<<nobr>>
<<set $destination to "none">>
<<status>>
<span class="def">This is a text-based adventure game. Click the underlined text to advance in the game. Hover over the bold text for definitions. Best of luck!</span><br><br>
Proud to be from <<set _nation = ["China", "the United Kingdom", "the United States", "Barbary", "the Ottoman Empire", "British India", "the Italian Peninsula", "Brazil", "the Caribbean"]>><<listbox "$nation">><<optionsfrom _nation>><</listbox>> you've spent your life near the sea. But the world of the ocean is changing. <<if $age isnot "adolescent">>And the world around the ocean is changing too. You remember a few years ago hearing about a rash of violent <<defmutiny "mutinies">> in the British <<defnavy "navy">> during the Atlantic Revolutions. <</if>>Just a few years ago the United States and the United Kingdom banned the <<defslavetrade "Atlantic slave trade">>! They are following the earlier bans by nations like Denmark. You're glad of the new policy and hope that soon every country on the Atlantic will follow suit. But you also hear rumors of a war brewing on the ocean.
<br>
As a <<set _age = ["adolescent", "young adult", "middle-aged adult", "elderly adult"]>><<listbox "$age">><<optionsfrom _age>><</listbox>> <<set _gender = ["man", "person"]>><<listbox "$gender">><<optionsfrom _gender>><</listbox>>, you know it's time for you to make your fortune in life. You decide to leave home looking for [[work->Bio]].
<br><br>
<img src="https://nrs.harvard.edu/urn-3:HUAM:779315:IMAGE/full/!3000,3000/0/default.jpg" width=100%>//Willem van de Velde the Elder. Ships in a Harbor. c. 17th century. The Maida and George Abrams Collection, Fogg Art Museum, Harvard University, Cambridge, Massachusetts, Promised Gift.//
<</nobr>><!-- SIDEBAR -->
<div id="sidebar">
<div class="sidebar-header">
<!-- EMPTY DIV -->
<div></div>
<!-- NAME OF YOUR GAME -->
<h1 class="story-title" data-passage="gameTitle"></h1>
<!-- MENU TOGGLE ICON -->
<div class="sidebar-toggle">
<span id="sidebar-toggle-icon" class="lnr lnr-menu-circle" style="color: white"></span>
</div>
</div>
<!-- HISTORY BUTTONS THAT ALLOW USER TO GO BACKWARDS AND FORWARDS -->
<!-- COMMENT THESE OUT IF YOU DON'T WANT THEM IN YOUR GAME -->
<div class="sidebar-history-nav">
<span id="backwards-button" class="lnr lnr-arrow-left" style="color: white"></span>
<span id="restart-button" class="lnr lnr-redo" style="color: white"></span>
</div>
<div id="sidebar-body">
<!-- GAME LOGO IMAGE --><br>
<div class="story-logo" data-passage="storyLogo"></div>
<!-- AUTHOR NAME -->
<h2 class="story-author" data-passage="storyAuthor"></h2>
<nav class="sidebar-nav">
<ul class="story-menu" data-passage="storyMenu">
</ul>
</nav>
<nav id="social-media">
<!-- Social Media -->
<!-- <<socialMedia>> -->
</nav>
</div> <!-- SIDEBAR-BODY END TAG -->
</div> <!-- SIDEBAR END TAG -->
<div id="mystory" role="main">
<div id="passages">
<div id="passage-start" data-passage="start" class="passage">
</div>
</div>
</div>Learning the Ropes<a href="https://rrchnm.org/" target="_blank"><img src="https://avatars.githubusercontent.com/u/296531?s=280&v=4" height="50px"></a><<set $month to 0>>
<<set $NPCs = []>>
<<set $wstatus to "happy">>
<<set $personalgoods = {}>>
<<set $personalgoods.beads = { name: "beads", quantity: 0 }>>
<<set $personalgoods.books = { name: "books", quantity: 0 }>>
<<set $personalgoods.knife = { name: "knives", quantity: 0 }>>
<<set $personalgoods.sugar = { name: "cone of sugar", quantity: 0 }>>
<<set $personalgoods.tooth = { name: "whale teeth", quantity: 0 }>>
<<set _beadsPrice = 50>>
<<set _booksPrice = 50>>
<<set _knifePrice = 50>>
<<set _sugarPrice = 50>>
<<set _toothPrice = 50>>
<<set $dependents to 0>>
Player stats:
<ul><li>Name: $name</li>
<li>Age: $age</li>
<li>Role: $role</li>
<li>Ship: $shipName</li>
<li>Location: $location</li>
<li>Mission: $destination</li>
<<if $married is 1>><li>Wife: <<listNPCs>></li><</if>>
<<if $hasfamily is 1>><li>Dependents: $dependents</li><</if>>
</ul>
<<nobr>><<if hasVisited("Commission")>>
<div class="status-box"><<if $reputation gte 9>><div class="rep-best">''Reputation:'' <br>as salt as Neptune</div><<elseif $reputation gte 6 and $reputation lte 8>><div class="rep-good">''Reputation:''<br><<defjack "jack-tar">></div><<elseif $reputation gte 3 and $reputation lte 5>><div class="rep-poor">''Reputation:''<br><<deflandsman "landsman">></div><<else>><div class="rep-worst">''Reputation:''<br>a shiftless <<defsoger "soger">></div><</if>></div><br>
<div class="status-box"><<if $skill gte 9>><div class="rep-best">''Skill:'' <br><<defableseaman "an able seaman">></div><<elseif $skill gte 6 and $skill lte 8>><div class="rep-good">''Skill:''<br><<defordinaryseaman "an ordinary seaman">></div><<else>><div class="rep-worst">''Skill:''<br><<defgreenhand "green hand">></div><</if>></div><br>
<div class="status-box"><div class="income"><span class="def" data-def="The amount of money you have left after paying your living expenses. Converted to pounds, shilling, and pence.">Disposable Income</span>:<br> /* @@#money; <<= $money>> @@ */ @@ #conversion; <<conversion>> @@</div></div><br>
<<if $hasfamily is 1>><div class="status-box"><div class="income"><span class="def" data-def="The amount of money your dependents have left after paying their living expenses with what you send home.">Dependents</span>: /* @@#money; <<= $depmoney>> @@ */ @@ #conversion; <<depconversion>> @@ </div></div><br><</if>>
<<if $inventory is 1>><li><<link "Inventory">>
<<run Dialog.setup("Inventory", "inventory"); Dialog.wiki(Story.get("Inventory").text); Dialog.open()>>
<</link>></li><</if>>
<li><<link "Status">>
<<run Dialog.setup("Status", "status"); Dialog.wiki(Story.get("Status").text); Dialog.open()>>
<</link>></li>
<</if>>
<</nobr>><a href="https://rrchnm.org/">RRCHNM</a><<nobr>>
<<status>>
<<if $hasfamily is 1>><<if $family is "your wife">><<addwifeNPC>><<set $dependents to 1>><<set $married to 1>><<elseif $family is "your parents">><<set $dependents to 2>><<set $married to 0>><<else>><<addwifeNPC>><<set $dependents to random(2,6)>><<set $married to 1>><</if>><</if>>
The city is a bustling <<defport "seaport">> where ships come and go all day carrying a variety of cargos. Sailors of every race and nation, including <<set _race = ["Black", "Irish", "Chinese", "Arabic", "Indian", "Florentine", "English", "Portuguese"]>><<listbox "$race">><<optionsfrom _race>><</listbox>> people like you fill the docks.
<br>
You head down to the wharf, where you hope to encounter a <<defmaster "shipping master">> whose ship will be leaving soon. You <<if $age isnot "adolescent">>
<span id="experience"><<link "have never been on a ship before">><<replace "#experience">>have never been on a ship before.<<set $reputation to 4>><<set $experience to 0>><<set $skill to 0>><<set $dunked to 0>>
<br>
Will you:
<ul>
<li>[[Ask him for passage->Destination Select][$money to 0; $fate to 0; $getstopick to 1]]</li>
<li><<if $getstopick is 1>>[[Ask him for work->Destination Select][$money to 0; $fate to 1]]<<else>>[[Ask him for work->Commission][$money to 0; $fate to 1]]<</if>></li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2; $getstopick to 0]]</li>
</ul>
<</replace>><</link>> | <<link "have sailing experience">><<replace "#experience">><<set $reputation to 6>><<set $experience to 1>><<set $skill to 6>><<set $dunked to 1>>have sailing experience.
<br>
Will you:
<ul>
<li><<if $getstopick is 1>>[[Ask him for work->Destination Select][$money to 0; $fate to 1]]<<else>>[[Ask him for work->Commission][$money to 0; $fate to 1]]<</if>></li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2; $getstopick to 0]]</li>
</ul>
<</replace>><</link>></span>
<<else>>
<<set $reputation to 4>><<set $experience to 0>><<set $skill to 0>><<set $dunked to 0>>
<ul>
<li>[[Ask him for passage->Destination Select][$money to 0; $fate to 0; $getstopick to 1]]</li>
<li><<if $getstopick is 1>>[[Ask him for work->Destination Select][$money to 0; $fate to 1]]<<else>>[[Ask him for work->Commission][$money to 0; $fate to 1]]<</if>></li>
<li>[[Ask him where you might find a place to stay near the water while you search for work->Commission][$money to 0; $fate to 2; $getstopick to 0]]</li>
</ul>
<</if>>
<</nobr>><<nobr>>
<<status>>
Fortunately, you've lived all your life in the <<defport "port">> city of <<if $nation is "China">><<set _location = ["Canton", "Macao", "Singapore"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "the United Kingdom">><<set _location = ["Plymouth", "London", "Liverpool"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "the United States">><<set _location = ["Charleston", "Boston", "New York"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "Barbary">><<set _location = ["Tripoli"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "the Ottoman Empire">><<set _location = ["Jeddah"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "British India">><<set _location = ["Dacca", "Bombay"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "the Italian Peninsula">><<set _location = ["Livorno"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<elseif $nation is "Brazil">><<set _location = ["Rio de Janeiro"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><<else>><<set _location = ["Grenada", "King's Town", "Veracruz"]>><<listbox "$location">><<optionsfrom _location>><</listbox>><</if>><<set $startport to $location>> so you expect that it will be easy to find work.
<br><br>
<span id="motive">
What are you hoping to get from some time at sea?
<ul>
<li><<link "The opportunity to see the world">><<replace "#motive">><<set $getstopick to 1>>You have no one to support and are thus satisfied to spend all that you earn, as do most other sailors. You look forward to seeing new ports and plan to seek out a captain sailing somewhere exotic.
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]<</if>>
<</replace>><</link>></li>
<li><<link "Enough money to set myself up for a merchant career">><<replace "#motive">><<set $inventory to 1>>You are out to make money, a difficult venture for a lowly sailor. You will need to be very frugal for a long time to save enough money for a future career.
<span id="extra">Do you want to carry some small goods among your effects for a chance at some extra money?
<ul>
<li><<link "Yes">><<replace "#extra">><<set $trader to 1>>You plan to bring along whatever extra saleable goods you can carry. You'll need to buy these while you are still in port.<br><br>
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]<</if>><</replace>><</link>></li>
<li><<link "No">><<replace "#extra">>You don't have the funds or the space to carry anything extra, and you know that shipboard conditions might leave your goods mildewed or stolen.
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "A lifelong career">><<replace "#motive">>You have no one to support and are thus satisfied to spend all that you earn, as do most other sailors.
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]<</if>>
<</replace>><</link>></li>
<li><<link "Money to support my family">><<replace "#motive">><<set $hasfamily to 1>>You are hoping to earn money to support <<if $age is "adolescent">><<set _family = ["your parents"]>><<listbox "$family">><<optionsfrom _family>><</listbox>><<else>><<set _family = ["your parents", "your wife", "your wife and children"]>><<listbox "$family">><<optionsfrom _family>><</listbox>><</if>>. As a result, your goal is to find stable work and earn enough wages to send home.
<<if $age isnot "adolescent">>
Do you know a trade?
<ul>
<li>[[Yes->Bio2][$trade to 1]]</li>
<li>[[No->Bio2][$trade to 0]]</li>
</ul>
<<else>>
You are too young to know a trade, so you must seek [[unskilled work.->Bio2][$trade to 0]]
<</if>><</replace>><</link>></li>
</ul>
</span>
<br><br><<nationmap>>
<</nobr>><<nobr>><h2>Personal Inventory:</h2><br>
<table width=90%><th width=70%>Item</th><th width=30%>Quantity</th><<for _key range $personalgoods>>
<tr><td>_key.name</td><td> _key.quantity</td></tr>
<</for>>
</table>
<</nobr>>
<<nobr>>
<<status>>
<<playerName>>
<<playerAge>>
<<shipName>>
<<shipType>>
<<if $getstopick is 1>><<distance>><</if>>
<<set $depmoney to 0>>
<<if $trade gte 1>><<set $role to "idler">><</if>>
<<portpicture>><br><br>
/*seeking transport or travel*/
<<if $getstopick is 1>>
You soon find a ship about to embark for $destination and introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old <<if $role is "idler">><<set $idlertask to either("carpenter", "sailmaker", "cook")>>$idlertask <</if>>from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<img src="https://nrs.harvard.edu/urn-3:HUAM:INV052941_dynmc:IMAGE/full/!256,256/0/default.jpg"><br>//Lyonel Feininger. Untitled [Sailor]. c. 1900. Harvard Art Museums/Busch-Reisinger Museum, Gift of Julia Feininger.//
<br><br>
<span id="intro">Does that sound right?<br>
<ul>
<li><<link "Yes">><<replace "#intro">><<distance>>
/*idler story - old and inexperienced*/
<<if $role is "idler">>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defmaster "shipping master">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. You reply that you are a <<deflandsman "landsman">> and have no experience sailing. The <<defmaster "shipping master">> replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a <<deflandsman "landsman">> and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
<span id="try">Do you try another ship and lie about your experience?
<br><br>
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience on a ship.<<set $reputation -=4>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Port Supply]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<<else>>
/*idler story - old and experienced*/
<<if $fate is 1>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old <<if $role is "idler">><<set $idlertask to either("carpenter", "sailmaker", "cook")>>$idlertask <</if>>from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">> Thus rated, the <<defcaptain "captain">> replies that he will pay you first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, able to carry your weight on deck. Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*idler story - young*/
<<else>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defcaptain "captain">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. As you are a landsman and have no experience sailing, the <<defmaster "shipping master">> rates you a green hand. <<set $money -=600>>Your earnings go to paying your passage. You will have a lot to learn.
<br><br>
When the time comes for embarkation, you bid farewell to the city of $startport and head to the water. Once aboard the $shipName, you introduce yourself to your new crew.<br><br>
All aboard, including [[you, make ready.->Port Supply]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board.<</if>> The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span></ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - old and inexperienced*/
<<else>>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defmaster "shipping master">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. You reply that you are a landsman and have no experience sailing. The <<defmaster "shipping master">> replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a landsman and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
Do you try another ship and lie about your experience?
<br><br><span id="try">
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defcaptain "captain">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $role to "green hand">> Thus rated, the <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
/*sailor story - old and experienced*/
<<else>>
<<if $fate is 1>>
<br><br>
He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span></ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - young*/
<<else>>
<<if $fate is 0>>
After agreeing to transport you for the $distance month voyage, the <<defcaptain "captain">> asks if you can pay. You have no coin and he asks instead if you will agree to work for your transport. As you are a landsman and have no experience sailing, the <<defmaster "shipping master">> rates you a green hand. <<set $money -=600>><<set $role to "green hand">>Your earnings go to paying your passage. You will have a lot to learn.
<br><br>
When the time comes for embarkation, you bid farewell to the city of $startport and head to the water. Once aboard the $shipName, you introduce yourself to your new crew.<br><br>
All aboard, including [[you, make ready.->Port Supply]]
<<elseif $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span>
</ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
<</if>>
<</replace>><</link>></li>
<li><<link "No">><<replace "#intro">>If that doesn't sound right, you can refresh the game and start again.<</replace>><</link>></li>
</ul></span>
/*not seeking transport or travel*/
<<else>>
<<destination>>
<<distance>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old <<if $role is "idler">><<set $idlertask to either("carpenter", "sailmaker", "cook")>>$idlertask <</if>>from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<img src="https://nrs.harvard.edu/urn-3:HUAM:INV052941_dynmc:IMAGE/full/!256,256/0/default.jpg"><br>//Lyonel Feininger. Untitled [Sailor]. c. 1900. Harvard Art Museums/Busch-Reisinger Museum, Gift of Julia Feininger.//
<br><br>
<span id="intro">Does that sound right?<br>
<ul>
<li><<link "Yes">><<replace "#intro">>
/*idler story - old and inexperienced*/
<<if $role is "idler">>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a <<deflandsman "landsman">> and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
<span id="try">Do you try another ship and lie about your experience?
<br><br>
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience on a ship.<<set $reputation -=4>> Thus rated, the <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<<else>>
/*idler story - old and experienced*/
<<if $fate is 1>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<span id="skill"><br><br>You reply that you are:
<ul>
<li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">> Thus rated, the <<defmaster "shipping master">> replies that he will pay you first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, able to carry your weight on deck. Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*idler story - young*/
<<else>>
<<if $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board.<</if>> The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span></ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have little experience. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>> with limited experience. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's advance wages will go to pay your debt. Thus rated, you board the ship and assess its [[condition.->Sea Week 1]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - old and inexperienced*/
<<else>>
<<if $age is "elderly adult" or $age is "middle-aged adult">>
<<if $experience is 0>>
<<if $fate is 1>>
The <<defmaster "shipping master">> asks you to rate yourself and you reply that you are a landsman and have no experience sailing. He replies that he does not need assistance from green men your age. You would be too great a liability.
<br><br>
Do you try another ship and lie about your experience?
<br><br><span id="try">
<ul>
<li><<link "Yes">><<replace "#try">>You walk further down the wharf and find another ship. You introduce yourself to the <<defmaster "shipping master">> of the $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defcaptain "captain">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>> He asks you to rate yourself as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $role to "green hand">> Thus rated, the <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul><</replace>><</link>></li>
<li><<link "No">><<replace "#try">>You abandon the dream of [[sailing.->End]]<</replace>><</link>></li>
</ul></span>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's advance pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
/*sailor story - old and experienced*/
<<else>>
<<if $fate is 1>>
<br><br>
He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span></ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">><<set $role to "green hand">>a regular <<defjack "jack-tar">>, despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>><<set $money -=600>> Your first month's pay will go towards the debt you accrued on shore. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, with limited experience and skill. He replies that he does not need assistance from green men your age. You would be too great [[a liability.->End]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
/*sailor story - young*/
<<else>>
<<if $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $experience is 0>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and monthly rate at the next <<defport "port">>.<<set $reputation -=4>><<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $experience is 1>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>.<</if>> <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li></span>
</ul>
<<else>>
The landlord the <<defmaster "shipping master">> directed you towards treated you to a round of drinks (or a few). The next morning, as you are about to set out looking for work, he sends a boy to walk you to an outfitter's. As days go by, you realize that your debt to him has grown tremendously, beyond any choice of your own. One morning you wake up before dawn, standing on a ship before the same master. The boy holding you explains that the <<defcrimp "crimp">> has sold your debt <<set $money -=600>>to the master.
