Math.round($money/480)>>$portperiod months.
<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">><br><br>How long do you stay before heading back to the docks in search of another ship readying to leave?
<ul>
<li>[[1 month->Recommission][$fate to 1; $money -=480]]</li>
<li>[[2 months->Recommission][$fate to 1; $money -=960]]</li>
<li>[[3 months->Recommission][$fate to 1; $money -=1440]]</li>
<<if $money gt 1440 and $money lte 1920>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<</if>>
<<if $money gt 1920 and $money lte 2400>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<li>[[5 months->Recommission][$fate to 1; $money -=2400]]</li>
<</if>>
<<if $money gt 2400 and $money lte 2880>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<li>[[5 months->Recommission][$fate to 1; $money -=2400]]</li>
<li>[[6 months->Recommission][$fate to 1; $money -=2880]]</li>
<</if>>
<<if $money gt 2880 and $money lte 3360>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<li>[[5 months->Recommission][$fate to 1; $money -=2400]]</li>
<li>[[6 months->Recommission][$fate to 1; $money -=2880]]</li>
<li>[[7 months->Recommission][$fate to 1; $money -=3360]]</li>
<</if>>
<<if $money gt 3360 and $money lte 3840>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<li>[[5 months->Recommission][$fate to 1; $money -=2400]]</li>
<li>[[6 months->Recommission][$fate to 1; $money -=2880]]</li>
<li>[[7 months->Recommission][$fate to 1; $money -=3360]]</li>
<li>[[8 months->Recommission][$fate to 1; $money -=3840]]</li>
<</if>>
<<if $money gt 3840>>
<li>[[4 months->Recommission][$fate to 1; $money -=1920]]</li>
<li>[[5 months->Recommission][$fate to 1; $money -=2400]]</li>
<li>[[6 months->Recommission][$fate to 1; $money -=2880]]</li>
<li>[[7 months->Recommission][$fate to 1; $money -=3360]]</li>
<li>[[8 months->Recommission][$fate to 1; $money -=3840]]</li>
<li>[[9 months->Recommission][$fate to 1; $money -=4320]]</li>
<</if>>
</ul>
<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span>
<</if>>
<</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</nobr>><<nobr>>
<<widget "loading">>
<<set $money +=650>>
The <<defcaptain "captain">> and <<defmaster "shipping master">> assign you to stand in the cargo <<defhold "hold">>and unload pallets with crates and casks under the direction of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>.
<<if random(1,3) is 1>>
One day while waiting for yet another pallet with crates, you stand in the close <<defhold "hold">>and <<defwatch "watch">> as the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> lower it down to you. Suddenly, one of the ropes snaps from the strain and the carefully stacked cargo slips, [[crushing you.->End]]
<<else>>
The process means long days standing in the close <<defhold "hold">>without even the relief of sea breezes, lifting heavy crates, and listening to the foreign shouts of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>. At long last, the work is done and your crew can be [[on your way.->Sea Week 1]]
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "unloading">>
<<set $money +=650>>
The <<defcaptain "captain">> and <<defmaster "shipping master">> assign you to stand in the cargo <<defhold "hold">>and load pallets with crates and casks under the direction of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>.
<<if random(1,3) is 1>>
One day after loading yet another pallet with crates, you stand in the close <<defhold "hold">>and <<defwatch "watch">> as the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> hoist it high. Suddenly, one of the ropes snaps from the strain and the carefully stacked cargo slips, [[crushing you.->End]]
<<else>>
The process means long days standing in the close <<defhold "hold">>without even the relief of sea breezes, lifting heavy crates, and listening to the foreign shouts of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>. At long last the work is done. <span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $money to 0>><<dependents>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">>The <<defmaster "shipping master">><<set $reputation -=2>> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "cargo">>
<<if $location is "Canton" or $location is "Macao" or $location is "Singapore">>
silk, furniture, tea, and porcelain.
<<elseif $location is "Plymouth" or $location is "Southampton" or $location is "Liverpool">>
furniture, paper, leather, lard, coal, wheels, and textiles.
<<elseif $location is "Charleston">>
rice, sugar, cotton, <<defhogsheads "hogsheads">> of rum, and <<defmuscovado "muscovado sugar">>.
<<elseif $location is "Boston" or $location is "New York">>
furniture, paper, lard, wheat, leather, timber, butter, <<defhops "hops">>, candles, glassware, <<defsperm "sperm oil">>, wheels, and textiles.
<<elseif $location is "Tripoli" or "Jeddah">>
dates, ostrich feathers, <<defgumarabic "gum arabic">>, and <<defmusk>>. Most other ships in <<defport "port">> are here as slavers, but your British <<defcaptain "captain">> curses the practice as illegal and immoral.
<<elseif $location is "Dacca" or $location is "Bombay">>
silk, tea, cotton, rice, and spice.
<<elseif $location is "Livorno">>
furniture, paper, leather, wine, wheat, silk, cheese, and perfumes.
<<elseif $location is "Rio de Janeiro">>
timber, minerals, and sugar. Most other ships in <<defport "port">> are here as slavers, but your British <<defcaptain "captain">> curses the practice as illegal and immoral.
<<elseif $location is "Martinique" or $location is "King's Town">>
<<defpimento "pimento">>, spice, honey, molasses, <<defhogsheads "hogsheads">> of rum, and <<defmuscovado "muscovado sugar">>.
<<else>>
timber, sugar, coffee, and <<defhenequen "henequen">>.
<</if>>
The ship will also need to procure its standard <<deftar "tar">>, pitch, brass, copper, iron, flour, hemp, chickens, swine, goats, and lots of fresh water,
<</widget>>
<</nobr>><<widget "defableseaman">><<nobr>><span class="def" data-def="An experienced sailor. This designation took years to earn and was applied to those sailors given the most dangerous and difficult work.">$args[0]</span><</nobr>><</widget>>
<<widget "defordinaryseaman">><<nobr>><span class="def" data-def="A sailor with experience.">$args[0]</span><</nobr>><</widget>>
<<widget "defgreenhand">><<nobr>><span class="def" data-def="Inexperienced sailor. A sailor might be considered green for months or even years. They would be assigned tasks on deck rather than aloft.">$args[0]</span><</nobr>><</widget>>
<<widget "defidler">><<nobr>><span class="def" data-def="A person employed aboard a ship as a craftsman. These positions routinely included doctor, cook, sailmaker, and carpenter. They were not counted as a member of the crew, not assigned to a watch, and were paid a higher wage.">$args[0]</span><</nobr>><</widget>>
<<widget "defaloft">><<nobr>><span class="def" data-def="Among the higher rigging or on the masthead.">$args[0]</span><</nobr>><</widget>>
<<widget "defslavetrade">><<nobr>><span class="def" data-def="The abduction, sale, and transport of Africans both to the Americas and within the Americas over the 17th to 19th centuries">$args[0]</span><</nobr>><</widget>>
<<widget "defbatten">><<nobr>><span class="def" data-def="To fasten down or secure, traditionally with battens, or strips of wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defbecalmed">><<nobr>><span class="def" data-def="Motionless due to lack of wind.">$args[0]</span><</nobr>><</widget>>
<<widget "defbirch">><<nobr>><span class="def" data-def="A rod made of birch wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defboatswain">><<nobr>><span class="def" data-def="Officer on a ship responsible for hull maintenance and the anchor.">$args[0]</span><</nobr>><</widget>>
<<widget "defboil">><<nobr>><span class="def" data-def="A swollen place on the skin due to the infection of the tissue, often forming pus.">$args[0]</span><</nobr>><</widget>>
<<widget "defbotulism">><<nobr>><span class="def" data-def="A disease with symptoms including weakness, blurred vision, vomiting, swelling, difficulty breathing, and diarrhea. It is often contracted from improperly stored or prepared food.">$args[0]</span><</nobr>><</widget>>
<<widget "defbowsprit">><<nobr>><span class="def" data-def="The large spar projecting forward from the bow of a ship. It is commonly used to extend sail area by tying triangular sails like the jib to it.">$args[0]</span><</nobr>><</widget>>
<<widget "defbrigantine">><<nobr>><span class="def" data-def="A two-masted square-rigged ship with a fore and aft mainsail.">$args[0]</span><</nobr>><</widget>>