<br><br>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>><<set $role to "green hand">>despite the fact that you have little experience or skill. This will not earn you friends on board.<<set $reputation -=4>>The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<else>><<set $role to "ordinary seaman">>capable of pulling your weight on board. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>><<set $role to "ordinary seaman">> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<<set $reputation -=3>><<else>><<set $role to "green hand">> with limited experience and skill. The <<defmaster "shipping master">> replies that he will pay you the monthly rate at the next <<defport "port">>.<</if>> Your first month's wages will go to pay your debt. Thus rated, you board the ship and greet your [[fellow sailors.->Sea Week 1]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
<</if>>
<</replace>><</link>></li>
<li><<link "No">><<replace "#intro">>If that doesn't sound right, you can refresh the game and start again.<</replace>><</link>></li>
</ul></span>
<</if>>
<</nobr>><<nobr>>
<<status>>
<<if $trader is 1>><<personaltrade>><<else>>
<<if $married gte 2 and random(1,20) is 1>><<angrywife>>
<<else>>
<<if $inventory is 1>><<set $trader to 1>><</if>>
<img src="https://upload.wikimedia.org/wikipedia/commons/2/22/Portsmouth_Point_%28caricature%29_RMG_0774.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20171003221449" width=100%><br>//Thomas Rowlandson. Portsmouth Point. 1811. National Maritime Museum, Greenwich, London.//<br><br>
While the $shipType $shipName is <<if $startport is "New York" or $startport is "Charleston" or $startport is "Boston" or $startport is "Dacca" or $startport is "Bombay" or $startport is "Livorno">>docked in<<else>>anchored in the harbor of<</if>> $startport it is being loaded with <<cargo>> a process that should take several weeks. As a <<if $role is "green hand">>green hand, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $startport is "New York" or $startport is "Charleston" or $startport is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work. You look around at the harbor, full of other ships coming and going, and people from all over the world. <<if $startport is "Dacca" or $startport is "Bombay" or $startport is "Jeddah" or $startport is "Rio de Janeiro">>Your eyes fall on a ship full of <<if $startport is "Rio de Janeiro" or $startport is "Jeddah">>enslaved<<else>>poor<</if>> <<defpearl "pearl divers">> looking bilious and are glad that <<if $race is "Black" or $race is "Arabic" or $race is "Indian">>you have managed to evade such work.<<else>>people like you are not hired for this type of work.<</if>><</if>><br><br>
<img src="https://nrs.harvard.edu/urn-3:HUAM:INV159700_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//John W. Winkler. Shipping. c.1920. Harvard Art Museums/Fogg Museum, Gift of Mrs. William Simes.//
<br><br>
<<if $role is "able seaman" or $role is "ordinary seaman">><span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with loading the ship. <<if $reputation gte 5>>Another sailor who has taken a liking to you tells you that it will mean more pay but also hard work.<</if>><br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<loading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">>The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing. <<if $reputation gte 5>>As you step off the ship into a new but familiar world, a<<if $role isnot "idler">>nother<</if>> sailor who has taken a liking to you warns you against taking too much liberty. Port cities are infamous for their costly entertainments and dangerous streets.<</if>>
<br><br>
<span id="time">What do you do in the meantime?<br><br>
<ul>
<li><<link "Seek short-term work">><<replace "#time">>In need of money, you must get short term work.
<span id="work"><br><br>You seek out:<br><br>
<ul>
<li><<link "Work as a runner">><<replace "#work">>You find an office and ask the clerk if he needs any runners. He <<if random(1,2) is 1>><<set $money +=650>>hires you on the spot and you spend your shore leave running all over town, learning the local [[neighborhoods well.->Sea Week 1]]<<else>><<set $money to 0>>has no work for you and is unable to direct you to any other clerks who need your help. You are left jobless and must beg until you can [[return to the sea.->Sea Week 1]].<</if>><br><img src="https://media.collections.yale.edu/thumbnail/ycba/96a6bcfa-c767-4e92-9b38-081281c12d8b"><br>//William Alexander. Chinese Carrier with His Sail-Set Barrow. n.d. Yale Center for British Art. Public Domain.//<br><</replace>><</link>></li>
<li><<link 'Work as a <<defhawker "hawker">>'>><<replace "#work">><<set _r to random(1,3)>><<if _r is 1>><<set $money +=500>>You find a baker and ask if<<if random(1,3) is 1>>she<<else>>he<</if>> needs a <<defhawker "hawker">>. You spend your days standing on street corners and outside <<defpublic "public houses">> [[as a muffin man.->Sea Week 1]]<<elseif _r is 2>><<set $money +=500>>You find a printer and ask if <<if random(1,3) is 1>>she<<else>>he<</if>> needs a <<defhawker "hawker">>. You spend your days standing on street corners and outside <<defpublic "public houses">> [[distributing pamphlets of news, satire, and public notice.->Sea Week 1]]<<else>><<set $money to 0>>You are unable to find any shopkeepers in need of hawking. You are left jobless and must beg until you can [[return to the sea.->Sea Week 1]]<</if>><</replace>><</link>></li>
<li><<link 'Work as a <<defpicker "picker">>'>><<replace "#work">><<set $money +=200>>You fall in with the poorest foreigners and round the city picking at piles of waste material for salvage. The work is dirty and menial, but at least [[it is at least guaranteed.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "Seek entertainment">><<replace "#time">><span id="spend">What do you spend your money on?<br><br>
<ul>
<li><<link "Drink">><<replace "#spend">>You go out drinking. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of drinking, you find that you have run out of money and must dry out until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
<li><<link "Theatre">><<replace "#spend">>You go out to the theatre. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of shows, you find that you have run out of money and must go bored until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
<li><<link "Food">><<replace "#spend">>You go out to the market. The streets of $location ring with dozens of languages, smell of at least as many cuisines, and are full of people of all nations all going about their own business. After several days of eating your way through town, you find that you have run out of money and must go hungry until [[you are ready to sail.->Sea Week 1][$money to 0]]<</replace>><</link>></li>
</ul>
</span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li></ul></span>
<<elseif $role is "green hand">>
The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing. As a <<deflandsman "landsman">>, you are not outfitted for the sea. You visit a shop selling readymade clothes.<br><br>
<span id="shop">What do you buy?<br><br>
<ul>
<li><<link 'A waistcoat of <<defwaxcloth "waxcloth">>'>><<replace "#shop">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link 'Trousers of <<defwaxcloth "waxcloth">>'>><<replace "#shop2">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link "A sailor's cap">><<replace "#shop3">><<set $money -=20>>You purchase a sailor's cap, which will protect your head from the sun. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
<li><<link "A sailor's cap">><<replace "#shop2">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link 'Trousers of <<defwaxcloth "waxcloth">>'>><<replace "#shop3">><<set $money -=20>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link 'Trousers of <<defwaxcloth "waxcloth">>'>><<replace "#shop">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link 'A waistcoat of <<defwaxcloth "waxcloth">>'>><<replace "#shop2">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link "A sailor's cap">><<replace "#shop3">><<set $money -=20>>You purchase a sailor's cap, which will protect your head from the sun. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
<li><<link "A sailor's cap">><<replace "#shop2">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link 'A waistcoat of <<defwaxcloth "waxcloth">>'>><<replace "#shop3">><<set $money -=20>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "A sailor's cap">><<replace "#shop">><<set $money -=50>>You purchase a sailor's cap, which will protect your head from the sun. But you still need to be outfitted further. <span id="shop2">What else do you buy?<ul>
<li><<link 'A waistcoat of <<defwaxcloth "waxcloth">>'>><<replace "#shop2">><<set $money -=50>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link 'Trousers of <<defwaxcloth "waxcloth">>'>><<replace "#shop3">><<set $money -=20>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
<li><<link 'Trousers of <<defwaxcloth "waxcloth">>'>><<replace "#shop2">><<set $money -=50>>You purchase trousers of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. But you still need to be outfitted further. <span id="shop3">What else do you buy?
<ul>
<li><<link 'A waistcoat of <<defwaxcloth "waxcloth">>'>><<replace "#shop3">><<set $money -=20>>You purchase a waistcoat of <<defwaxcloth "waxcloth">>, which will help keep you warm and dry. You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li></ul></span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "All of these">><<replace "#shop">>You purchase a waistcoat and trousers of <<defwaxcloth "waxcloth">>, which will keep you warm and dry, and a sailor's cap, to protect your head from the sun. <<set $money -=120>> You are now fully outfitted and [[ready for sail.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span><br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:VRS33323_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%>//Jakob Philipp Hackert. Three Studies of a Sailor. c. 1780. Harvard Art Museums/Fogg Museum, Gift of Belinda L. Randall from the collection of John Witt Randall.//
<<else>>
The <<defmaster "shipping master">> asks that you report back in a few weeks for the sailing. As a $idlertask, you must equip yourself for the journey.
<<if $idlertask is "carpenter">>
<span id="supply">What is the first thing you buy?<br><br>
<ul>
<li><<link "Buckets of nails">><<replace "#supply">>You purchase plenty of nails for the journey, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "A sturdy hammer">><<replace "#supply">>You purchase a sturdy hammer of wood, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "A sharp saw">><<replace "#supply">>You purchase a fine hand saw, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "All of these">><<replace "#supply">>You purchase a fine hand saw, a sturdy hammer of wood, and several buckets of nails. You know that all will come in handy on the ship and are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<elseif $idlertask is "cook">>
<span id="supply">What is the first thing you buy?<br><br>
<ul>
<li><<link "Large sacks of flour">><<replace "#supply">>You purchase plenty of flour for the journey. You know that it will be a key ingredient in most of the food you can prepare at sea. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Plenty of tea">><<replace "#supply">>You purchase a crate of tea, knowing it will warm sailor's hand against the cold winds on the ocean. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Several chickens">><<replace "#supply">>You purchase several chicken, knowing that fresh meat and eggs at sea will be good for the sailors' morale. Before leaving the farmer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Casks of citrus juice with sugar">><<replace "#supply">>You fear scurvy in the long months coming at sea and decide to test the new theories about lemons and oranges. You have heard whispers among the sailors in port that the juice keeps them healthy, though many captains do not believe it. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
<span id="supply">What is the first thing you buy?<br><br>
<ul>
<li><<link "Several spools of sturdy thread">><<replace "#supply">>You purchase spools of thread thick enough to withstand the high winds at sea, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "Bolts of canvas">><<replace "#supply">>You purchase several bolts of canvas just in case the sails are lost in a storm, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
<li><<link "Both of these">><<replace "#supply">>A paranoid fellow, you purchase spools of thread thick enough to withstand the high winds at sea and several bolts of canvas just in case the sails are damaged in a way you cannot mend. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $location to "at sea">>
<<set $month to 1>>
<<status>>
<<depexpense>>
<<set $distance -=1>>
The <<defcaptain "captain">> steers the $shipName out of harbor. <<if $role is "green hand">>You are assigned to stand <<defwatch "watch">> for the wind to turn. When you feel the change, you call the <<defcaptain "captain">>.<<elseif $role is "ordinary seaman">>There is a flurry of activity as every hand moves about the deck to <<defheave "heave anchor">> and make ready to sail.<<elseif $role is "able seaman">>You are sent <<defaloft "aloft">> to unfurl the sails as the wind stiffens.<<else>>You settle into your quarters.<</if>> The <<defboatswain "boatswain">> calls out hoarsely "Aaalllll haaaands! Up anchor, ahooooy!" <<if $role is "idler">>but as an <<defidler "idler">>, the work of a sailor is not yours.<</if>><<if $role is "green hand">>As a <<defgreenhand "green hand">>, you know very little about the work and mostly try to stay out of the way. <</if>>As you set out for sea, you are excited to be on the water <<if $role isnot "green hand">>again<</if>>. You know it will be a long journey, but are looking forward to earning your pay at the end.
<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:77849_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//John Singer Sargent. Sketch of a Ship. 1889. Harvard Art Museums/Fogg Museum, Gift of Mrs. Francis Ormond.//<br><br>
For the first day at sea, the activity is near constant. As a<<if $role is "green hand">> <<defgreenhand "green hand">><<elseif $role is "ordinary seaman">>n <<defordinaryseaman "ordinary seaman">><<elseif $role is "able seaman">><<defableseaman "able seaman">><<elseif $role is "idler">> $idlertask<<else>> <<defmate "mate">><</if>>, you <<if $role is "green hand">>are sent <<defaloft "aloft">> into the <<defrig "rigging">> to accustom yourself to the ship's movement. The rope is rough on your hands and you know you will come away with blisters.<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:INV001641_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//John Singer Sargent. Boom of a sailing ship. c. 1890. Harvard Art Museums/Fogg Museum, Gift of Mrs. Francis Ormond.//<br><<elseif $role is "able seaman" or $role is "ordinary seaman">>set to work on repairing the <<defrig "rigging">>.<<elseif $role is "idler">>see to your own work.<<else>>inspect the ship.<</if>>
<br><br>
At the end of the first day, the <<defcaptain "captain">> assembles the crew to assign <<defwatch "watches">><<if $role is "idler">> but as an <<defidler "idler">> you will not be part of one<<else>> (yours is <<if random(1,2) is 1>><<defstarboard "starboard">>, or the <<defmate "second mate">>'s<<else>><<deflarboard "larboard">>, or the <<defmate "mate">>'s<</if>>)<</if>> and then gives a short speech. He asks that everyone get along with their fellow seamen, follow orders, and do their duty.
<br><br>
<<if $role is "green hand">><<set $skill to 0>>
Once accustomed to the rocking of the ship, you and the other <<defgreenhand "green hands">> descend to the deck. You are assigned to <<set _r to random(1,4)>><<if _r is 1>>coil rope<<elseif _r is 2>>touch up the <<deftar "tar">><<elseif _r is 3>>sweep the decks<<else>>help in the <<defgalley "galley">><</if>>.
<span id="learn">Do you want to learn more? <<link "Yes">><<replace "#learn">><<if $reputation lte 3>>Hoping that advancing your skill will help your reputation, y<<else>>Y<</if>>ou are eager to learn more. You approach a more experienced seaman and ask for instruction in:
<<if $distance is 0>>
<ul>
<li>[[Rigging->Arrive in Port][$skill +=1]]</li>
<li>[[Navigation->Arrive in Port][$skill +=1]]</li>
<li>[[Sailmaking->Arrive in Port][$skill +=1]]</li>
</ul>
<<else>>
<ul>
<li>[[Rigging->Sea Week 2][$skill +=1]]</li>
<li>[[Navigation->Sea Week 2][$skill +=1]]</li>
<li>[[Sailmaking->Sea Week 2][$skill +=1]]</li>
</ul>
<</if>>
<</replace>><</link>> | <<link "No">><<replace "#learn">><<if $reputation lte 3>>Hoping that staying out of the way will help your reputation, y<<else>>Y<</if>>ou are content to continue your <<if $distance is 0>>[[current task.->Arrive in Port][$money +=600]]<<else>>[[current task.->Sea Week 2][$money +=600]]<</if>><</replace>><</link>></span>
<<elseif $role is "idler">>
Even though the ship has only just gotten under way, you nevertheless have a lot of work. <<if $idlertask is "cook">>As the cook, you are responsible for feeding the entire crew dinner and supper, as well as doling out the tea and drink to those on <<defwatch "watch">>. This is a demanding job which requires you to <<if $distance is 0>>[[cook all day.->Arrive in Port][$money +=720]]<<else>>[[cook all day.->Sea Week 2]]<</if>><<else>>The ship needs constant repairs and you must begin by assessing the state of the <<if $idlertask is "carpenter">>ship's railings<<else>>ship's foresail<</if>> and <<if $distance is 0>>[[its supplies.->Arrive in Port][$money +=720]]<<else>>[[its supplies.->Sea Week 2]]<</if>><</if>>
<<else>>
The <<defmate "mate">>s agree on a <<defwatch "watch">> rotation. Soon you fall into a rhythm of spending four hours off and four hours on. The regular work of <<defrigpump "rigging the pump">>, washing the decks, <<defswabbing "swabbing">>, and coiling the <<defrig "rigging">> comes to you naturally as an experienced seaman. <<if $reputation lte 4>>You hope that your hard work will help with your low reputation.<</if>>
<br><br>
How do you entertain yourself in the off hours?
<<if $distance is 0>>
<ul>
<li>[[Practice knots->Arrive in Port][$skill +=1]]</li>
<li>[[Singing with your watch->Arrive in Port][$reputation +=1]]</li>
<li>[[Sitting below deck and resting->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Practice knots->Sea Week 2][$skill +=1]]</li>
<li>[[Singing with your watch->Sea Week 2][$reputation +=1]]</li>
<li>[[Sitting below deck and resting->Sea Week 2]]</li>
</ul>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<silently>>
<h2><<print passage()>>, $location</h2><br><br>
<</silently>>
<</nobr>><<nobr>>
<<status>>
<<set $month to 2>>
<<if $equator isnot 0>><<equator>>
<<else>>
<<if $citrus is 0>><<set $scurvy to random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,15) is 1>><<illness>>
<<else>>
<<if random(1,20) is 1>><<death>>
<<else>>
<<if random(1,15) is 1>><<injury>>
<<else>>
<<if random(1,20) is 1>><<crime>>
<<else>>
<<if random(1,20) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1 and random(1,15) is 2>><<mutiny>><<set $mutiny to 1>>
<<else>>
<<earnings>>
<<depexpense>>
<<set $distance -=1>>
<<if $role is "idler">>
As an <<defidler "idler">>, you are not caught up in the normal movements of the sailors on board. Nevertheless, you fall into the rhythms of the sea. <<if $idlertask is "cook">>You are kept busy cooking multiple meals and doling out tea.<<else>>You are kept busy repairing the ship from its many weather beatings and sailing injuries.<</if>> You largely keep away from the rest of the crew.
<br><br>
<<if $reputation lte 4>>You are not regarded highly enough by the officers to be invited to dine or carve with them. Your lowly reputation makes for a <<if $distance is 0>>[[lonely time at sea.->Arrive in Port]]<<else>>[[lonely time at sea.->Sea Week 3]]<</if>>
<<else>><span id="officers">Do you spend time with the officers?