<<widget "defcalomel">><<nobr>><span class="def" data-def="A compound of mercury chloride often used as a panacea despite the possibility of mercury poisoning. Studies in the mid-19th century demonstrated its negative health effects but calomel remained a popular treatment for decades.">$args[0]</span><</nobr>><</widget>>
<<widget "defcaned">><<nobr>><span class="def" data-def="To be beaten, often with a wood rod or cane.">$args[0]</span><</nobr>><</widget>>
<<widget "defcaptain">><<nobr>><span class="def" data-def="Highest-ranking officer on a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defcareened">><<nobr>><span class="def" data-def="The process of tilting a ship to a 45 degree angle in order to clean and repair the hull, which was very labor intensive. This was most easily done in a special dock to reduce the stress on the hull, but could also be done on a beach which was large and flat enough. Cleaning the ship reduced drag and made the ship faster. The British navy required captains to careen their ships every four months, but outside of British waters this could be a more difficult process and more captains opted to careen twice a year. In order to tilt the ship to this angle, all movable had to be removed, lower windows were sealed, ropes were tied to the masts and pulled down.">$args[0]</span><</nobr>><</widget>>
<<widget "defcareeningdock">><<nobr>><span class="def" data-def="A floating dock specifically built to tilt ships for the process of careening. It commonly featured a berth for storing all the removable cargo and a machine like a crane for pulling the ship over by its masts.">$args[0]</span><</nobr>><</widget>>
<<widget "defcat">><<nobr>><span class="def" data-def="A multi-tailed whip, often of knotted cotton cord and which might have knots along the tails. It was a common instrument of punishment at sea.">$args[0]</span><</nobr>><</widget>>
<<widget "defcrimp">><<nobr>><span class="def" data-def="A person who entraps men in port towns and forces them into being sailors. They commonly held debt and sold it to captains, or delivered men to captains in exchange for their advance wages. Crimps often ran businesses such as inns and pubs.">$args[0]</span><</nobr>><</widget>>
<<widget "defdarning">><<nobr>><span class="def" data-def="Blunter needles used to repair holes in knitted items such as socks.">$args[0]</span><</nobr>><</widget>>
<<widget "defduff">><<nobr>><span class="def" data-def="A boiled or steamed pudding with dried fruit.">$args[0]</span><</nobr>><</widget>>
<<widget "defdysentery">><<nobr>><span class="def" data-def="A form of gastroenteritis which produces bloody diarrhea. It often leads to dehydration and is usually produced by poor sanitation.">$args[0]</span><</nobr>><</widget>>
<<widget "defemetic">><<nobr>><span class="def" data-def="A medical agent which induces vomiting.">$args[0]</span><</nobr>><</widget>>
<<widget "deffootropes">><<nobr>><span class="def" data-def="Ropes suspended along the bowsprit or yard. Sailors use them to stand on while working on sails.">$args[0]</span><</nobr>><</widget>>
<<widget "deffore">><<nobr>><span class="def" data-def="The mast just fore, or ahead of the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defforecastle">><<nobr>><span class="def" data-def="The forward part of the upper deck of a ship. This was commonly where the crew quarters were.">$args[0]</span><</nobr>><</widget>>
<<widget "deffundament">><<nobr>><span class="def" data-def="The buttocks.">$args[0]</span><</nobr>><</widget>>
<<widget "deffurl">><<nobr>><span class="def" data-def="The rolling up and tying of sails in order to reduce their area.">$args[0]</span><</nobr>><</widget>>
<<widget "deffurlingline">><<nobr>><span class="def" data-def="A rope used in the furling, or rolling up and tying of sails. These would be operated from the deck. This process is done to reduce sail size, which impacts ship speed.">$args[0]</span><</nobr>><</widget>>
<<widget "deffuttock">><<nobr>><span class="def" data-def="Ropes in the rigging which run from the tops, or platforms on masts, to the shrouds, or larger rigging holding up the masts. Climbing them, sailors would hang upside down.">$args[0]</span><</nobr>><</widget>>