<br><br>
<ul>
<li><<link "Yes">><<replace "#officers">>You instead spend time with the officers<<set $reputation +=1>>. The food is better than among the crew and you enjoy hearing their fantastical stories about the various <<defport "port">>s they have spent time in all <<if $distance is 0>>[[over the world.->Arrive in Port]]<<else>>[[over the world.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link "No">><<replace "#officers">>You avoid the officers as well, preferring to <<if $distance is 0>>[[keep to yourself.->Arrive in Port]]<<else>>[[keep to yourself.->Sea Week 3]]<</if>><<set $reputation -=1>><</replace>><</link>></li>
</ul>
</span>
<</if>>
<<elseif $role is "green hand">>
After a month at sea, you are accustomed to the movement of the ocean and the rhythm of the ship. Even the common work of making spun yarn, coiling it into rope, repairing and replacing the <<defrig "rigging">>, and keeping the deck clean and oiled is extremely tiring. Still, you are glad to be learning and earning a wage, albeit a small one that you will not see until the end of the journey. You work in four hour <<defwatch "watches">>, though both <<defwatch "watches">> work through the day. But you cannot spend all of your endless downtime asleep.
<br><br><<if $reputation lte 3>>Unfortunately, your reputation is so low among the crew that none will allow you near them. It makes for <<if $distance is 0>>[[a lonely time at sea.->Arrive in Port]]<<else>>[[a lonely time at sea.->Sea Week 3]]<</if>>
<<else>><span id="downtime"><br><br>Do you spend any time shadowing the other <<defwatch "watch">> to learn more about the work of sailing?
<ul>
<li><<link "Yes, I'm still hopeless">><<replace "#downtime">><<set $skill +=1>><<set $reputatiom +=1>>You observe the other sailors at their work. You spend significant time with an older man from <<set $onation to either("China", "British India", "Argentina", "the Sandwich Islands", "Greece", "Denmark-Norway", "the Barbary Coast")>>$onation who teaches you <<if $distance is 0>>[[some useful knots.->Arrive in Port]]<<else>>[[some useful knots.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link "No, I'm tired">><<replace "#downtime">>You prefer to spend your downtime entertaining yourself.<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link 'singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link 'following more experienced crewmen on the other <<defwatch "watch">> to learn more'>><<set $skill +=1>><<replace "#recreation">>You particularly enjoy following more experienced crewmen on the other <<defwatch "watch">> to learn more. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
</ul>
</span>
<</if>>
<<else>>
As an experienced sailor, you have once again settled into the rhythm of the sea voyage. Your typical days consist of making spun yarn, coiling it into rope, repairing and replacing the <<defrig "rigging">>, and keeping the deck clean and oiled. You work in four hour <<defwatch "watches">>, though both <<defwatch "watches">> work through the day. But you cannot spend all your endless downtime asleep.
<br><br>
During one of your periods off <<defwatch "watch">> while you are taking the air on deck, you see a group of your fellow <<defwatch "watch">> members speaking a language foreign to you.<br><br>
<span id="friends">Do you approach? <<link "Yes">><<replace "#friends">>You approach and ask what they are talking about. <<if $reputation lte 4>><<set $reputation -=2>>They are suspicious of you for trying to poke into their conversation and take offense at being singled out for having <<set _r to random(1,3)>><<if _r is 1>>a different tongue<<elseif _r is 2>>a different race<<else>>a different religion<</if>> than you. Your ignorant action spikes tension among the crew for <<if $distance is 0>>[[the rest of the month.->Arrive in Port]]<<else>>[[the rest of the month.->Sea Week 3]]<</if>>
<<else>>
<<set $reputation +=1>>They fortunately do not take offense at your interruption and welcome you to the conversation. You soon come to count them as friends above the rest of the crew.
<br><br>
Bolstered by having made friends on the ship, you try to engage more with the rest of the crew.
<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link 'singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link 'reading (or rereading) a book aloud to your <<defwatch "watch">> fellows'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link 'reading (or rereading) a book aloud to your <<defwatch "watch">> fellows'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</if>><</replace>><</link>>
| <<link "No">><<replace "#friends">>You leave them to their conversation, continuing to walk about the deck, careful to stay out of the way of those on <<defwatch "watch">>.
<br><br>
<<if $reputation lte 3>>Unfortunately, your reputation among the crew is so low that none will allow you near them. It makes for <<if $distance is 0>>[[a lonely time at sea->Arrive in Port]].<<else>>[[a lonely time at sea.->Sea Week 3]]<</if>>
<<else>>But you do not completely avoid engaging with the rest of the crew.
<br><br>
<br><br>
<span id="recreation">You particularly enjoy:
<br><br>
<ul>
<li><<link 'singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy singing <<defshanties "shanties">> with the rest of your <<defwatch "watch">>. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>>
<</replace>><</link>></li>
<li><<link "writing letters home">><<replace "#recreation">>You particularly enjoy writing letters home. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
<li><<link 'reading (or rereading) a book aloud to your <<defwatch "watch">> fellows'>><<set $reputation +=2>><<replace "#recreation">>You particularly enjoy reading (or rereading) a book aloud to your <<defwatch "watch">> fellows. But during your time on <<defwatch "watch">>, you are kept busy with constantly repairing the ship and managing the sails. The work is never ending, but it keeps you occupied as the ocean stretches forever <<if $distance is 0>>[[in all directions.->Arrive in Port]]<<else>>[[in all directions.->Sea Week 3]]<</if>><</replace>><</link>></li>
</ul>
</span><</if>>
<</replace>><</link>>
</span>
<</if>>
<br><br><img src="https://collections.rmg.co.uk/media/322/957/pu7765.jpg" width=100%><br>
//Heaving the Lead. National Maritime Museum, Greenwich, London//
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "death">>
<<nobr>>
<<if $role isnot "idler">>
<<set _r to random(1,3)>>
<<if _r is 1>>
You've been assigned to climb the <<defrig "rigging">> to fit a strap around the maintop-mast head for the <<defringtail "ringtail halyards">>. It's high work, and to do it you must carry all your materials around your neck to leave your hands free. You carry a <<defmarline "marline-spike">>, the strap, and <<defringtail "halyards">> <<defaloft "aloft">> far above the ship. Looking down, the ship that carries your entire life looks small and the sea looks so great.<br><br>
Suddenly <<set _s to random(1,3)>><<if _s is 1>>the wind changes and a sail snaps into you, knocking you clean off the <<defrig "rigging">><<elseif _s is 2>>you lose your footing and slip off the <<deffuttock "futtock shrouds">><<else>>you lean too far from the <<defrig "rigging">> and the weight of the materials around your neck shifts, pulling you down<</if>>. You fall into the water below and are instantly dragged beneath the waves. Unfortunately, you [[sink to your death->End]].<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b76f9d51-7f4d-43c9-8609-d5dc85ec40af"><br>//William Blake. Help! Help! 1793. Yale Center for British Art. Public Domain.//
<<elseif _r is 2>>
Suddenly, you hear a cry go up on deck. "All hands, ahoy! Man overboard!" Every member of the crew hurries on deck. Someone lowers the <<defquarter "quarter boat">> into the water and you watch from the deck as the men in the boat search the sea. You cast your eyes around at the men assembled and realize that there is a face missing - <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName - a young but very capable Englishman who had been popular among the rest of the crew. You know he must have fallen from the <<defrig "rigging">> above and was likely carrying a great many things about his neck which would have caused him to sink immediately.<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b76f9d51-7f4d-43c9-8609-d5dc85ec40af"><br>//William Blake. Help! Help! 1793. Yale Center for British Art. Public Domain.//<br><br>
<span id="choice">Knowing this you:
<ul>
<li><<link "nevertheless cannot speak of continuing on">><<replace "#choice">>None among the crew are willing to speak of returning to work and the ship sits still for an hour, with no idea that he will return.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul><</replace>><</link>></li>
<li><<link "say that everyone should return to work as the man is surely lost">><<replace "#choice">>You speak up, suggesting that the <<defwatch "watches">> return to their work. The suggestion is unpopular as everyone is sad to miss their dead fellow, whose loss will increase the load on the rest. But everyone agrees that there is no use mourning at sea and returns to work.<<set $reputation -=2>>
<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on pants->return][$money -=10]]</li>
<li>[[Yes, on a jacket->return][$money -=15]]</li>
<li>[[No->return]]</li>
</ul>
<</replace>><</link>></li>
</ul></span>
<<else>>
You've been assigned to climb the <<defrig "rigging">> to fit a strap around the maintop-mast head for the <<defringtail "ringtail halyards">>. It's high work, and to do it you must carry all your materials around your neck to leave your hands free. You carry a <<defmarline "marline-spike">>, the strap, and <<defringtail "halyards">> <<defaloft "aloft">> far above the ship. Looking down, the ship that carries your entire life looks small and the sea looks so great.<br><br>
Suddenly <<if random(1,3) is 1>>the wind changes and a sail snaps into you, knocking you clean off the <<defrig "rigging">><<elseif random(1,3) is 2>>you lose your footing and slip off the <<deffuttock "futtock shrouds">><<else>>you lean too far from the <<defrig "rigging">> and the weight of the materials around your neck shifts, pulling you down<</if>>. Fortunately, your fall is broken by the many ropes around you and you stop a few feet above the deck. <br><br>
<span id="fall">Do you ask for time off?
<ul>
<li><<link "Yes, you've had a fright">><<replace "#fall">>Rattled, you request time to compose yourself and recover from your fall. The rest of the crew grumbles that you wish to cause them more work when you are clearly fine<<set $reputation -=3>> Your request is not approved and you [[return to work.->return]]<</replace>><</link>></li>
<li><<link "No, you lived">><<replace "#fall">>Rattled, you nevertheless must shake it off and continue to work. You know that sailors live with death every day and that the only way to get past it is to joke and be thankful [[that you are alive.->return]]<</replace>><</link>></li>
</ul></span>
<</if>>
<<else>>
<<if random(1,2) is 1>>
Suddenly, you hear a cry go up on deck. "All hands, ahoy! Man overboard!" Every member of the crew hurries on deck. Someone lowers the <<defquarter "quarter boat">> into the water and you watch from the deck as the men in the boat search the sea. You cast your eyes around at the men assembled and realize that there is a face missing - <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName - a young but very capable Englishman who had been popular among the rest of the crew. You know he must have fallen from the <<defrig "rigging">> above and was likely carrying a great many things about his neck which would have caused him to sink immediately.<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b76f9d51-7f4d-43c9-8609-d5dc85ec40af"><br>//William Blake. Help! Help! 1793. Yale Center for British Art. Public Domain.//<br>
<span id="choice">Knowing this you:
<ul>
<li><<link "nevertheless cannot speak of continuing on">><<replace "#choice">>None among the crew are willing to speak of returning to work and the ship sits still for an hour, with no idea that he will return.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul><</replace>><</link>></li>
<li><<link "say that everyone should return to work as the man is surely lost">><<replace "#choice">>You speak up, suggesting that the <<defwatch "watches">> return to their work. The suggestion is unpopular as everyone is sad to miss their dead fellow, whose loss will increase the load on the rest. But everyone agrees that there is no use mourning at sea and returns to work.<<set $reputation -=2>>
<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on pants->return][$money -=10]]</li>
<li>[[Yes, on a jacket->return][$money -=15]]</li>
<li>[[No->return]]</li>
</ul>
<</replace>><</link>></li>
</ul></span>
<<else>>
While you are working on deck one day a heavy block falls and strikes you in the head, [[killing you.->End]]
<</if>>
<</if>>
<</nobr>>
<</widget>><<nobr>>
<<status>>
<<set $month to 3>>
<<if $equator isnot 0>><<equator>>
<<else>>
<<if $citrus is 0>><<set $scurvy to random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,15) is 1>><<illness>>
<<else>>
<<if random(1,20) is 1>><<death>>
<<else>>
<<if random(1,15) is 1>><<injury>>
<<else>>
<<if random(1,20) is 1>><<crime>>
<<else>>
<<if random(1,20) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1 and random(1,15) is 2>><<mutiny>><<set $mutiny to 1>>
<<else>>
<<earnings>>
<<depexpense>>
<<set $distance -=1>>
In your third month at sea, the boredom truly sets in. The ocean stretches on endlessly and though you know you're making progress in the voyage, the work of the ship is never done. Last week the <<defcaptain "captain">> ordered the crew to scrape, scrub, oil, and <<deftardeck "tar the deck">>.<<if $role is "idler">> As an <<defidler "idler">>, you did not participate, but <<if $role isnot "cook">>tried to stay out of their way.<<else>>prepared <<defduff "duff">> to reward the sailors for their work.<</if>><</if>> Fortunately, the crew are from all over the world and you often sit <<if $role isnot "idler">>while you are off <<defwatch "watch">> <</if>>to listen to stories from the others. Though you represent many places, the constant hard work has brought the crew together in at least companionship<<if $reputation gte 4>>.<<else>>, though your lowly reputation means that not all are friendly.<</if>><br><br>
<span id="storytime">What do you contribute?<br>
<ul>
<li><<link "Your favorite song">><<replace "#storytime">><<set $reputation +=1>>When it is your turn, you teach the crew your favorite <<defshanties "shanty">> <<set _song = ["Spanish Ladies", "The Cruel Ship's Carpenter", "The Golden Vanity", "The Mermaid", "Three Jolly Rogues"]>><<listbox "$song">><<optionsfrom _song>><</listbox>>, which proves popular and is often repeated for the <<if $distance is 0>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "A story from your homeland">><<replace "#storytime">><<set $reputation +=1>>When it is your turn, you tell the crew a folk story you learned in your childhood, being sure to emphasize the funny and fantastic parts. You gain a reputation as a storyteller and the crew pester you for more for the <<if $distance is 0>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "A story from your childhood">><<replace "#storytime">><<set $reputation +=1>>You tell a story from when you were young<<if $age is "adolescent">>er<</if>>, playing up your antics and exaggerating the reactions of your family. Your crewmates reference it for <<if $distance is 0>>[[rest of the month.->Arrive in Port]]<<else>>[[rest of the month.->Sea Week 4]]<</if>><</replace>><</link>></li>
<li><<link "You prefer to listen">><<replace "#storytime">>You contribute nothing but are happy to <<if $distance is 0>>[[sit and listen.->Arrive in Port]]<<else>>[[sit and listen.->Sea Week 4]]<</if>><</replace>><</link>></li>
</ul>
</span>
<br><br><img src="https://collectionapi.metmuseum.org/api/collection/v1/iiif/12175/41869/restricted" width=100%><br>//John Singer Sargent. Sailors Relaxing on Deck (from Scrapbook). 1876. Metropolitan Museum of Art, gift of Mrs. Francis Ormond.//
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "injury">>
<<nobr>>
<<if $role isnot "idler">>
<<set _r to random(1,5)>>
<<if _r is 1>>Hech! While pulling a <<deffurlingline "furling line">>, a strong wind catches in the sail and fills it, suddenly straining the line and your arm with it. You feel your shoulder come out of its socket with a pop. Your arm falls uselessly by your side and you continue pulling with your other arm until the sail is fully furled. You alert the <<defmate "mate">> that you must visit the ship's doctor and go below to have your shoulder restored. You will have to wear a sling for a while, but at least it was [[nothing more serious.->return]]
<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/744ffb11-7af6-4718-8680-d4aec9aa4b67" width=100%><br>//Edward Duncan. Sailors raising a boom. n.d. Yale Center for British Art. Public Domain.//
<<elseif _r is 2>>
Aargh! You slip from the <<deffootropes "foot ropes">> while furling the top sail and fall, landing on the hard planks of the deck. In the fall, you fracture your <<if random(1,2) is 1>>arm<<else>>thigh<</if>>. You are glad to have lived, but will have a [[long recovery.->return]]
<<elseif _r is 3>>
Hech! You have gotten a nasty splinter in your hand. Once you are off <<defwatch "watch">>, you sit down with one of your <<defdarning "darning needles">> and <<if random(1,5) lte 3>>successfully dig it out. You're glad it was not [[more serious.->return]]<<else>>cannot remove it. The splinter remains in your hand overnight and you awake to a streak of red all up your arm. Over the next several days you see a large <<defpustule "pustule">> develop over the splinter and you start to grow feverish. You visit the ship's doctor and he <<if random(1,3) lte 2>>is able to dig the splinter out before your infection [[spreads too far.->return]]<<else>>recognizes the signs of blood poisoning have spread too far up your arm. He recommends removing the arm before the infection kills you. He straps you to a bench and gives you a bit of wood to bite down on, then draws a saw out and carefully removes your arm. <<set $skill -=4>>Once you recover from the surgery, you will be reassigned to assist the cook for the rest of the journey. When the $shipName makes <<defport "port">>, the <<defcaptain "captain">> will put you off with [[few prospects.->End]]<</if>>
<</if>>
<<elseif _r is 4>>
Aargh! While <<deffurl "furling">> a sail, your arm becomes trapped among the twisting ropes. You feel intense pain as the bones in your arm shatter and the rough fibers strip away the skin below your elbow. Your scream alerts your crewmates and they assist you to the ship's doctor, who removes it. The <<defcaptain "captain">> tells you that you will be put off when the $shipName next [[makes port.->End]]
<<else>>
One of your fellow sailors <<set _s to random(1,3)>><<if _s is 1>>is caught among twisting ropes during a storm and the bones in their arm are shattered. After the storm passes, the ship's doctor removes their arm. The man will be put off when the $shipName next makes <<defport "port">>. You count yourself lucky to have escaped a [[similar fate.->return]]<<elseif _s is 2>>is knocked in the head by a loose <<deftackle "tackle">> and falls into the cargo <<defhold "hold">>. The <<defcaptain "captain">> orders them pulled out but when the man is back on deck he is unconscious. You are stationed to watch him but within a few hours the sailor [[has died.->return]]<<else>>falls while <<deffurl "furling">> the <<defmainsail "main sail">> and lands on the hard planks of the deck. He stands up with a nasty lump on his head but is otherwise fine, sailors being [[hardy folk.->return]]<</if>>
<</if>>
<<else>>
<<if $idlertype is "carpenter">>
Hech! You have gotten a nasty splinter in your hand. Once you are off <<defwatch "watch">>, you sit down with one of your <<defdarning "darning needles">> and <<if random(1,5) lte 3>>successfully dig it out. You're glad it was not [[more serious.->return]]<<else>>cannot remove it. The splinter remains in your hand overnight and you awake to a streak of red all up your arm. Over the next several days you see a large <<defpustule "pustule">> develop over the splinter and you start to grow feverish. You visit the ship's doctor and he <<if random(1,3) lte 2>>is able to dig the splinter out before your infection [[spreads too far.->return]]<<else>>recognizes the signs of blood poisoning have spread too far up your arm. He recommends removing the arm before the infection kills you. He straps you to a bench and gives you a bit of wood to bite down on, then draws a saw out and carefully removes your arm. <<set $skill -=4>>Once you recover from the surgery, you will be reassigned to assist the cook for the rest of the journey. When the $shipName makes <<defport "port">>, the <<defcaptain "captain">> will put you off with [[few prospects.->End]]<</if>>