<<widget "defgalley">><<nobr>><span class="def" data-def="The kitchen area of a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defgumarabic">><<nobr>><span class="def" data-def="A tree gum primarily harvested in northern Africa. It is edible but was more commonly used in lithography as an ingredient in ink.">$args[0]</span><</nobr>><</widget>>
<<widget "defhailing">><<nobr>><span class="def" data-def="Saluting or greeting.">$args[0]</span><</nobr>><</widget>>
<<widget "defhawker">><<nobr>><span class="def" data-def="A person employed to hawk, or sell, wares. They might own their wares or be employed by a shopkeeper. Hawking involved walking through trafficked areas and crying, or shouting, what was available for sale.">$args[0]</span><</nobr>><</widget>>
<<widget "defcruelship">><<nobr>><span class="def" data-def="A British sailing song from the 18th century also known as “Pretty Polly” or “The Gosport Tragedy.” It is a murder ballad recounting the story of a carpenter who seduces then kills a young woman.">$args[0]</span><</nobr>><</widget>>
<<widget "defgolden">><<nobr>><span class="def" data-def="A British sailing song from the 17th century. It recounts the story of a cabin boy who sinks an enemy ship but whose captain will not retrieve him from the sea where he drowns.">$args[0]</span><</nobr>><</widget>>
<<widget "defheave">><<nobr>><span class="def" data-def="To lift or raise the anchor in order to leave a harbor.">$args[0]</span><</nobr>><</widget>>
<<widget "defhenequen">><<nobr>><span class="def" data-def="A fiber from the leaves of the agave plant which is used to produce rope and twine. The whole agave plant is also commonly called henequen and used to produce alcohols like mezcal.">$args[0]</span><</nobr>><</widget>>
<<widget "defhogsheads">><<nobr>><span class="def" data-def="A large cask or barrel, the formal unit is equal to 63 gallons.">$args[0]</span><</nobr>><</widget>>
<<widget "defhold">><<nobr>><span class="def" data-def="The interior space of a ship below deck used for storing cargo. It was commonly locked by the captain to prevent theft.">$args[0]</span><</nobr>><</widget>>
<<widget "defhops">><<nobr>><span class="def" data-def="A cone-like flower in the hemp family which is commonly used in beer brewing.">$args[0]</span><</nobr>><</widget>>
<<widget "defimpressed">><<nobr>><span class="def" data-def="The English navy (and other militaries) often had labor shortages during times of war and had to force men to serve in its ranks. The navy could legally detain any merchant ship and impress the British sailors aboard. On land, roving press gangs kidnapped sailors, either by force, trickery, or coercion. After being impressed, sailors who were not British could petition to be let back out, but British subjects had to serve their term. Though the navy typically impressed merchant seamen or fishermen, they sometimes abducted non-sailors. The practice was very unpopular and provoked much protest.">$args[0]</span><</nobr>><</widget>>
<<widget "defjack">><<nobr>><span class="def" data-def="Slang term for a sailor. Jack was a generic name and tar referred to the pitch which men painted their clothes with to waterproof them.">$args[0]</span><</nobr>><</widget>>
<<widget "defjib">><<nobr>><span class="def" data-def="A triangular sail extending from the foremast to the bowsprit.">$args[0]</span><</nobr>><</widget>>
<<widget "deflance">><<nobr>><span class="def" data-def="To pierce an infected place, such as a boil, with a sharp pointed instrument.">$args[0]</span><</nobr>><</widget>>
<<widget "deflandsman">><<nobr>><span class="def" data-def="A person who lives on land. This term was also applied to inexperienced sailors.">$args[0]</span><</nobr>><</widget>>
<<widget "deflarboard">><<nobr>><span class="def" data-def="The left side of a ship. Later in the nineteenth century, this term was exchanged for “port”.>$args[0]</span><</nobr>><</widget>>
<<widget "deflongshoremen">><<nobr>><span class="def" data-def="Men who load and unload ships at a seaport. This was a specialized form of labor.">$args[0]</span><</nobr>><</widget>>
<<widget "defmainsail">><<nobr>><span class="def" data-def="The largest sail on the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defmarline">><<nobr>><span class="def" data-def="A long conical piece of metal used in ropework. It was useful for splicing, untying, and toggling ropes.">$args[0]</span><</nobr>><</widget>>