<<elseif $idlertype is "cook">>
Hech! While cooking supper for the crew you catch your hand on a hot surface and burn yourself badly. You call one of your aides to your side and instruct him to finish the meal while you visit the ship's doctor. The doctor binds the burn with cloth. Fortunately you soon recover, though the scar [[will remain.->return]]
<<else>>
Hech! You have gotten a nasty cut on your arm. You visit the ship's doctor and he cleans the wound with some alcohol and binds it with cloth. Fortunately you soon recover, though your dexterity is impaired [[for a few days.->return]]
<</if>><</if>><</if>>
<</nobr>>
<</widget>><<widget "illness">>
<<nobr>>
<<if $scurvy is 1>>
<<unset $scurvy>><<unset $citrus>>
After a while at sea, you notice that you have begun to feel foggy and tired. Not long after, you see small purple spots on your arms and legs. Your limbs swell and ache. Fortunately, your ship's doctor quickly recognizes the signs of <<defscurvy "scurvy">> and administers <<if random(1,2) is 1>>lemons and oranges to you. Immediately your symptoms abate and you [[recover swiftly.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg/960px-James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//James Lind. A Treatise on the Scurvy. 1757. Wellcome Collection. Public Domain.//<<else>>elixir of vitriol. The bubbles settle your stomach and while you might be able to bear this pain, something worse soon strikes. Old scars reopen and your teeth fall out. Soon you begin to bleed from your eyes and ears, and [[eventually you succumb.->End]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a3/Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg/960px-Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//Addington. An essay on the sea-scurvy. 1753. Wellcome Collection. Public Domain.//<</if>>
<<else>>
<<if $role isnot "idler">>
<<set _r to random(1,3)>>
<<if _r is 1>>
After a while at sea, you notice that you have begun to feel foggy and tired. Not long after, you see small purple spots on your arms and legs. Your limbs swell and ache. Fortunately, your ship's doctor quickly recognizes the signs of <<defscurvy "scurvy">> and administers <<if random(1,2) is 1>>lemons and oranges to you. Immediately your symptoms abate and you [[recover swiftly.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg/960px-James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//James Lind. A Treatise on the Scurvy. 1757. Wellcome Collection. Public Domain.//<<else>>elixir of vitriol. The bubbles settle your stomach and while you might be able to bear this pain, something worse soon strikes. Old scars reopen and your teeth fall out. Soon you begin to bleed from your eyes and ears, and [[eventually you succumb.->End]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a3/Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg/960px-Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//Addington. An essay on the sea-scurvy. 1753. Wellcome Collection. Public Domain.//<</if>>
<<elseif _r is 2>>
The hard work of straining on ropes leaves your hands and limbs with many small scrapes. You mostly ignore these, knowing that they are merely the signs of the trade. One day, you notice a larger, painful <<defboil "boil">> on your arm and pay a visit to the ship's doctor. He <<deflance "lances">> the <<defboil "boil">>, applies a <<if random(1,2) is 1>><<defrosemary "tincture of rosemary">><<else>><<defunguent "unguent of flowers of sulfur in lard">><</if>>, covers it with a <<defplaster "plaster">>, then [[sends you on your way.->return]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/480f816b-39ec-42c3-b36e-734908c8eae7"><br>//George Henry Harlow. Sailors on Board H.M.S. Royal William. c. 1806. Yale Center for British Art. Public Domain.//
<<else>>
After a while at sea, you begin to feel poorly. <<if random(1,2) is 1>>Your mouth goes dry and you feel nauseous. You begin to struggle breathing and find it increasingly difficult to move. Your ship's doctor recognizes the symptoms of <<defbotulism "botulism">> and gives you an <<defemetic "emetic">>. Eventually, your symptoms abate and you are able to [[return to work.->return]]<<else>>Your bowels grow watery and you increasingly spend time among the nets over the <<defbowsprit "bowsprit">>. The ship's doctor recognizes the signs of <<defdysentery "dysentery">> and <<if random(1,2) is 1>>offers a hot towel for your <<deffundament "fundament">>, which does little. <<if random(1,2) is 1>>You drink plenty of water and manage to [[slowly recover.->return]]<<else>>You slowly grow delirious and increasingly weak. Eventually, [[you succumb.->End]]<</if>><<else>>administers <<defsyrup "syrup of ipecac">> and <<defcalomel "calomel">>. Slowly, your symptoms improve and you are able to [[return to work.->return]]<</if>><</if>>
<</if>>
<<else>>
<<if random(1,2) is 1>>
After a while at sea, you notice that you have begun to feel foggy and tired. Not long after, you see small purple spots on your arms and legs. Your limbs swell and ache. Fortunately, your ship's doctor quickly recognizes the signs of <<defscurvy "scurvy">> and administers <<if random(1,2) is 1>>lemons and oranges to you. Immediately your symptoms abate and you [[recover swiftly.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg/960px-James_Lind%2C_A_Treatise_on_the_Scurvy%2C_1757_Wellcome_M0013130.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//James Lind. A Treatise on the Scurvy. 1757. Wellcome Collection. Public Domain.//<<else>>elixir of vitriol. The bubbles settle your stomach and while you might be able to bear this pain, something worse soon strikes. Old scars reopen and your teeth fall out. Soon you begin to bleed from your eyes and ears, and [[eventually you succumb.->End]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a3/Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg/960px-Addington%2C_An_essay_on_the_sea-scurvy%2C_1753_Wellcome_L0029542.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//Addington. An essay on the sea-scurvy. 1753. Wellcome Collection. Public Domain.//<</if>>
<<else>>
After a while at sea, you begin to feel poorly. <<if random(1,2) is 1>>Your mouth goes dry and you feel nauseous. You begin to struggle breathing and find it increasingly difficult to move. Your ship's doctor recognizes the symptoms of <<defbotulism "botulism">> and gives you an <<defemetic "emetic">>. Eventually, your symptoms abate and you are able to [[return to work.->return]]<<else>>Your bowels grow watery and you increasingly spend time among the nets over the <<defbowsprit "bowsprit">>. The ship's doctor recognizes the signs of <<defdysentery "dysentery">> and <<if random(1,2) is 1>>offers a hot towel for your <<deffundament "fundament">>, which does little. <<if random(1,2) is 1>>You drink plenty of water and manage to [[slowly recover.->return]]<<else>>You slowly grow delirious and increasingly weak. Eventually, [[you succumb.->End]]<</if>><<else>>administers <<defsyrup "syrup of ipecac">> and <<defcalomel "calomel">>. Slowly, your symptoms improve and you are able to [[return to work.->return]]<</if>><</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<</widget>><<widget "encounter">>
<<nobr>>
<<shipType>>
<<set _r to random(1,5)>>
<<if _r is 1>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. <<if random(1,2) is 1>>It does not get much closer, but you are still comforted by the sight of another ship on the otherwise [[lonely sea.->return]]<<else>>It gets a bit closer, close enough for you to see that it is <<set _s to random(1,3)>><<if _s is 1>>a whaler<<elseif _s is 2>>a Dutch merchant<<else>>an American merchant<</if>>, but passes out of <<defhailing "hailing">> distance. Nevertheless you are still comforted by the sight of another ship on the otherwise [[lonely sea.->return]]<br><br><</if>><img src="https://nrs.harvard.edu/urn-3:HUAM:INV002221_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Ary van Wanum. Ships. c. 1760s. Harvard Art Museums/Fogg Museum, Gift of Belinda L. Randall from the collection of John Witt Randall//
<<elseif _r is 2>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and are glad when it comes within <<defhailing "hailing">> distance. The <<defcaptain "captain">> calls out "Ship ahoy!" and is answered with "Hulloa!"<br><br>
"What ship is that, pray?"<br><br>
"The ship <<set $oshipName to either("Cyclops", "Himalaya", "Ruby", "Elizabeth", "Surprise", "Fortune", "Alexandra", "Nathanael")>>$oshipName from $destination. Where are you from?"<br><<shippicture>><br>
"The ship $shipName bound to $destination, $distance months out."<br><br>
Since the other ship is making its way to the <<defport "port">> you left behind, the two crews shout to exchange their news. The <<defcaptain "captains">> trade mail, promising to deliver it along with the news of their encounter. With that, the ships take their leave of each other and you are [[off again.->return]]<br><br> <img src="https://nrs.harvard.edu/urn-3:HUAM:INV002221_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Ary van Wanum. Ships. c. 1760s. Harvard Art Museums/Fogg Museum, Gift of Belinda L. Randall from the collection of John Witt Randall//
<<elseif _r is 3>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and the mood on board sours when the <<defmate "mate">> reports that it is a British naval $shipType named <<set $navyname to either("Alexandra", "Princess Amelia", "Namur", "Preston", "Chatham", "Chapman", "Victory", "Royal Sovereign", "Royal George", "Queen Charlotte", "Barfleur", "Prince George", "Formidable", "Queen", "Duke", "Glory", "Atlas", "Prince", "Windsor Castle", "Prince of Wales", "Caesar", "Guilford", "Bellona", "Defence", "Valiant", "Triumph", "Edgar", "Goliath", "Zealous", "Audacious", "Elephant", "Bellerophon", "Saturn", "Vanguard", "Excellent", "Majestic", "Orion", "Grafton", "Alcide", "Fortitude", "Robust", "Royal Oak", "Bedford", "Hector", "Vengeance", "Sultan", "Resolution", "Defiance", "Irresistible", "Terrible", "Alexander", "Warrior", "Montague", "Ganges", "Tremendous", "Invincible", "Minden", "Trident", "Indefatigable", "Intrepid", "Ruby", "Vigilant", "Polyphemus", "Sampson", "Diadem", "Standard", "Portland", "Argonaut", "Temeraire", "Neptune")>>$navyname.
<br><<shippicture>><br>
<<set _s to random(1,3)>><<if _s is 1>>The <<defcaptain "captain">> orders the ship to run. The men on <<defwatch "watch">> let out the sails and the ship gains speed as the wind fills them. For a few hours the <<defnavy "navy">> ship gives chase. Eventually they get close enough to fire a cannonball through the <<defrig "rigging">> of your ship as a warning. With that the <<defcaptain "captain">> orders the anchor dropped. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/The_Defeat_of_Sir_Andrew_Barton.jpg/960px-The_Defeat_of_Sir_Andrew_Barton.jpg?utm_source=commons.wikimedia.org&utm_campaign=gallery&utm_content=thumbnail" width=100%><br>//W.H. Overend. The defeat of Andrew Barton. 1887. British Library.//<br>
Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom" or $nation is "the United States">>, including yourself,<</if>> line up on deck. The <<defcaptain "captain">> issues the order and the sailors present themselves for review. The officers survey the assembled men and <<defimpressed "impress">> the able seamen from among them to join the <<defnavy "navy">> for the duration of the present war. <<if $nation is "the United Kingdom" or $nation is "the United States">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>You are among this group and reluctantly follow the officers back to their own ship, leaving behind [[your trunk and clothes.->End]]<<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><br><br><img src="https://upload.wikimedia.org/wikipedia/commons/9/94/Impressment_of_American_seamen_%28by_British_Navy%3F%29_LCCN2002697680.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20180627081615" width=100%><br>//Impressment of American seamen. 1884. United States Library of Congress's Prints and Photographs division. Public Domain.//
<<elseif _s is 2>>Seeing that the <<defnavy "navy">> are signalling a boarding party, the <<defcaptain "captain">> orders the anchor dropped. But before he does, he orders the skilled British sailors<<if $nation is "the United Kingdom" or $nation is "the United States">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>, including yourself,<</if>><</if>><</if>> to hide among the cargo to avoid being <<defimpressed "impressed">>. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br>
Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom" or $nation is "the United States">><<if $skill lte 5>>, including yourself,<</if>><</if>> line up on deck. The <<defcaptain "captain">> issues the order and the unskilled British men assemble on deck for review. The officers survey the men and are clearly disappointed with their quality. Eventually they return to their own ship and depart empty-handed. Once they are out of sight, the <<defcaptain "captain">> orders the hidden sailors [[back to work.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/9/91/%27A_surprise%27._Original_illustration_to_Marryat%27s_%27Poor_Jack%27_%281840%29_RMG_PW6070.tiff/lossy-page1-960px-%27A_surprise%27._Original_illustration_to_Marryat%27s_%27Poor_Jack%27_%281840%29_RMG_PW6070.tiff.jpg?utm_source=commons.wikimedia.org&utm_campaign=gallery&utm_content=thumbnail" width=100%><br>//Clarkson Frederick Stanfield. 'A surprise'. Original illustration to Marryat's 'Poor Jack' (1840). National Maritime Museum, Greenwich, London.//
<<else>>The <<defcaptain "captain">> orders the anchor dropped. Now that your ship is at rest on the sea, the <<defnavy "navy">> ship approaches. They send over a small boat with a few officers and sailors, who board your ship.
<br><br>Once on board, the naval officers ask that the British sailors<<if $nation is "the United Kingdom" or $nation is "the United States">>, including yourself,<</if>> line up on deck. The <<defcaptain "captain">> issues the order and the sailors present themselves for review. The officers survey the assembled men and <<defimpressed "impress">> the able seamen from among them into the <<defnavy "navy">> for the duration of the present war. <<if $nation is "the United Kingdom" or $nation is "the United States">><<if $age is "adolescent" or $age is "young adult">><<if $skill gte 6>>You are among this group and reluctantly follow the officers back to their own ship, leaving behind [[your trunk and clothes.->End]]<<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><<else>>You are sad to [[see them go.->return]]<</if>><br><br><img src="https://upload.wikimedia.org/wikipedia/commons/9/94/Impressment_of_American_seamen_%28by_British_Navy%3F%29_LCCN2002697680.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20180627081615" width=100%><br>//Impressment of American seamen. 1884. United States Library of Congress's Prints and Photographs division. Public Domain.//
<</if>>
<<elseif _r is 4>>
A <<set _s to random(1,3)>><<if _s is 1>>Dutch merchant<<elseif _s is 2>>French merchant<<else>>whaling<</if>> ship sailing within <<defhailing "hailing">> distance signals that they are sending over a small boat. Your <<defcaptain "captain">> orders the anchor dropped as you await their arrival. When the boat arrives, the sailors express their great luck to have found a British ship, as the crown requires your <<defcaptain "captain">> to employ a doctor. They explain that a sailor on their ship has had a serious <<set _s to random(1,3)>><<if _s is 1>>fall<<elseif _s is 2>>accident<<else>>contusion<</if>> and requires medical assistance. Your <<defcaptain "captain">> readily agrees to send the ship's doctor and the $shipName stands for a few hours as he makes the trip [[and returns.->return]]<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:INV002221_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Ary van Wanum. Ships. c. 1760s. Harvard Art Museums/Fogg Museum, Gift of Belinda L. Randall from the collection of John Witt Randall//
<<else>>
One day while on <<defwatch "watch">> you notice what looks like another ship far on the horizon. Over the course of several hours, you watch its approach and eventually the <<defcaptain "captain">> declares that it is the American $shipType <<set $privateername to either("Abalino", "Active", "Actress", "Adeline", "Advocate", "Alert", "Alexander", "Alfred", "America", "Amelia", "Amiable", "Anaconda", "Anson", "Antelope", "Arab", "Argo", "Argus", "Ariel", "Arrow", "Atalanta", "Atlas", "Avon", "Baltimore", "Bangor", "Bee", "Bellona", "Benjamin Franklin", "Betsey", "Black Joke", "Blakely", "Blockade", "Boston Packet", "Boxer", "Brant", "Brutus", "Buckskin", "Bunker Hill", "Burrows", "Cadet", "Caesar", "Calypso", "Cameleon", "Caroline", "Catch Me If You Can", "Catherine", "Champlain", "Chance", "Charles", "Charlotte", "Charles Stewart", "Chauncey", "Chesapeake", "Chinese", "Chippewa", "Clara", "Clementine", "Climax", "Clio", "Comet", "Contradiction", "Cora", "Cossack", "Croghan", "Cumberland", "Courier", "Dart", "Daedalus", "Deception", "Defiance", "Diamond", "Dolphin", "Divided We Fall", "Eagle", "Eclipse", "Edward", "Elbridge Gerry", "Eleanor", "Eliza", "Elizabeth", "Emily", "Engineer", "Enterprise", "Erie", "Essex", "Experiment", "Express", "Expedition", "Fair American", "Fair Trader", "Fairy", "Fame", "Fancy", "Favorite", "Flash", "Flirt", "Four Friends", "Friendship", "Frolic", "George Washington", "Good Intent", "Grand Turk", "Halcyon", "Harlequin", "Harmony", "Harpy", "Hawk", "Hazard", "Helen", "Henry", "Hermit", "Hero", "handet", "Hussar", "Huntress", "Increase", "Independent", "Industry", "Leonidas", "Leopard", "Liberty", "Lion", "Lizard", "Louisiana", "Lucy", "Lydia", "Madison", "Jefferson", "Manhattan", "Mammoth", "Mars", "Mary", "Meteor", "Midas", "Monkey", "Nancy", "Orange", "Orion", "Orlando", "Orleans", "Pacific", "Parrot", "Paragon", "Patriot", "Peacock", "Pioneer", "Polly", "Poor Sailor", "Porcupine", "President", "Providence", "Pythagoras", "Quiz", "Racer", "Rachel", "Rambler", "Rapid", "Rattlesnake", "Razor", "Reaper", "Regulator", "Republican", "Reindeer", "Return", "Revenge", "Rodger", "Rosamond", "Rover", "Sally", "Salsbury", "Saratoga", "Science", "Scorpion", "Stephani", "Sine Qua Non", "Snow Bird", "Sparrow", "Spark", "Spartan", "Spitfire", "Surprise", "Tartar", "Telegraph", "Terrible", "Thistle", "Thetis", "Thand", "Tickler", "Tomahawk", "True-Blooded Yankee", "Ulysses", "Union", "United We Stand", "Virginia", "Viper", "Wasp", "Water Witch", "Yankee", "Yorktown")>>$privateername. They approach without <<defhailing "hailing">> and you begin to fear that the Americans may be <<defprivateers "privateers">>. The <<defcaptain "captain">> orders the ship to <<if random(1,2) is 1>>run<<else>>stand and fight<</if>>. Soon the $privateername begins firing on the $shipName and the battle begins in earnest. After a pitched battle in which cannons ring out and men fight on deck, however, despite the best efforts of your crew, the $privateername sends over a boarding party which presents their letter of marque and declares that their <<defmate "mate">> is taking command of the $shipName. Your ship and cargo are now part of an [[American privateering enterprise.->End]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/The_Defeat_of_Sir_Andrew_Barton.jpg/960px-The_Defeat_of_Sir_Andrew_Barton.jpg?utm_source=commons.wikimedia.org&utm_campaign=gallery&utm_content=thumbnail" width=100%><br>//W.H. Overend. The defeat of Andrew Barton. 1887. British Library.//<br>
<</if>>
<</nobr>>
<</widget>>
<<nobr>>
<<status>>
<<set $month to 4>>
<<if $equator isnot 0>><<equator>>
<<else>>
<<if $citrus is 0>><<set $scurvy to random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,15) is 1>><<illness>>
<<else>>
<<if random(1,20) is 1>><<death>>
<<else>>
<<if random(1,15) is 1>><<injury>>
<<else>>
<<if random(1,20) is 1>><<crime>>
<<else>>
<<if random(1,20) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1 and random(1,15) is 2>><<mutiny>><<set $mutiny to 1>><<mutiny>>
<<else>>
<<depexpense>>
<<earnings>>
<<set $distance -=1>>
By the fourth month at sea, you feel you know the ship well. You have sweat and bled in more than one spot. <<if $role is "green hand">>Since it is your first voyage, your first blood at sea was a moment like a coming of age. The other crew members came to see you as more capable and less a <<deflandsman "landsman">>.<</if>> The confines of the ship keep you limited but the activity is so constant that you are never bored<<if $role isnot "idler">> while on <<defwatch "watch">><</if>>. The work is hard and dangerous and neverending, but this is the life you know. <<if $role is "idler">>Fortunately, <<else>>Even while off <<defwatch "watch">>, <</if>>you now know the rest of the crew well enough to always have ready conversation.
<br><br>
Though much of the work is routine, you least <<if $role is "idler">><<if $distance is 0>>[[enjoy it.->Arrive in Port]]<<else>>[[don't mind it.->Resupply]]<</if>>
<<else>>don't mind:
<br><br>
<<if $role is "green hand">>
<<if $distance is 0>>
<ul>
<li>[[Slushing the mainmast->Arrive in Port]]</li>
<li>[[Tarring the deck->Arrive in Port]]</li>
<li>[[Coiling the rigging->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Slushing the mainmast->Resupply]]</li>
<li>[[Tarring the deck->Resupply]]</li>
<li>[[Coiling the rigging->Resupply]]</li>
</ul>
<</if>>
<<else>>
<<if $distance is 0>>
<ul>
<li>[[Working with the other men on your sail->Arrive in Port]]</li>
<li>[[Teaching the nippers->Arrive in Port]]</li>
<li>[[Climbing aloft->Arrive in Port]]</li>
</ul>
<<else>>
<ul>
<li>[[Working with the other men on your sail->Resupply]]</li>
<li>[[Teaching the nippers->Resupply]]</li>
<li>[[Climbing aloft->Resupply]]</li>
</ul>
<</if>>
<</if>>
<</if>>
<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:794549:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//John Singer Sargent. Scene on a ship deck. 1876. Harvard Art Museums/Fogg Museum, Gift of Mrs. Francis Ormond.//
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "weather">>
<<nobr>>
<<set _r to random(1,4)>>
<<if _r is 1>>
/*storm*/
You can see the rest of the seamen occasionally glancing towards the <<set $side to either('<<deflarboard "larboard">>', '<<defstarboard "starboard">>')>>$side horizon towards rapidly building dark clouds. Bad weather is on its way. All hands begin to <<defbatten "batten">> down their sea chests and the livestock, get the loose coils below, and trim the yards as the wind picks up. The rain begins to fall and soon the officers call for all hands to take in the sails. The sails are full of wind and as it changes they snap back against the mast making a sound like thunder.
<br><br>
<img src="https://upload.wikimedia.org/wikipedia/commons/e/e3/Matelots_prenant_un_ris_dans_les_huniers-Morel_Fatio-img_3163.jpg" width=100%>
<br>//Antoine Léon Morel-Fatio - Sailors rigging the tops. La Marine, Pacini, 1844.//
<br><br><<if $role isnot "idler">><<if $role is "green hand">>As an inexperienced sailor, your sea legs are not stout enough for the weather and you are horribly sick.<</if>> You climb into the <<defrig "rigging">>, but the rain makes the sails heavier and the wind keeps pulling them from your grasp.<</if>> The ship pitches and rolls in the gigantic waves and thunder cracks directly over your head. The sea washes over the deck, drenching everyone in its path. <<set _s to random(1,4)>><<if _s is 1>>Eventually the sails are <<defreef "reefed">> and things above are secure. You head below with the rest of the crew to [[wait out the storm.->return]]<<elseif _s is 2>>In the cacophonous downpour you still manage to see <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName, one of the other men sent <<defaloft "aloft">> into the <<deftopsail "topsails">> with you lose his grip and fall into the roiling sea. Eventually the sails are <<defreef "reefed">> and things above are secure. <br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:VRS17995_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Samuel Drummond. Sailor clinging to a spar. c.1800. Harvard Art Museums/Fogg Museum, Gift of Bates Lowry.//<br>You head below with the rest of the crew to wait out the storm. When the weather breaks and you return above board to the calm sea and sunshine, it does not feel the same without the man you had come to know.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul>
<<elseif _s is 3>>
When a massive wave crashes over the deck, you lose your footing and are swept into the sea below. You are instantly dragged beneath the waves. Unfortunately, you [[sink to your death->End]].<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b76f9d51-7f4d-43c9-8609-d5dc85ec40af"><br>//William Blake. Help! Help! 1793. Yale Center for British Art. Public Domain.//
<<else>>
From <<defaloft "aloft">>, you <<defwatch "watch">> a particularly heavy wave wash over the deck and carry off <<set $oName to either("Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>$oName, one of the cabin boys. Eventually the sails are <<defreef "reefed">> and things above are secure. <br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:VRS17995_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Samuel Drummond. Sailor clinging to a spar. c.1800. Harvard Art Museums/Fogg Museum, Gift of Bates Lowry.//<br>You head below with the rest of the crew to wait out the storm. When the weather breaks and you return above board to the calm sea and sunshine, it does not feel the same without the man you had come to know.<br><br>
That evening, the <<defcaptain "captain">> holds an auction of the dead man's things. You know that a sailor never wears a dead man's clothes on the same journey.
Do you bid?
<ul>
<li>[[Yes, on trousers->return][$money -=30]]</li>
<li>[[Yes, on a waistcoat->return][$money -=45]]</li>
<li>[[Yes, on a book->return][$money -=10]]</li>
<li>[[Yes, on socks->return][$money -=5]]</li>
<li>[[No->return]]</li>
</ul>
<</if>>
<br><br>
<img src="https://collections.rmg.co.uk/media/581/221/pw8025.jpg" width=100%>
<br>//The Ariadne in a Storm. National Maritime Museum, Greenwich, London//
<<elseif _r is 2>>
/*doldrums*/
The wind has been light for days but soon it dies away entirely. The ship is <<defbecalmed "becalmed">>. The work does not stop as the deck and rails needs constant maintenance. <<set $number to random(1,6)>><<set $measure to either("hours", "days")>><<if $measure is "hours">>Fortunately, the wind picks back up after only $number $measure and you are soon [[on your way.->return]]<<else>>The sea is calm for $number $measure<<if $number gte 4>> causing some of the crew to grumble that they may be cursed<</if>>. Fortunately, the wind eventually picks back up and you are [[on your way.->return]]<</if>>
<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:INV057975_dynmc:IMAGE/full/!256,256/0/default.jpg"><br>//Lyonel Feininger. Untitled [Ship on the Water]. c. 1900. Harvard Art Museums/Busch-Reisinger Museum, Gift of Julia Feininger.//
<<elseif _r is 3>>
/*hurricane*/
The wind has been blowing a strong gale for days now and the <<defcaptain "captain">> is worried about a hurricane. <<if $role isnot "idler">>He orders your <<defwatch "watch">> <<defaloft "aloft">> to <<defreef "reef">> the <<defmainsail "main sail">>. With the wind so strong, and the sail so full, it is a difficult task and even with the full <<defwatch "watch">> at the task, the sail pulls away several times, keeping you <<defaloft "aloft">> for over an hour. You are glad to get back on deck.<</if>> But soon the wind picks up, the rain comes, the sea pitches and the ship rolls, groaning under the strain. The sea washes over the deck, drenching everyone in its path. The beams creak and it feel like the ship might pull apart. <<if random(1,2) is 1>><<set $distance +=1>>Suddenly, you hear a great crack and look <<defaloft "aloft">> to see that the ship is pulling apart. The <<set $which to either('<<defmizzen "mizzen">>', '<<defmainsail "main">>', '<<deffore "fore">>')>> $which mast has snapped about halfway up. It falls into the angry sea, and the <<defcaptain "captain">> works to cut it loose. <br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/a304b516-8f5a-444d-94de-8b3b78d04551" width=100%><br>//William Ward. Sailors in a Storm. 1798. Yale Center for British Art. Public Domain.//<br><br>You know that once the hurricane breaks, you will have to spend time repairing it before you can sail again for a <<defport "port">> and hope to replace it. After a day of pitching about, the storm dissipates and the <<defcaptain "captain">> calls all hands to [[assess the damage.->return]]<<else>>Fortunately, after a day of pitching wildly in the stormy sea, the hurricane breaks and the ship is left intact. You are glad to be back above board and in [[calmer water.->return]]<</if>>
<br><br>
<img src="https://collections.rmg.co.uk/media/500/947/pu6029.jpg" width=100%><br>
//H.M.S. Theseus Vice Admiral Dacres, in the Hurricane which happened in Septr 1804, in the West Indies. National Maritime Museum, Greenwich, London.//
<<else>>
/*gale*/
You spot a storm on the horizon and feel the wind change. The wind seems to moan in a way that spells trouble. The <<defcaptain "captain">> calls for all hands on deck and everyone climbs into the <<defrig "rigging">> to <<deffurl "furl">> the <<defroyals "royals">> and <<deftopgallant "topgallant">> sails. The crew takes in the <<defjib "jib">>, hauls up the <<defmainsail "main sail">> and <<deftrysail "trysail">>, and then braces for the wind. The wind, rain, and hail hit the ship hard. <<if random(1,2) is 1>> Fortunately, the ship manages to stay in front of the gale and is paid off for it, tearing through the water and [[nearly flying.->return]]<<else>>Unfortunately, the ship is caught in the gale and is tossed about mercilessly. You must go below deck and are [[mightily seasick.->return]]<</if>>
<br><br><img src="https://collections.rmg.co.uk/media/581/248/pw8035.jpg" width=100%><br>
//Charles Frederick de Brocktorff - H.M.S. Asia in a squall off Attica, Feby 27th 1840 at 6 bells pm. National Maritime Museum, Greenwich, London//
<</if>>
<</nobr>>
<</widget>><<widget "equator">>
<<nobr>>
<<set $equator to 0>>
Soon the $shipName draws near to the equator. The air grows warmer and thicker and the weather shifts, the wind growing more changeful.
<<if $dunked is 0>>You have never crossed the equator before and are excited for to see the <<if $startport is "Rio de Janeiro">>north<<else>>south<</if>> side of the world. On the day before you would cross the line, the crew draws up a list of everyone on board, including the pigs and cats. The self-appointed leader requests permission of the captain to question everyone on the list as to whether they have crossed the equator before. Your name ends up on the black list. The next day comes and after the captain orders the guns fired to salute the <<if $startport is "Rio de Janeiro">>Northern<<else>>Southern<</if>> Hemisphere, you are ordered to line up on deck. Each of the <<defpollywog "pollywogs">> is asked whether he would like to pay 4 days rations of grog or be dunked. <<if $age is "adolescent">>Unfortunately for you, the boys are not given the choice. <br><br>When your turn arrives, Neptune's constables tie you tightly to a strip of wood made fast to the main yard and give you another strip to hold onto. You are hoisted high above the deck and swung out over the sea then they release the line and you plunge into the warm waters of the sea. <<if random(1,4) is 1>>You are pulled back out rapidly, still spluttering, then plunged in again before you get a chance to draw breath. You feel the sea fill your mouth and are nearly drowned before you are pulled up once again. Once more the line is slacked and you plunge into the sea. Fortunately, the constables hoist you again above deck and you cough up the water you have ingested. Though Neptune's festivities continue the rest of the day, your [[enjoyment is muted.->return]]<<else>>You are pulled back out rapidly, grinning widely. Twice more the constables slacken their grip on the line, dropping you into the sea. The plunge and the touch of the water are thrilling and you take pride in your hardiness. Once all the novices have been dunked, one of the older sailors crosses the <<defforecastle "forecastle">> costumed as Neptune and watches from his throne as the crew enacts a comedy they have written. The sun sets on the day of merriment and you find yourself on a [[new side of the world.->return][$dunked to 1]]<</if>>
<br><br>
<img src="https://media.collections.yale.edu/thumbnail/ycba/454556ff-5439-4d52-9a69-3a5333e5b974"><br>//Julius Caesar Ibbetson, 1759–1817, Crossing the Line Ceremony on Board the Ship, "Vestal", undated. Yale Center for British Art, Paul Mellon Collection. Public Domain.//
<<else>><br><br>
<span id="dunk">
You:<br><br>
<ul>
<li><<link "Pay the rations to avoid the sea">><<replace "#dunk">><<set $reputation -=2>>You forfeit four days of grog and find yourself glad to have done so even though you have lost some respect in the eyes of the crew. You watch as the remaining novices are dunked three times in the sea. The splashing rains upon the deck and even the captain does not escape a wash. Once everyone has been dunked one of the older sailors crosses the <<defforecastle "forecastle">>costumed as Neptune and watches from his throne as the crew enacts a comedy they have written. The sun sets on the day of merriment and you find yourself on a [[new side of the world.->return][$dunked to 1]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/454556ff-5439-4d52-9a69-3a5333e5b974" width=100%><br>//Julius Caesar Ibbetson, 1759–1817, Crossing the Line Ceremony on Board the Ship, "Vestal", undated. Yale Center for British Art, Paul Mellon Collection. Public Domain.//<</replace>><</link>></li>
<li><<link "Gladly agree to be ducked to show your hardiness">><<replace "#dunk">><<set $reputation +=2>>Your bravado keeps up until is your turn to be dunked. Neptune's constables tie you tightly to a strip of wood made fast to the main yard and give you another strip to hold onto. You are hoisted high above the deck and swung out over the sea then they release the line and you plunge into the warm waters of the sea. <<if random(1,4) is 1>>You are pulled back out rapidly, still spluttering, then plunged in again before you get a chance to draw breath. You feel the sea fill your mouth and are nearly drowned before you are pulled up once again. Once more the line is slacked and you plunge into the sea. Fortunately, the constables hoist you again above deck and you cough up the water you have ingested. Though Neptune's festivities continue the rest of the day, your [[enjoyment is muted.->return]]<<else>>You are pulled back out rapidly, grinning widely. Twice more the constables slacken their grip on the line, dropping you into the sea. The plunge and the touch of the water are thrilling and you take pride in your hardiness. Once all the novices have been dunked, one of the older sailors crosses the <<defforecastle "forecastle">> costumed as Neptune and watches from his throne as the crew enacts a comedy they have written. The sun sets on the day of merriment and you find yourself on a [[new side of the world.->return][$dunked to 1]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/454556ff-5439-4d52-9a69-3a5333e5b974"><br>//Julius Caesar Ibbetson, 1759–1817, Crossing the Line Ceremony on Board the Ship, "Vestal", undated. Yale Center for British Art, Paul Mellon Collection. Public Domain.//<</if>><</replace>><</link>></li>
</ul>
</span>
<</if>>
<<else>>
As an experienced hand, you have crossed the equator before.<br><br><span id="dunk">Do you volunteer to serve as one of Neptune's constables?<br><br>
<ul>
<li><<link "No, I'm happy to sit out the festivities">><<replace "#dunk">>You don't participate in the dunking ceremony but gladly watch as the elected constables repeatedly dunk the <<defpollywog "pollywogs">> in the sea. That evening you watch an older sailor costumed as Neptune cross the <<defforecastle "forecastle">> and conduct his ceremonies. You soak it in, knowing that the second crossing will pass [[without remark.->return]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/454556ff-5439-4d52-9a69-3a5333e5b974" width=100%><br>//Julius Caesar Ibbetson, 1759–1817, Crossing the Line Ceremony on Board the Ship, "Vestal", undated. Yale Center for British Art, Paul Mellon Collection. Public Domain.//<</replace>><</link>></li>
<li><<link "Yes, I enjoy the tradition">><<replace "#dunk">>You and the other constables line up the <<defpollywog "pollywogs">> and one by one tie them to a strip of wood on a line made fast to the main yard, hoist them high above the deck, then release the line and watch them plunge into the sea below. Some come up spluttering half-drowned and some come up with a wide grin splitting their face, but you dunk all the same. When the dunking is through your work continues and you stand in ceremony as an older sailor costumed as Neptune crosses the <<defforecastle "forecastle">> and conducts his ceremonies. You soak it in, knowing that the second crossing will pass [[without remark.->return]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/454556ff-5439-4d52-9a69-3a5333e5b974"><br>//Julius Caesar Ibbetson, 1759–1817, Crossing the Line Ceremony on Board the Ship, "Vestal", undated. Yale Center for British Art, Paul Mellon Collection. Public Domain.//<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</nobr>>
<</widget>><<nobr>>
<<status>>
<<set $month to 5>>
<<if $equator isnot 0>><<equator>>
<<else>>
<<set $location to "at sea">>
<<if $citrus is 0>><<set $scurvy to random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,15) is 1>><<illness>>
<<else>>
<<if random(1,20) is 1>><<death>>
<<else>>
<<if random(1,15) is 1>><<injury>>
<<else>>
<<if random(1,20) is 1>><<crime>>
<<else>>
<<if random(1,20) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1 and random(1,15) is 2>><<mutiny>><<set $mutiny to 1>><<mutiny>>
<<else>>
<<earnings>>
<<depexpense>>
<<set $distance -=1>>
By the fifth month at sea, you feel restless. Though you are used to the sea, it has been too long at sea and the crew are on edge. They want better food, new companions, entertainment, and their pay. You notice that the men who have fellow countrymen onboard are gravitating together to talk longingly of familiar lands. But not everyone does so. One Sunday you see a few crew members of different nations speaking tensely during the free time.<br><br>
<<if $reputation lte 3>>But your reputation is so low that when you approach they all tell you to <<if $distance is 0>>[[shove off.->Arrive in Port]]<<else>>[[shove off.->Sea Week 6]]<</if>><<else>>
<span id ="tense">You:<br><br>
<ul>
<li><<link "ask what they are doing">><<replace "#tense">>You approach them and ask what they are arguing about. <<set _r to random(1,3)>><<if _r is 1>><<set $reputation -=2>>Because you are also from $nation, like one of them, the third man from <<set $onation to either("Argentina", "the Sandwich Islands", "Greece", "Denmark-Norway", "the Barbary Coast")>>$onation grows suspicious that you are ganging up on him and becomes angrier. He calls for another crewman from $onation. The argument turns into a brawl which the <<defmate "mate">>s put down. The <<defcaptain "captain">> orders six strokes of the <<defbirch "birch">> for <<if $distance is 0>>[[the instigators.->Arrive in Port]]<<else>>[[the instigators.->Sea Week 6]]<</if>><<elseif _r is 2>>The two men break apart when you come near and the tension seems to <<if $distance is 0>>[[have dissolved.->Arrive in Port]]<<else>>[[have dissolved.->Sea Week 6]]<</if>><<else>><<set $reputation +=1>>They explain that they were arguing about which <<defport "port">> has the best entertainment. <<if $role is "ordinary seaman" or $role is "able seaman">>As an experienced hand yourself, you are glad to <<if $distance is 0>>[[join in the argument.->Arrive in Port]]<<else>>[[join in the argument.->Sea Week 6]]<</if>><<else>>You don't have much experience in other <<defport "port">>s, but you are glad to listen to their tall tales <<if $distance is 0>>[[anyway.->Arrive in Port]]<<else>>[[anyway.->Sea Week 6]]<</if>><</if>><</if>><</replace>><</link>></li>