<<widget "defmastheaded">><<nobr>><span class="def" data-def="To be sent aloft to the top of a ship’s mast as a punishment. This opened the sailor to ridicule and the elements.">$args[0]</span><</nobr>><</widget>>
<<widget "defmate">><<nobr>><span class="def" data-def="Mid-ranking officer on a ship. Most ships employed at least a first mate, and some also had a second or third. Mates were responsible for the daily running of the ship and controlled their watches. They might be unpopular, particularly the second mate, and could be demoted by the captain and replaced by a vote among the crew.">$args[0]</span><</nobr>><</widget>>
<<widget "defmermaid">><<nobr>><span class="def" data-def="A song from the 18th century. It recounts the story of a ship leaving port and eventually sinking.">$args[0]</span><</nobr>><</widget>>
<<widget "defmizzen">><<nobr>><span class="def" data-def="The mast just aft, or behind, the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defmuscovado">><<nobr>><span class="def" data-def="A type of partially refined sugar with a strong molasses content and dark brown color. It is used to manufacture rum and other alcohols.">$args[0]</span><</nobr>><</widget>>
<<widget "defmusk">><<nobr>><span class="def" data-def="An aromatic substance commonly used in perfume. It was collected from the glands of musk deer and plants which produce similar scents. Now it is primarily produced synthetically.">$args[0]</span><</nobr>><</widget>>
<<widget "defmutiny">><<nobr>><span class="def" data-def="A revolt among a group of sailors against their superiors in which they refuse to obey orders or attempt to take control of the ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defnavy">><<nobr>><span class="def" data-def="A military force composed of ships and sailors.">$args[0]</span><</nobr>><</widget>>
<<widget "defnippers">><<nobr>><span class="def" data-def="Young sailors, usually inexperienced.">$args[0]</span><</nobr>><</widget>>
<<widget "defdevil">><<nobr>><span class="def" data-def="The devil was a long seam in the hull of a ship, which needed to be paid, or caulked with tar. The work required squatting in the bilge, which was cramped and dark, making it an undesirable task.The devil was a long seam in the hull of a ship, which needed to be paid, or caulked with tar. The work required squatting in the bilge, which was cramped and dark, making it an undesirable task.">$args[0]</span><</nobr>><</widget>>
<<widget "defpearl">><<nobr>><span class="def" data-def="Men employed to free dive to the ocean floor and collect mollusks. They are taken out in groups and dive repeatedly from a small boat. The work was dangerous and often abusive. In many places, like Brazil and the Arabian Sea, it was the work of enslaved men.">$args[0]</span><</nobr>><</widget>>
<<widget "defpicker">><<nobr>><span class="def" data-def="A person who picks over the garbage of others, whether in the street, dump, or wharf, in search of material which could be resold. This was highly transitory work and its practitioners were held in low regard, though protected by law.">$args[0]</span><</nobr>><</widget>>
<<widget "defpimento">><<nobr>><span class="def" data-def="A large red chili pepper.">$args[0]</span><</nobr>><</widget>>
<<widget "defplaster">><<nobr>><span class="def" data-def="A hot, wet paste spread on leather which is then applied to infected areas of the skin. The paste hardens and should rupture the buboes to enable them to drain. This plaster was usually made of either Mithridatium or Galene and was applied three times daily.">$args[0]</span><</nobr>><</widget>>
<<widget "defport">><<nobr>><span class="def" data-def="A harbor town where ships can anchor or dock to load or unload cargo.">$args[0]</span><</nobr>><</widget>>
<<widget "defprivateers">><<nobr>><span class="def" data-def="A private ship licensed by the government of its nation, usually in times of war, to attack enemy merchant ships.">$args[0]</span><</nobr>><</widget>>
<<widget "defpublic">><<nobr>><span class="def" data-def="Drinking establishments. It is more commonly shortened to pub.">$args[0]</span><</nobr>><</widget>>