<li><<link "leave them to their argument">><<replace "#tense">>You leave them to their argument, hoping that it resolves. The crew are never far enough apart from one another in the crowded <<defforecastle "forecastle">> for tense words to <<if $distance is 0>>[[solve anything.->Arrive in Port]]<<else>>[[solve anything.->Sea Week 6]].<</if>><</replace>><</link>></li>
</ul>
</span><</if>>
<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/cd3eb3f5-5e2f-4d70-bd1a-31ce5d767bd2"><br>//William Daniell. Three-masted ship. n.d. Yale Center for British Art. Public Domain.//
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "crime">>
<<nobr>>
<<set _r to random(1,3)>>
<<if _r is 1>>
One day as you are coming off <<defwatch "watch">>, you notice that one of the few books you own is missing. <br><br>
<span id="book">You:<br><br>
<ul>
<li><<link 'Search the cramped <<defforecastle "forecastle">>'>><<replace "#book">>Aware that on the ship things frequently shift about, you search everywhere in the cramped <<defforecastle "forecastle">>, though there is not much to see as your fellow seamen have as few belongings as you. You abandon the search, disappointed to have lost one of your few entertainments. <<if $reputation gte 6>>You are well enough liked on the ship that someone may lend you another. <</if>>For now, you must resort to [[practicing your knots.->return]]<</replace>><</link>></li>
<li><<link "Accuse another man of stealing it">><<replace "#book">><<set $reputation -=2>>Angry at the loss of your book, you accuse another member of the crew of stealing it. He takes offense at the accusation and you exchange harsh words. Fortunately for you, another man intervenes before you can come to blows. You [[retreat to your berth.->return]]<</replace>><</link>></li>
</ul>
</span>
<<elseif _r is 2>>
One day as you are coming off <<defwatch "watch">>, you happen to see that the <<defsteward "steward">> has left the <<defcaptain "captain">>'s quarters unlocked. Knowing that the <<defcaptain "captain">> is on deck, and curious, you venture in to see what life as an officer is like. On his desk you see a watch which could turn you a fine profit on shore. <br><br>
<span id ="watch">Do you take it?<br><br>
<ul>
<li><<link "Yes, a sailor's wages need supplements">><<replace "#watch">><<set $reputation -=3>>You pocket the <<defcaptain "captain">>'s watch and quickly make your way out of his quarters. <<if random(1,2) is 1>>You are fortunately not seen on your way out, and are able to secret the watch away among your things in the <<defforecastle "forecastle">>. However, when the <<defcaptain "captain">> discovers that the watch is missing he orders the officers to lead a full search of the ship and your theft is discovered. The <<defcaptain "captain">> orders you <<defcaned "caned">>. The strokes of the <<defrod "rod">> are painful, but you are glad to have escaped [[worse punishment.->return]]<<else>><<set $reputation -=3>>You are seen on your way out of the <<defcaptain "captain">>'s quarter's and are immediately searched. The <<defcaptain "captain">> orders you <<defcaned "caned">>. The strokes of the <<defrod "rod">> are painful, but you are glad to have escaped [[worse punishment.->return]]<</if>><</replace>><</link>></li>
<li><<link "No, I don't need that trouble">><<replace "#watch">>You leave the watch where it sits and carefully make your way out of the <<defcaptain "captain">>'s quarters. <<if random(1,2) is 1>>You are fortunately not seen on your way out, and you make your way back to the <<defforecastle "forecastle">>, [[curiosity sated.->return]]<<else>><<set $reputation -=1>>You are seen on your way out of the <<defcaptain "captain">>'s quarter's and are immediately searched. When the <<defmate "mate">> finds nothing, the <<defcaptain "captain">> still orders you <<defmastheaded "mastheaded">>. It will be cold and lonely, but at least you can [[catch up on your reading.->return]]<</if>><</replace>><</link>></li>
</ul>
</span>
<<else>>
One day while on <<defwatch "watch">> you notice a fellow seaman wearing a fine watch. That night while lying awake in the <<defforecastle "forecastle">>, you remember the watch and think what a thing it would be to have one of your own.<br><br>
<span id="watch">Do you take the man's watch?<br><br>
<ul>
<li><<link "Yes, I want it">><<replace "#watch">><<set $reputation -=3>>You take the watch from the other man while he sleeps. When the bells ring for your <<defwatch "watch">>, he discovers it is missing and <<if random(1,2) is 1>>accuses you of taking it. Though you deny it, another sailor searches your things and retrieves the watch. Things are tense on your <<defwatch "watch">> for several days as the others [[shun you.->return]]<<else>>immediately searches the <<defforecastle "forecastle">>. He eventually finds the watch among your things and calls you a thief in front of the rest of the crew. Things are tense on your <<defwatch "watch">> for several days as the others [[shun you.->return]]<</if>><</replace>><</link>></li>
<li><<link "No, I don't need that trouble">><<replace "#watch">>You stay in your hammock, eventually falling asleep to dreams of buying your own watch [[once in port.->return]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</nobr>>
<</widget>><<widget "mutiny">>
<<nobr>>
<<if $race is "Chinese" or $race is "Indian" or $race is "Arabic">>
You have made friends with the other $race men on board and in each passing conversation it becomes more apparent that the men of your race will be paid less despite doing the same work as the rest of the crew. Your mood grows darker with each day and you grumble to yourself and to the other sailors. Soon, you decide to call for a <<defmutiny "mutiny">>. <br><br>There are enough Chinese, Indian, and Arabic men on board to make the strike cripple the ship.
<<if random(1,2) is 1>>
Fortunately, there are also enough sympathetic sailors that the captain is forced to reckon with your complaints. <<set _r to random(1,5)>><<if _r is 1>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mates">> hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b8cda939-b545-4e2e-b6c0-6b31c7b500a8" width=100%><br>//John Massey Wright. Pirates. n.d. Yale Center for British Art.//<<elseif _r is 2>>The <<defcaptain "captain">><<set $reputation -=3>> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>. Your grievance goes unresolved and it [[makes you bitter.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/3/38/Mutiny_on_the_Bounty.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20150422053936" width=100%><br>//Hablot Knight Browne. Mutiny on the Bounty. The Chronicles of Crime; or, The New Newgate Calendar, Being a Series of Memoirs and Anecdotes of Notorious Characters Who Have Outraged the Laws of Great Britain From the Earliest Period to 1841.//<<else>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> and the <<defmate "mate">>s work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for the crew. Your fellow countrymen and the other Asians on board celebrate the [[success of your stand.->return]]<</if>>
<<else>>
Unfortunately for you and the rest of the grumblers, the crew is composed of so many men from different nations, races, and creeds, that your differences soon overcome your grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]
<</if>>
<<else>>
You begin to notice grumblings among the crew, more than usual. The other seamen mutter to themselves but fall quiet around the <<defcaptain "captain">> and his <<defmate "mates">>. When you approach they again quiet.
<br><br>
<<if $reputation gte 5>><span id="choice"><<link "You try to find out more">><<replace "#choice">>try to find out more. When you ask another seaman what's afoot they tell you that the crew is unsatisfied with <<set _r to random(1,3)>><<if _r is 1>>their treatment by the <<defcaptain "captain">><<elseif _r is 2>>their treatment by the second <<defmate "mate">><<else>>their assigned labor<</if>> and are planning to <<defmutiny "mutiny">>. Having told you, they swear you to secrecy and ask if you will join in.
<br><br>
<span id="join"><<link "You agree">><<replace "#join">>You agree to join the <<defmutiny "mutiny">>. <<if random(1,5) is 5>>A few days later the crew goes on strike and you with them. <<set _s to random(1,5)>><<if _s is 1>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mates">> hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b8cda939-b545-4e2e-b6c0-6b31c7b500a8" width=100%><br>//John Massey Wright. Pirates. n.d. Yale Center for British Art.//<<elseif _s is 2>>The <<defcaptain "captain">> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>which is uncomfortable but not [[lastingly painful.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/3/38/Mutiny_on_the_Bounty.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20150422053936" width=100%><br>//Hablot Knight Browne. Mutiny on the Bounty. The Chronicles of Crime; or, The New Newgate Calendar, Being a Series of Memoirs and Anecdotes of Notorious Characters Who Have Outraged the Laws of Great Britain From the Earliest Period to 1841.//<<set $reputation -=4>><<else>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> sends the second <<defmate "mate">> down and then offers to serve <<defduff "duff">> [[twice a week.->return]]<<set $reputation -=2>><</if>><<else>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<</if>><</replace>><</link>> | <<link 'You secretly tell the <<defcaptain "captain">>'>><<replace "#join">>You agree but secretly alert the <<defcaptain "captain">>. He and the <<defmate "mate">>s work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for [[the crew.->return]]<</replace>><</link>></span>
<</replace>><</link>> | <<link "You ignore it and focus on your own tasks">><<replace "#choice">><<if random(1,5) is 1>>You ignore it and focus on your own tasks. A few days later the crew goes on strike and you are surprised to find yourself in the middle of a <<defmutiny "mutiny">>. <br><br>
<span id="join"><<link "You join in">><<replace "#join">>You join the <<defmutiny "mutiny">>. <<set _s to random(1,5)>><<if _s is 1>><<set $reputation -=6>>The strike grows violent and your fellows take the <<defcaptain "captain">> and <<defmate "mate">>s hostage, commandeering the ship. Having taken over control of the cargo and destination, you are now a member of [[a pirate crew.->End]]<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/b8cda939-b545-4e2e-b6c0-6b31c7b500a8" width=100%><br>//John Massey Wright. Pirates. n.d. Yale Center for British Art.//<<elseif _s is 2>><<set $reputation -=4>>The <<defcaptain "captain">> puts down the <<defmutiny "mutiny">> and punishes the <<defmutiny "mutiny">> leaders with the <<defcat "cat o' nine tails">>. You are let off easier and only made to <<defdevil "pay the devil">>, which is uncomfortable but not [[lastingly painful.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/3/38/Mutiny_on_the_Bounty.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20150422053936" width=100%><br>//Hablot Knight Browne. Mutiny on the Bounty. The Chronicles of Crime; or, The New Newgate Calendar, Being a Series of Memoirs and Anecdotes of Notorious Characters Who Have Outraged the Laws of Great Britain From the Earliest Period to 1841.//<<else>><<set $reputation -=2>>The <<defmutiny "mutiny">> is easily put down and the <<defcaptain "captain">> offers to serve <<defduff "duff">> [[twice a week.->return]]<</if>><</replace>><</link>> | <<link "You help to suppress it">><<replace "#join">><<set $reputation +=2>>You help to suppress the <<defmutiny "mutiny">> and together with the <<defcaptain "captain">> and <<defmate "mate">>s and some other seamen, put it down entirely. The rest of the crew lick their wounds and occasionally shoot you [[a glare.->return]]<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/3/38/Mutiny_on_the_Bounty.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20150422053936" width=100%><br>//Hablot Knight Browne. Mutiny on the Bounty. The Chronicles of Crime; or, The New Newgate Calendar, Being a Series of Memoirs and Anecdotes of Notorious Characters Who Have Outraged the Laws of Great Britain From the Earliest Period to 1841.//<</replace>><</link>></span><<else>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<</if>><</replace>><</link>></span>
<<else>>
You are not popular enough for the other men to confide in you but you can feel the tension growing. <span id="choice">
<ul>
<li><<link 'You alert the <<defmate "mate">> to the grumblings'>><<replace "#choice">><<set $reputation -=3>>You report to the <<defmate "mate">> that you suspect a <<defmutiny "mutiny">> is afoot. He reports to the <<defcaptain "captain">>. <<set _r to random(1,3)>><<if _r is 1>>The <<defmutiny "mutiny">> is easily put down when the <<defcaptain "captain">> sends the second <<defmate "mate">> down and then offers to serve <<defduff "duff">> [[twice a week.->return]]<<elseif _r is 2>>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<<else>>He and the <<defmate "mates">> work to avert the strike by announcing a pay increase <<set $mutinypay to 1>>for [[the crew.->return]]<</if>><</replace>><</link>></li>
<li><<link "You keep your nose down">><<replace "#choice">>Unfortunately for the grumblers, the crew is composed of so many men from different nations, races, and creeds, that their differences soon overcome their grievances and the <<defmutiny "mutiny">> falls apart before [[coming to fruition.->return]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>>
<</widget>><<nobr>>
<<if $month is 1>><<goto "Sea Week 1">>
<<elseif $month is 2>><<goto "Sea Week 2">>
<<elseif $month is 3>><<goto "Sea Week 3">>
<<elseif $month is 4>><<goto "Sea Week 4">>
<<elseif $month is 5>><<goto "Sea Week 5">>
<<else>><<goto "Sea Week 6">><</if>>
<</nobr>> <<nobr>>
<<status>>
<<set $month to 6>>
<<if $equator isnot 0>><<equator>>
<<else>>
<<if $citrus is 0>><<set $scurvy to random(1,3)>><</if>>
<<if $scurvy is 1>><<illness>>
<<else>>
<<if random(1,15) is 1>><<illness>>
<<else>>
<<if random(1,20) is 1>><<death>>
<<else>>
<<if random(1,15) is 1>><<injury>>
<<else>>
<<if random(1,20) is 1>><<crime>>
<<else>>
<<if random(1,20) is 1>><<encounter>>
<<else>>
<<if random(1,10) is 1>><<weather>>
<<else>>
<<if $mutiny isnot 1 and random(1,15) is 2>><<mutiny>><<set $mutiny to 1>><<mutiny>>
<<else>>
<<depexpense>>
<<set $distance -=1>>
At long last you are getting close to <<defport "port">>. The restlessness you and the rest of the crew felt last month has faded in place of excitement. You look forward to getting to <<defport "port">>, when the <<defcaptain "captain">> will discharge all of the crew and pay your wages. That is, if you can bear to stay on the ship until disembarkation. You notice that the conditions onboard grow worse every day. The food is worse, the work harder, and the words of the officers harsher. The <<defcaptain "captain">> and the <<defmate "mates">> critique your every move<<if $skill gte 6>>, despite the fact that you are quite capable at sea<<if $reputation gte 5>> and well-liked on board<</if>><<else>><<if $reputation gte 5>>, despite the fact that you are well-liked on board<</if>><</if>>. Some of the crew begin to grumble that they can bear it no longer and are planning to jump ship and swim to a nearby <<defport "port">>. <<if $reputation gte 5>>A<<if $role isnot "idler">>nother<</if>> sailor who has taken a liking to you advises you that sailors are always grumbling and that it would be better to stay and finish out the voyage or you will forfeit your wages.<</if>><br><br>
<span id="jump">Do you join them?
<br><br>
<ul>
<li><<link "Yes, I'm tired of the abuse">><<replace "#jump">><<set $money to 0>>You join a few other crewmen and jump ship one night when you are passing near another city. Having abandoned your post, you forfeit your wages, but you are glad anyway to be off the ship.
<br><br><img src="https://media.collections.yale.edu/thumbnail/ycba/e49742b8-4221-4d3a-a2ec-860676cbc7bf" width=100%><br>//Samuel Scott. A Ship's Boat. n.d. Yale Center for British Art. Public Domain.//<br><br>
<span id ="more">Do you make your way to a <<defport "port">> in search of another ship?<br><br>
<ul>
<li><<link "No, I'm done with the sea">><<replace "#more">>You head for the nearby town and [[seek employment there.->End]]<</replace>><</link>></li>
<li><<link "Yes, perhaps another captain will be better">><<replace "#more">>You head for the same <<defport "port">> your ship was headed to in hopes of finding [[a better berth.->Recommission]]<</replace>><</link>></li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No, I can stick it out until we make port">><<replace "#jump">>You do not join the few crewmen who jump ship one night. In the end, though the <<defcaptain "captain">> has grown cruel, you are glad to have stayed because you did not [[forfeit your wages.->Arrive in Port]]
<<earnings>>
<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<unset $mutiny>>
<<unset $mutinypay>>
<<unset $distance>>
<<set $location to $destination>>
<<set $destination to "none">>
<<set $skill +=1>><<set $experience to 1>>
<<status>>
<<portpicture>><br><br>
<<if $location is "New York" or $location is "Charleston" or $location is "Boston" or $location is "Dacca" or $location is "Bombay" or $location is "Livorno">>
While the $shipType $shipName is docked in $location it is being unloaded and loaded with <<cargo>>, a process that should take several weeks.
<br><br>
<<set _wife to $NPCs.find(function(npc) { return npc.relationship === "wife" && npc.location === $location; })>>
<<if _wife>>
Your wife _wife.name meets your ship at the harbor to collect your wages. <<set $depmoney +=($money)>><<set $money to 0>> <<if _wife.status is "happy">>You are glad to be able to stay with her [[while you are in port.->Recommission][$fate to 1]]<<else>>She is angry that you have not been sending money and turns your debt over to another captain. [[You will sail immediately.->Recommission][$fate to 1]]<</if>>
<<else>>
As a <<if $role is "green hand">>green hand, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work.
<<if $role is "green hand">>The <<defmaster "shipping master">> disburses your wages and sends you on your way.<br><br>
<<if $hasfamily is 1>><<dependents>><</if>>
<br><br>[[You head into town.->Time in Port]]
<<else>><br><br>
<span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with unloading the ship. <<if $reputation gte 5>>Another sailor who has taken a liking to you tells you that it will mean more pay but also hard work.<</if>><br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<unloading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">>The <<defmaster "shipping master">> disburses your wages and sends you on your way.<br><br>
<<if $hasfamily is 1>><<dependents>><</if>>
<br><br>[[You head into town.->Time in Port]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<<else>>
While the $shipType $shipName is anchored in the harbor of $location it is being unloaded and loaded with <<cargo>>, a process that should take several weeks. <<if $location is "Rio de Janeiro">>The <<defcaptain "captain">> announces that he will not anchor any closer in order to avoid the <<deffever "yellow fever">>. Your ship must be <<defquarantined "quarantined">> before it can be unloaded.<</if>> You look around at the harbor, full of other ships coming and going, and people from all over the world. <<if $startport is "Dacca" or $startport is "Bombay" or $startport is "Jeddah" or $startport is "Rio de Janeiro">>Your eyes fall on a ship full of <<if $startport is "Rio de Janeiro" or $startport is "Jeddah">>enslaved<<else>>poor<</if>> <<defpearl "pearl divers">> looking bilious and are glad that <<if $race is "Black" or $race is "Arabic" or $race is "Indian">>you have managed to evade such work.<<else>>people like you are not hired for this type of work.<</if>><</if>>
<<set _wife to $NPCs.find(function(npc) { return npc.relationship === "wife" && npc.location === $location; })>>
<<if _wife>>
Your wife _wife.name meets your ship at the harbor to collect your wages. <<set $depmoney +=($money)>><<set $money to 0>> <<if _wife.status is "happy">>You are glad to be able to stay with her [[while you are in port.->Recommission][$fate to 1]]<<else>>She is angry that you have not been sending money and turns your debt over to another captain. [[You will sail immediately.->Recommission][$fate to 1]]<</if>>
<<else>>
As a <<if $role is "green hand">><<defgreenhand "green hand">>, you will not <<else>>sailor with experience, you might be <</if>>asked to assist the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> in their work.
<<if $role is "green hand">>The <<defmaster "shipping master">> disburses your wages and sends you on your way.<br><br>
<<if $hasfamily is 1>><<dependents>><</if>>
<br><br>[[You head into town.->Time in Port]]
<<else>><br><br>
<span id="load">The <<defcaptain "captain">> and <<defmate "mate">> ask if you are willing to assist with unloading the ship. <<if $reputation gte 5>>Another sailor who has taken a liking to you tells you that it will mean more pay but also hard work.<</if>><br><br>
<ul>
<li><<link "You agree">><<replace "#load">><<unloading>><</replace>><</link>></li>
<li><<link "You say no">><<replace "#load">>The <<defmaster "shipping master">> disburses your wages and sends you on your way.<br><br>
<<if $hasfamily is 1>><<dependents>><</if>>
<br><br>[[You head into town.->Time in Port]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</if>>
<br><br><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/38/At_Dock_Street_wharf_-_Schell_%26_Hogan_%3B_JL%28%3F%29_sc._LCCN2015650268.jpg/1280px-At_Dock_Street_wharf_-_Schell_%26_Hogan_%3B_JL%28%3F%29_sc._LCCN2015650268.jpg?utm_source=commons.wikimedia.org&utm_campaign=gallery&utm_content=thumbnail" width=100%><br>//James W. Louderbach. At Dock Street wharf. 1875. Marian S. Carson Collection (Library of Congress). Public Domain.//
<</nobr>>game over
<<widget "playerName">>
<<nobr>>
<<if $race is "English">><<set $name to either("John", "Thomas", "William", "Henry", "James", "George", "Joseph", "Samuel", "Elisha", "Adam", "Frederic", "Daniel", "Hiram", "Lewis")>>
<<elseif $race is "Irish">><<set $name to either("John", "Patrick", "James", "Thomas", "Michael", "Edward", "Joseph")>>
<<elseif $race is "Black">><<if $nation is "the United Kingdom" or $nation is "the United States" or $nation is "the Caribbean">><<set $name to either("Cesar", "Scipio", "Homer", "John", "Tom", "Isaac", "York", "Boston", "Titus", "Cato", "William", "Henry", "James", "George", "Joe", "Sam")>><<elseif $nation is "the Italian Peninsula">><<set $name to either("Francesco", "Bernardo", "Giovanni", "Antonio", "Giuliano", "Antonio", "Nicolo", "Piero", "Bartolomeo", "Jacopo", "Alessandro", "Luigi")>><<elseif $nation is "Brazil">><<set $name to either("Antônio", "João", "Manuel", "Diogo", "Tiago", "Rodrigo")>><<elseif $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary">><<set $name to either("Yusuf", "Ayyub", "Yazid", "Abu", "Ibrahim", "Ishaq", "Qasim", "Abdullah", "Dilman", "Hamza", "Mehmed", "Muhammad", "Hassan")>><<else>><<set $name to either("Mohammed", "Surat", "Anas", "Sayed", "Salim", "Hasan", "Tariq", "Ali", "Salah", "Abbas")>><</if>>
<<elseif $race is "Florentine">><<set $name to either("Francesco", "Bernardo", "Giovanni", "Antonio", "Giuliano", "Antonio", "Nicolo", "Piero", "Bartolomeo", "Jacopo", "Alessandro", "Luigi")>>
<<elseif $race is "Chinese">><<set $name to either("Li Pan", "Li An", "Wang Lee", "Wang An", "Zhang Lee", "Zhang An", "Chen Sheng", "Liu Min", "Gao Lan", "Bi Lian", "Zhang Futian", "Zhang Tong", "Zhang Pan", "Zhang Yuan", "Lok An")>>
<<elseif $race is "Portuguese">><<set $name to either("Antônio", "João", "Manuel", "Diogo", "Tiago", "Rodrigo")>>
<<elseif $race is "Arabic">><<set $name to either("Yusuf", "Ayyub", "Yazid", "Abu", "Ibrahim", "Ishaq", "Qasim", "Abdullah", "Dilman", "Hamza", "Mehmed", "Muhammad")>>
<<else>><<set $name to either("Sarfaraz", "Zarobi", "Acoob", "Mohammed", "Surat", "Anas", "Humayun", "Sayed", "Salim", "Hasan", "Tariq", "Ali", "Salah", "Abbas", "Ravi", "Babu")>><</if>>
<</nobr>><</widget>>
<<widget "playerAge">><<nobr>>
<<if $age eq "adolescent">><<set $agenum to random(10,15)>>
<<elseif $age eq "young adult">><<set $agenum to random(16,29)>>
<<elseif $age eq "middle-aged adult">><<set $agenum to random(30,49)>>
<<elseif $age eq "elderly adult">><<set $agenum to random(50,76)>><</if>>
<</nobr>><</widget>>
<<widget "shipName">><<nobr>>
<<set $shipName = either("Abberton", "Admiral Gambier", "Albion", "Alexander", "Alfred", "Almorah", "Alnwick Castle", "Ann", "Antelope", "Asia", "Atlas", "Baring", "Barkworth", "Barossa", "Batavia", "Bengal", "Berwickshire", "Bheemolah", "Bombay", "Boyne", "Brampton", "Bridgewater", "Britannia", "Brothers", "Broxbornebury", "Buckinghamshire", "Cabalva", "Cambridge", "Camden", "Carnatic", "Caroline", "Catherine", "Ceylon", "Charlotte", "City of London", "Clarkson", "Claudine", "Clyde", "Coldstream", "Cornwall", "Coromandel", "Cumberland", "Cumbrian", "Devaynes", "Devonshire", "Diana", "Dorsetshire", "Dunira", "Eliza", "Elizabeth", "Elphinstone", "Essex", "Euphrates", "Europe", "Fairlie", "Fame", "Farquharson", "Florentia", "Golconda", "Guildford", "Hannah", "Harleston", "Harriet", "Hastings", "Hebe", "Hercules", "Herefordshire", "Hooghly", "Huddart", "Hyperion", "Hythe", "Indefatigable", "Indus", "Inglis", "Java", "Juliana", "Kent", "Kingston", "Larkins", "Layton", "London", "Macqueen", "Maitland", "Malcolm", "Midas", "Minerva", "Moffatt", "Monarch", "Moira", "Morley", "Neptune", "Northampton", "Northumberland", "Ocean", "Orwell", "Parmelia", "Perseverance", "Phoenix", "Portsea", "Potton", "Protector", "Providence", "Rebecca", "Regent", "Regret", "Reliance", "Repulse", "Retreat", "Richmond", "Rose", "Sovereign", "St. Patrick", "Streatham", "Surrey", "Susan", "Thames", "Tigris", "Timandra", "Tottenham", "Tyne", "Union", "Vansittart", "Waterloo", "Wexford", "William", "Winchelsea", "Windham", "Windsor", "Woodford", "York", "Zenobia")>>
<</nobr>><</widget>>
<<widget "destination">><<nobr>>
<<if $location is "London">><<set $destination = either("Canton", "Macao", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Canton">><<set $destination = either("London", "Macao", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Macao">><<set $destination = either("London", "Canton", "Singapore", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Singapore">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Plymouth">><<set $destination = either("London", "Macao", "Canton", "Singapore", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Liverpool">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Singapore", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Charleston">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Boston">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Charleston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "New York">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "Charleston", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Tripoli">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Charleston", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Jeddah">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Charleston", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Dacca">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Charleston", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Bombay">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Charleston", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Livorno">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Charleston", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Rio de Janeiro">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Charleston", "Grenada", "King's Town", "Veracruz")>>
<<elseif $location is "Grenada">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Charleston", "King's Town", "Veracruz")>>
<<elseif $location is "King's Town">><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "Charleston", "Veracruz")>>
<<else>><<set $destination = either("London", "Macao", "Canton", "Plymouth", "Liverpool", "Singapore", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Charleston")>>
<</if>>
<</nobr>><</widget>>
<<widget "distance">><<nobr>>
<<if $location is "Canton" or $location is "Macao">><<if $destination is "Charleston" or $destination is "New York" or $destination is "Boston">><<set $distance = 6>><<elseif $destination is "London" or $destination is "Plymouth" or $destination is "Liverpool" or $destination is "Livorno">><<set $distance = 5>><<elseif $destination is "Tripoli">><<set $distance = 4>><<elseif $destination is "Rio de Janeiro" or $destination is "Grenada" or $destination is "King's Town" or $destination is "Veracruz">><<set $distance = 3>><<elseif $destination is "San Francisco" or $destination is "Jeddah" or $destination is "Basra">><<set $distance = 2>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Bombay" or $location is "Dacca" or $location is "Madras" or $location is "Singapore">><<if $destination is "San Francisco" or $destination is "Rio de Janeiro" or $destination is "Grenada" or $destination is "Veracruz">><<set $distance = 3>><<elseif $destination is "Boston" or $destination is "New York" or $destination is "Charleston" or $destination is "Livorno" or $destination is "Tripoli" or $destination is "London" or $destination is "Liverpool" or $destination is "Plymouth">><<set $distance = 4>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Jeddah" or $location is "Basra">><<if $destination is "London" or $destination is "Liverpool" or $destination is "Plymouth" or $destination is "Livorno" or $destination is "Grenada" or $destination is "Veracruz" or $destination is "King's Town" or $destination is "Charleston" or $destination is "Boston" or $destination is "New York" or $destination is "San Francisco" or $destination is "Tripoli">><<set $distance = 4>><<elseif $destination is "Rio de Janeiro">><<set $distance = 3>><<elseif $destination is "Canton" or $destination is "Macao">><<set $distance to 2>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Livorno" or $location is "Tripoli" or $location is "Plymouth" or $location is "London" or $location is "Liverpool">><<if $destination is "Jeddah" or $destination is "Basra" or $destination is "Madras" or $destination is "Bombay" or $destination is "Singapore" or $destination is "Dacca">><<set $distance = 4>><<elseif $destination is "Macao" or $destination is "Canton" or $destination is "San Francisco">><<set $distance = 5>><<elseif $destination is "Rio de Janeiro">><<set $distance = 2>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Boston" or $location is "New York" or $location is "Charleston" or $location is "Grenada" or $location is "King's Town" or $location is "Veracruz">><<if $destination is "Macao" or $destination is "Canton">><<set $distance = 6>><<elseif $destination is "San Francisco">><<set $distance = 5>><<elseif $destination is "Jeddah" or $destination is "Basra" or $destination is "Bombay" or $destination is "Singapore" or $destination is "Dacca" or $destination is "Madras">><<set $distance = 4>><<else>><<set $distance = 1>><</if>>
<<elseif $location is "Rio de Janeiro">><<if $destination is "Macao" or $destination is "Canton">><<set $distance = 6>><<elseif $destination is "San Francisco">><<set $distance = 5>><<elseif $destination is "Jeddah" or $destination is "Basra" or $destination is "Bombay" or $destination is "Singapore" or $destination is "Dacca" or $destination is "Madras">><<set $distance = 4>><<else>><<set $distance = 2>><</if>>
<<else>><<if $destination is "Macao" or $destination is "Canton">><<set $distance = 2>><<elseif $destination is "Bombay" or $destination is "Madras" or $destination is "Dacca" or $destination is "Singapore">><<set $distance = 3>><<elseif $destination is "Jeddah" or $destination is "Basra">><<set $distance = 4>><<else>><<set $distance = 5>><</if>><</if>>
<</nobr>><</widget>>
<<widget "shipType">><<nobr>>
<<if random(1,5) lte 3>><<set $shipType to '<<defsloop "sloop">>'>>
<<elseif random(1,5) is 4>><<set $shipType to '<<defschooner "schooner brig">>'>>
<<else>><<set $shipType to '<<defbrigantine "brigantine">>'>>
<</if>>
<</nobr>><</widget>>
<<widget "shippicture">><<nobr>>
<<if $navyname is "Alexandra">><img src="https://collections.rmg.co.uk/media/581/826/pw8171.jpg" width=100%>//H.M.S. Alexandra Flag ship of Vice Admiral G.T.P. Hornby, Mediterranean. 1874. National Maritime Museum, Greenwich, London//<</if>>
<<if $oshipName is "Alexandra">><img src="https://collections.rmg.co.uk/media/581/826/pw8171.jpg" width=100%>//H.M.S. Alexandra Flag ship of Vice Admiral G.T.P. Hornby, Mediterranean. 1874. National Maritime Museum, Greenwich, London//<</if>>
<<if $navyname is "Chapman">><img src="https://thecasualobserver.co.za/wp-content/uploads/2017/03/The-Chapman-Trimmed-1.jpg" width=100%>//The Chapman.//<</if>>
<</nobr>><</widget>>
<<widget "portpicture">><<nobr>>
<<if $location is "Charleston">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Harbor_of_Charleston%2C_South_Carolina_circa_1842.jpg/960px-Harbor_of_Charleston%2C_South_Carolina_circa_1842.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//Charles Henry Brooke. Harbor of Charleston, South Carolina. The Slave States of America, Fisher, Son and Co.,1842. Public Domain//
<<elseif $location is "Boston">><img src="https://upload.wikimedia.org/wikipedia/commons/3/3f/Boston_FromShipHouse_byWilliamJamesBennett_MFABoston.png?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail_unscaled&_=20091021112640" width=100%><br>//William James Bennet. Boston from the Ship House, Navy Yard. c. 1810. Museum of Fine Arts, Boston. Public Domain//
<<elseif $location is "New York">><img src="https://ids.si.edu/ids/deliveryService?id=SAAM-2003.71_1&max_w=800" width=100%><br>//J.W. Hill. New York Harbor. 1855. Smithsonian American Art Museum, Gift of Dudley and Lois Rochester. Public Domain.//
<<elseif $location is "Canton">><img src="https://media.collections.yale.edu/thumbnail/ycba/fe689bc6-e20d-4ab8-99fc-c95bc51c69b1"><br>//William Daniell. The European Factories, Canton. 1806. Yale Center for British Art. Public Domain//
<<elseif $location is "Macao">><img src="https://iiif.wellcomecollection.org/image/V0037379/full/400%2C/0/default.jpg"><br>//William P. Floyd. Macao Island: Penha Hill and the bay encircled by the Praya Grande. 1873. Wellcome Collection. Public Domain.//
<<elseif $location is "Singapore">><img src="https://iiif.wellcomecollection.org/image/V0037490/full/400%2C/0/default.jpg" width=100%><br>//John Edmund Taylor. Singapore, Sunset over the harbor. 1879. Wellcome Collection. Public Domain.//
<<elseif $location is "Plymouth">><img src="https://upload.wikimedia.org/wikipedia/commons/5/5b/HMS_Bellerophon_and_Napoleon.jpg" width=100%><br>//John James Chalon. Scene in Plymouth Sound in August 1815. The 'Bellerophon' with Napoleon Aboard at Plymouth. 1816. National Maritime Museum, Greenwich, London.//
<<elseif $location is "London">><img src="https://media.collections.yale.edu/thumbnail/ycba/0591d0c4-2263-4d15-9455-2fa8e9317bb4" width=100%><br>//Thomas Luny. The Port of London. 1798. Yale Center for British Art. Public Domain.//
<<elseif $location is "Liverpool">><img src="https://ids.si.edu/ids/deliveryService?id=SAAM-1972.84.90_1&max_w=800" width=100%><br>//J. Alden Weir. Liverpool Docks. 1889. Smithsonian American Art Museum, Gift of Brigham Young University.//
<<elseif $location is "Tripoli">><img src="https://nrs.harvard.edu/urn-3:HUAM:DDC111267_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Wenceslaus Hollar. Burning of the Port of Tripoli. 1676. Harvard Art Museums/Fogg Museum, Acquisition Fund for Prints.//
<<elseif $location is "Dacca">><img src="https://collections.rmg.co.uk/media/308/970/pu1878_8.jpg" width=100%><br>//Panorama of the citty of Dacca. Lithographed and published by Messrs. Dickinson, 114, New Bond Street. c. 1850. National Maritime Museum, Greenwich, London. Public Domain.//
<<elseif $location is "Bombay">><img src="https://upload.wikimedia.org/wikipedia/commons/a/a1/Bombay_Harbour_within_the_Bunder_Pier.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=original" width=100%><br>//James Wales. Bombay Harbour Bunder Pier. 1792. Yale Center for British Art. Public Domain.//
<<elseif $location is "Livorno">><img src="https://nrs.harvard.edu/urn-3:HUAM:INV203181_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Stefano Della Bella. Partial view of fortifications. Views of the port of Livorno. 1655. Harvard Art Museums/Fogg Museum, Gray Collection of Engravings Fund, by exchange.//
<<elseif $location is "Rio de Janeiro">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/4/4f/Plano_del_puerto_del_Rio_Janeiro_situado_en_la_latitud_S._de_22%E2%81%B054%CA%B910%CA%BA_longitud_occidental_de_C%C3%A1diz_36%E2%81%B031%CA%B9._LOC_90682563.jpg/1920px-Plano_del_puerto_del_Rio_Janeiro_situado_en_la_latitud_S._de_22%E2%81%B054%CA%B910%CA%BA_longitud_occidental_de_C%C3%A1diz_36%E2%81%B031%CA%B9._LOC_90682563.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20180619221910" width=100%><br>//Plano del puerto del Rio Janeiro situado en la latitud S. de 22⁰54ʹ10ʺ longitud occidental de Cádiz 36⁰31ʹ. 1780. Library of Congress. Public Domain.//