<<widget "defpustule">><<nobr>><span class="def" data-def="An inflammation of the skin with pus.">$args[0]</span><</nobr>><</widget>>
<<widget "defquarantined">><<nobr>><span class="def" data-def="A method of containing disease which involves keeping potentially infected people, animals, or goods contained and away from others for a sufficient period of time for the disease to manifest. The word comes from the Italian “quaranta” meaning 40 as the quarantine period for plague was 40 days.">$args[0]</span><</nobr>><</widget>>
<<widget "defquarter">><<nobr>><span class="def" data-def="A small utility boat which provides transport from the ship to the shore.">$args[0]</span><</nobr>><</widget>>
<<widget "defreef">><<nobr>><span class="def" data-def="To reduce sail area by rolling a section and tying it up. This controls the speed of a ship. The process was done between men aloft on the sail and men on the deck pulling ropes.">$args[0]</span><</nobr>><</widget>>
<<widget "defrig">><<nobr>><span class="def" data-def="The lines used aboard a ship to access the sails, masts, and spars.">$args[0]</span><</nobr>><</widget>>
<<widget "defrigpump">><<nobr>><span class="def" data-def="Installing bilge pumps to remove water from the ship’s hold.">$args[0]</span><</nobr>><</widget>>
<<widget "defringtail">><<nobr>><span class="def" data-def="A rope used to hoist sails or flags from the deck. It would be attached to masts and pulled from below.">$args[0]</span><</nobr>><</widget>>
<<widget "defrod">><<nobr>><span class="def" data-def="A long piece of wood or bundle of sticks used in punishment.">$args[0]</span><</nobr>><</widget>>
<<widget "defroyals">><<nobr>><span class="def" data-def="Small sails flown above the topgallant on square-rigged ships.">$args[0]</span><</nobr>><</widget>>
<<widget "defschooner">><<nobr>><span class="def" data-def="A two-masted ship in which one mast is square-rigged and the other fore and aft-rigged.">$args[0]</span><</nobr>><</widget>>
<<widget "defscurvy">><<nobr>><span class="def" data-def="A state of malnutrition with symptoms including weakness, fatigue, sore limbs, soft gums, and the reopening of old wounds. It is caused by vitamin C deficiency over at least a month. In the 18th century scurvy killed more British sailors than wartime action. During this period, several experiments were conducted to determine what might cure scurvy to limited success. Sailors became more convinced of the merits of citrus fruit, but there was only limited clinical evidence for this cure. By the beginning of the 19th century the British navy began to be supplied with lemons and sugar as a daily ration, significantly reducing the incidence of the disease.">$args[0]</span><</nobr>><</widget>>
<<widget "defshanties">><<nobr>><span class="def" data-def="Songs sung by sailors usually with a strong rhythm to coordinate work among a group. They often operate via call and response. Shanties came to prominence on merchant ships in the early decades of the 19th century.">$args[0]</span><</nobr>><</widget>>
<<widget "defmaster">><<nobr>><span class="def" data-def="Officer on a ship responsible for navigation, crew, and cargo. This could be the same person as the captain or a separate position. The shipping master recruited and paid seamen.">$args[0]</span><</nobr>><</widget>>
<<widget "defslushing">><<nobr>><span class="def" data-def="Spreading grease or wax on the masts of a ship to make hoisting sails easier and to protect the wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defsloop">><<nobr>><span class="def" data-def="A fore and aft rigged ship with one mast and a jib.">$args[0]</span><</nobr>><</widget>>
<<widget "defsoger">><<nobr>><span class="def" data-def="Derogatory term for a lazy or worthless sailor.">$args[0]</span><</nobr>><</widget>>
<<widget "defladies">><<nobr>><span class="def" data-def="A British sailing song from the 17th century. It begins: “Farewell and adieu to you, Spanish ladies/ Farewell and adieu to you, ladies of Spain/ For we have received orders/ For to sail to old England/ But we hope in a short time to see you again.”">$args[0]</span><</nobr>><</widget>>
<<widget "defsperm">><<nobr>><span class="def" data-def="A clear or yellowish waxy liquid obtained from sperm whales. It was used as a lubricant and for lighting oil lamps because it burned without odor. It was later replaced by the cheaper kerosene and is now illegal.">$args[0]</span><</nobr>><</widget>>
<<widget "defstarboard">><<nobr>><span class="def" data-def="The right side of a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defstevedores">><<nobr>><span class="def" data-def="Men who load and unload ships at a seaport. This was a specialized form of labor.">$args[0]</span><</nobr>><</widget>>
<<widget "defsteward">><<nobr>><span class="def" data-def="A man employed by the captain to manage food for the officers. This might be the same person as the cook or a separate position.">$args[0]</span><</nobr>><</widget>>
<<widget "defswabbing">><<nobr>><span class="def" data-def="Mopping">$args[0]</span><</nobr>><</widget>>
<<widget "defsyrup">><<nobr>><span class="def" data-def="A liquid distillation of the ipecac plant. It is commonly used to induce vomiting.">$args[0]</span><</nobr>><</widget>>
<<widget "deftackle">><<nobr>><span class="def" data-def="A grouping of ropes and pulleys in a ship’s rigging used for hoisting.">$args[0]</span><</nobr>><</widget>>
<<widget "deftar">><<nobr>><span class="def" data-def="A dark brown or black viscous liquid created by burning and distilling wood, coal, or peat. It was painted onto surfaces and dried, leaving them waterproof.">$args[0]</span><</nobr>><</widget>>
<<widget "deftardeck">><<nobr>><span class="def" data-def="Painting the deck with tar to waterproof it.">$args[0]</span><</nobr>><</widget>>
<<widget "defrogues">><<nobr>><span class="def" data-def="A British song from the 19th century. It goes: “In good King Arthur's day/ When we served under the King/ Lived a miller and a weaver and a little tailor/ Three jolly rogues of Lynn./ Now the miller he stole corn/ And the weaver he stole yarn/ And the little tailor he stole broadcloth/ For to keep those three rogues warm/ Now the miller was drowned in his dam/ And the weaver was hanged in his yarn/ And the devil put his claw on the little tailor/ With the broadcloth under his arm/ Now the miller still drowns in his dam/ And the weaver still hangs in his yarn/ And the little tailor he skips through hell/ With the broadcloth under his arm.”">$args[0]</span><</nobr>><</widget>>
<<widget "defrosemary">><<nobr>><span class="def" data-def="Literally, a beneficial medicine. A single-herb extraction made of rosemary. It is produced by soaking rosemary leaves in alcohol.">$args[0]</span><</nobr>><</widget>>
<<widget "deftopgallant">><<nobr>><span class="def" data-def="The sails between the topsail and royal sail on a square-rigged ship.">$args[0]</span><</nobr>><</widget>>
<<widget "deftopsail">><<nobr>><span class="def" data-def="The sails above the lower sails on the mast.">$args[0]</span><</nobr>><</widget>>
<<widget "deftrysail">><<nobr>><span class="def" data-def="A triangular sail used in place of a mainsail when winds are high.">$args[0]</span><</nobr>><</widget>>
<<widget "defunguent">><<nobr>><span class="def" data-def="A salve used to treat diseases of the skin. Sulfur can be antibacterial and fungicidal. Mixing it with lard made topical application easier.">$args[0]</span><</nobr>><</widget>>
<<widget "defwatch">><<nobr>><span class="def" data-def="The unit of labor organization used aboard ships. There were routinely two watches - the starboard and larboard - which rotated in four-hour shifts throughout the night. During the day it was at the captain’s discretion whether this four-hour pattern continued or if both watches would work at once.">$args[0]</span><</nobr>><</widget>>
<<widget "defwaxcloth">><<nobr>><span class="def" data-def="A rough fabric waterproofed with wax or paraffin.">$args[0]</span><</nobr>><</widget>>
<<widget "deffever">><<nobr>><span class="def" data-def="A viral disease with symptoms including fever, chills, nausea, muscle pain. It can cause liver damage, which yellows the skin. Most people recover from yellow fever within a few days, but it can be lethal. Those who have been exposed to yellow fever often develop immunity.">$args[0]</span><</nobr>><</widget>>