<<elseif $location is "King's Town">><img src="https://iiif.wellcomecollection.org/image/L0063043/full/400%2C/0/default.jpg" width=100%><br>//Edward Long. Views of Port Royal and King's Town Harbor. The history of Jamaica. Or, General survey of the antient and modern state of the island: with reflections on its situation settlements, inhabitants, climate, products, commerce, laws, and government. 1774. Wellcome Collection. Public Domain.//
<<elseif $location is "Veracruz">><img src="https://ids.si.edu/ids/deliveryService?id=SAAM-1969.20.11_1&max_w=800" width=100%><br>//Thomas Moran. Castle of San Juan de Vlua, Vera Cruz. 1884. Smithsonian American Art Museum, Museum purchase.//
<<elseif $location is "Grenada">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Port_et_Fort_Royal_de_la_Grenade._LOC_74691486.jpg/960px-Port_et_Fort_Royal_de_la_Grenade._LOC_74691486.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20190617060420" width=100%><br>//Jacques Nicolas Bellin. Port et Fort Royal de la Grenade. Le petit atlas maritime. 1764. Library of Congress, Geography and Map Division.//
<<elseif $location is "Jeddah">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/e/e5/Admiralty_Chart_No_2599_Jidda_with_its_Approaches_Surveyed_by_Commander_W.J.L._Wharton%2C_R.N._and_the_Officers_of_H.M.S._%22Fawn%2C%22_1876%2C_Published_1927.jpg/960px-Admiralty_Chart_No_2599_Jidda_with_its_Approaches_Surveyed_by_Commander_W.J.L._Wharton%2C_R.N._and_the_Officers_of_H.M.S._%22Fawn%2C%22_1876%2C_Published_1927.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20200918075516" width=100%><br>//United Kingdom Hydrographic Office. Admiralty Chart No 2599 Jidda with its Approaches Surveyed by Commander W.J.L. Wharton, R.N. and the Officers of H.M.S. "Fawn," 1876. Public Domain.//
<</if>>
<</nobr>><</widget>>
<<widget "nationmap">><<nobr>>
<<if $nation is "China">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/China_and_the_Birman_empire_with_parts_of_Cochin_China_and_Siam.jpg/1920px-China_and_the_Birman_empire_with_parts_of_Cochin_China_and_Siam.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20211031144554" width=100%><br>//Society for the Diffusion of Useful Knowledge. J. and C. Walker. China and the Birman empire with parts of Cochin China and Siam. Baldwin & Cradock, 1834. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<<if $nation is "the United Kingdom">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Map_of_the_Hills%2C_Rivers%2C_Canals%2C_and_Principal_Roads_of_England_and_Wales%2C_Upon_a_Scale_of_Six_Miles_to_an_Inch._%286703.000%29.jpg/1280px-Map_of_the_Hills%2C_Rivers%2C_Canals%2C_and_Principal_Roads_of_England_and_Wales%2C_Upon_a_Scale_of_Six_Miles_to_an_Inch._%286703.000%29.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20260510034842" width=100%><br>//Aaron Arrowsmith. Map of England and Wales. A. Arrowsmith, 1820. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<<if $nation is "the United States">><img src="https://ids.si.edu/ids/deliveryService?id=NMAH-AHB2015q005786&max_w=800" width=100%><br>//John Cary. A New Map of Part of the United States of North America. 1806. Smithsonian.//<</if>>
<<if $nation is "Barbary">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/1829_Lapie_Map_of_the_Eastern_Mediterranean_and_the_Barbary_states_-_David_Rumsey_Historical_Map_Collection_-_Barbarie-lapie-1829.jpg/1920px-1829_Lapie_Map_of_the_Eastern_Mediterranean_and_the_Barbary_states_-_David_Rumsey_Historical_Map_Collection_-_Barbarie-lapie-1829.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20250530010426" width=100%><br>//P. Lapie and A.E. Lapie. Carte de la Barbarie contenant l'Empire de Maroc et les Regences d'Alger, de Tunis et de Tripoli. Atlas Universel de Geographie Ancienne et Moderne, 1833. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<<if $nation is "the Ottoman Empire">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Anatolia_by_Haf%C4%B1z_Ali_E%C5%9Fref.jpg/1920px-Anatolia_by_Haf%C4%B1z_Ali_E%C5%9Fref.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20230720233551" width=100%><br>//Hafız Ali Eşref. أناتولي (Anatolia). First atlas. Mülâzim-i evvel Hafız Ali Eşref. 1868. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<<if $nation is "British India">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Hindoostan_map_1814.jpg/960px-Hindoostan_map_1814.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail" width=100%><br>//Matthew Carey. An Accurate Map of Hindostan or India, from the best Authorities. T.S. Manning, Carey's General Atlas, Improved And Enlarged; Being A Collection Of Maps Of The World And Quarters, Their Principal Empires, Kingdoms, 1814. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<<if $nation is "the Italian Peninsula">><img src="https://upload.wikimedia.org/wikipedia/commons/7/72/1814_Rizzi-Zannoni_Map_of_Italy_-_Geographicus_-_Italy-rizzizannoni-1814.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=original" width=100%><br>//G. A. Rizzi-Zannoni. Italy from the Original Map. J.C. Eustace, The Classical Tour through Italy, 1814. Geographicus Rare Antique Maps and Wikimedia.//<</if>>
<<if $nation is "Brazil">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Historical_Map_of_Brazil_%281851%29.png/960px-Historical_Map_of_Brazil_%281851%29.png?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20190916182837" width=100%><br>//John Rapkin. Historical Map of Brazil. 1851. World Digital Library.//<</if>>
<<if $nation is "the Caribbean">><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Arrowsmith_-_Colonial_Mexico_and_Caribbean.jpg/1920px-Arrowsmith_-_Colonial_Mexico_and_Caribbean.jpg?utm_source=commons.wikimedia.org&utm_campaign=index&utm_content=thumbnail&_=20210615100304" width=100%><br>//Aaron Arrowsmith. Chart Of The West Indies And Spanish Dominions In North America. Jones Smith & Co., 1803. David Rumsey Map Collection, David Rumsey Map Center, Stanford Libraries.//<</if>>
<</nobr>><</widget>>
<<widget "equatoractive">><<nobr>>
<<if $startport is "London" or $startport is "Plymouth" or $startport is "Liverpool" or $startport is "Tripoli" or $startport is "Livorno">><<if $destination is "Macao" or $destination is "Canton" or $destination is "Singapore" or $destination is "Jeddah" or $destination is "Dacca" or $destination is "Bombay"or $destination is "Rio de Janeiro">><<set $equator to 1>><</if>>
<<elseif $starport is "Rio de Janeiro">><<set $equator to 1>><</if>>
<<elseif $startport is "Canton" or $startport is "Macao">><<if $destination is "Charleston" or $destination is "Boston" or $destination is "New York" or $destination is "London" or $destination is "Liverpool" or $destination is "Plymouth" or $destination is "Livorno" or $destination is "Tripoli" or $destination is "Grenada" or $destination is "Veracruz" or $destination is "King's Town" or $destination is "Rio de Janeiro">><<set $equator to 1>><</if>>
<<elseif $startport is "Bombay" or $startport is "Dacca" or $startport is "Singapore">><<if $destination is "Rio de Janeiro" or $destination is "Veracruz" or $destination is "Grenada" or $destination is "King's Town" or $destination is "Livorno" or $destination is "London" or $destination is "Liverpool" or $destination is "New York" or $destination is "Charleston" or $destination is "Boston" or $destination is "Tripoli" or $destination is "Plymouth">><<set $equator to 1>><</if>>
<<elseif $startport is "Jeddah">><<if $destination is "London" or $destination is "Liverpool" or $destination is "Plymouth" or $destination is "Livorno" or $destination is "Tripoli" or $destination is "Grenada" or $destination is "King's Town" or $destination is "Veracruz" or $destination is "Charleston" or $destination is "Rio de Janeiro">><<set $equator to 1>><</if>>
<<else>><<if $destination is "Rio de Janeiro" or $destination is "Canton" or $destination is "Macao" or $destination is "Singapore" or $destination is "Dacca" or $destination is "Bombay" or $destination is "Jeddah">><<set $equator to 1>><</if>>
<</nobr>><</widget>>
<<widget "status">><<nobr>>
<<if passage() is "Start" or passage() is "Bio" or passage() is "Bio2">><h2>At Home</h2>
<<elseif passage() is "Commission" or passage() is "Port Supply" or passage() is "Recommission">><h2>Commissioned, $location</h2>
<<elseif passage() is "Sea Week 1">><h2>First month $location</h2>
<<elseif passage() is "Sea Week 2">><h2>Second month $location</h2>
<<elseif passage() is "Sea Week 3">><h2>Third month $location</h2>
<<elseif passage() is "Sea Week 4">><h2>Fourth month $location</h2>
<<elseif passage() is "Sea Week 5">><h2>Fifth month $location</h2>
<<elseif passage() is "Sea Week 6">><h2>Sixth month $location</h2>
<<else>><h2>In Port, $location</h2>
<</if>>
<</nobr>><</widget>>
<<widget "locationselect">>
<<nobr>>
<<set _all to ["Macao","Singapore","Canton","Plymouth","London","Liverpool","Charleston","Boston","New York","Tripoli","Jeddah","Dacca","Bombay","Livorno","Rio de Janeiro","Grenada","King's Town","Veracruz"]>>
<<set _destination to _all.filter(function(p) { return p !== $startport; })>>
<div class="map-container">
<img src="https://upload.wikimedia.org/wikipedia/commons/3/36/The_world_on_Mercator%27s_projection%2C_LOC_78692118.jpg" class="map-image">
<<for _p range _destination>>
<<capture _p>>
<<set _coord to setup.portCoords[_p]>>
<<set _style to "left:" + _coord.x + "%; top:" + _coord.y + "%;">>
<<set _labelHtml to '<span class="label">' + _p + '</span>'>>
<span class="map-pin" @style="_style">
<<link _labelHtml>>
<<set $destination to _p>>
<<if hasVisited ("Time in Port")>><<goto "Recommission">><<else>><<goto "Commission">><</if>>
<</link>>
</span>
<</capture>>
<</for>>
</div>
<</nobr>>
<</widget>>
/*<<widget "locationselect">>
<<nobr>>
<<if $startport is "Canton">><<set _destination = ["Macao", "Singapore", "Plymouth", "London", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Macao">><<set _destination = ["Canton", "Singapore", "Plymouth", "London", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Singapore">><<set _destination = ["Macao", "Canton", "Plymouth", "London", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Plymouth">><<set _destination = ["Macao", "Singapore", "Canton", "London", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "London">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Liverpool">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "London", "Charleston", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Charleston">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Boston">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Charleston", "New York", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "New York">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "Charleston", "Tripoli", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Tripoli">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Jeddah">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Tripoli", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Dacca">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Bombay">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Livorno", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Livorno">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Bombay", "Rio de Janeiro", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Rio de Janeiro">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Bombay", "Livorno", "Grenada", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "Grenada">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "King's Town", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<elseif $startport is "King's Town">><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "Grenada", "Veracruz"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><<else>><<set _destination = ["Macao", "Singapore", "Canton", "Plymouth", "Liverpool", "London", "Boston", "New York", "Charleston", "Jeddah", "Tripoli", "Dacca", "Bombay", "Livorno", "Rio de Janeiro", "King's Town", "Grenada"]>><<listbox "$destination">><<optionsfrom _destination>><</listbox>><</if>>
<</nobr>>
<</widget>>*/
<<widget "addwifeNPC">><<nobr>>
<<set $wifelocation to $location>>
<<if $nation is "the United States" or $nation is "the United Kingdom" or $nation is "the Caribbean">><<set $wname to ["Mary", "Elizabeth", "Sarah", "Nancy", "Margaret", "Rebecca", "Jane", "Susan", "Ann", "Martha", "Lucy", "Hannah"]>><<elseif $nation is "the Italian Peninsula">><<set $wname to ["Francesca", "Maria", "Angela", "Agata", "Teresa", "Rosa", "Filomena", "Carmela"]>><<elseif $nation is "Barbary" or $nation is "the Ottoman Empire">><<set $wname to ["Fatima", "Aisha", "Oma", "Mariyah", "Layla", "Safiya", "Labna", "Zaynab"]>><<elseif $nation is "Brazil">><<set $wname to ["Maria", "Isabel", "Beatriz", "Leonor"]>><<elseif $nation is "China">><<set $wname to ["Xiulan", "Guiying", "Li", "Xiuying", "Min", "Chen", "Chuntao", "Lifen"]>><<else>><<set $wname to ["Partha", "Bhakti", "Padma", "Puja", "Arya", "Rasundari", "Swarna"]>><</if>>
<<set $NPCs.push({name: $wname.random(), relationship: "wife", status: $wstatus, location: $wifelocation})>>
<</nobr>><</widget>>
<<widget "listNPCs">><<nobr>>
<<for _idx, _npc range $NPCs>>
_npc.name, _npc.relationship, _npc.status, _npc.location
<</for>>
<</nobr>><</widget>>
<<nobr>>
<<status>>
<<shipName>>
<<shipType>>
<<set $startport to $location>>
<<if $role isnot "idler">><<set $role to "ordinary seaman">><</if>>
<<if $getstopick is 1>>
You soon find a ship about to embark for $destination and introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old from $startport. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>The <<defmaster "shipping master">> responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<span id="agree">Will you sail with him?<br><br>
<ul>
<li><<link "Yes">><<replace "#agree">><<distance>>The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>>. Thus rated, the <<defcaptain "captain">> replies that he will pay you a month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li><</replace>><</link>></li>
<li><<link "No">><<replace "#agree">><<distance>>You seek out another ship sailing for $destination and introduce yourself again. The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>>. Thus rated, the <<defcaptain "captain">> replies that he will pay you a month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li><</replace>><</link>></li>
</ul>
</span>
<<else>>
<<destination>>
<<distance>>
You introduce yourself to the <<defmaster "shipping master">> of the $shipType $shipName as $name, a $agenum-year-old <<if $role is "idler">>$idlertask <</if>>from $nation. <<if $race is "Chinese" or $race is "Arabic" or $race is "Indian">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom")>>$aName.<</if>><<if $race is "Black">><<if $nation is "China" or $nation is "the Ottoman Empire" or $nation is "Barbary" or $nation is "British India">>He responds that your name is too difficult and that he will call you <<set $aName to either("John", "Jack", "Tom", "Sam", "Jim", "Will")>>$aName.<</if>><</if>>
<br><br>
<<if $fate is 1>>
The <<defmaster "shipping master">> agrees that he needs more hands for an upcoming voyage to $destination. It should take around $distance months. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>>. Thus rated, the <<defcaptain "captain">> replies that he will pay you a month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the first month's wages in advance and the monthly rate at the next <<defport "port">>. <<if $hasfamily is 1>>He asks if there is anyone to whom he should send the money or if you will keep it.<br><br><span id="pay">You:<ul>
<li><<link "Ask him to send it to $family">><<replace "#pay">><<dependents>>You ask him to send it to $family, who depend<<if $family is "your wife">>s<</if>> on your income for their living expenses. You know that you won't be able to send money until the next time you [[make port.->Port Supply]]<</replace>><</link>></li>
<li><<link "Ask him to leave it with you">><<replace "#pay">><<earnings>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</replace>><</link>></li>
</ul></span><<else>>You ask him to leave the advance wages with you so that you can spend them in port before [[getting under way.->Port Supply]]<</if>><</replace>><</link>></li>
<<else>>
The master explains that he needs more hands for an upcoming $distance month voyage to $destination. He asks you to rate your skill as a sailor.
<br><br>You reply that you are:
<ul>
<span id="skill"><li><<link 'a regular <<defjack "jack-tar">>'>><<replace "#skill">>a regular <<defjack "jack-tar">>, <<if $skill lt 6>>despite the fact that you have only a little experience. This will not earn you friends on board.<<set $reputation -=4>><<else>>capable of pulling your weight on board.<</if>> Thus rated, the <<defcaptain "captain">> replies that he will pay you the monthly rate at the next <<defport "port">>. Your first month's wages will go to your debt. You board the ship and greet your [[new crew.->Sea Week 1]]<</replace>><</link>></li>
<li><<link 'a meagre <<deflandsman "landsman">>'>><<replace "#skill">>a meagre landsman, <<if $skill gte 4>> despite the fact that you have experience. When the crew find out you have deceived them to shirk the hardest work they will not be pleased.<<set $reputation -=3>><<else>> with limited experience and skill.<</if>>Thus rated, the <<defcaptain "captain">> replies that he will pay you the monthly rate at the next <<defport "port">>. Your first month's wages will go to your debt. You board the ship and greet your [[new crew.->Sea Week 1]]<</replace>><</link>></li></span>
</ul>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<status>>
<<set $location to "in port">>
<<if $trader is 1>><<personaltrade>><<else>>
<<if $inventory is 1>><<set $trader to 1>><</if>>
After four months of your long journey, the $shipName must make <<defport "port">> briefly to resupply its food, drinking water, and livestock.<<if $role is "idler">> As a $idlertask you are also running low on the tools of your trade and must restock.<</if>> The <<defcaptain "captain">> guides the $shipType into harbor.
<br><br>
<<if $role isnot "idler">>
<<if random(1,2) is 1>>
Though you will not be in <<defport "port">> long, the <<defcaptain "captain">> sends everyone ashore. <<if $reputation gte 5>>A<<if $role isnot "idler">>nother<</if>> sailor who has taken a liking to you advises that you eat as much fruit as you can while in port to prevent scurvy.<</if>>
<br><br>
<<if $hasfamily is 1>><<dependents>><</if>>
<br><br>
<span id ="fruit">While on land, do you:
<ul>
<li><<link "sample the local fruits">><<replace "#fruit">>You venture through <<if random(1,2) is 1>>the nearby market and eat oranges and a few other fruits you cannot name.<<else>>a copse of trees near <<defport "port">> and eat a few fruits you can't identify.<</if>> It's a good opportunity to vary your otherwise boring diet of mutton stew and porridge. Soon though, it is time to set sail [[once again.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "stay near the wharf for entertainment">><<replace "#fruit">><<set $citrus to 0>>You wander through the dock markets in the <<defport "port">> in search of the entertainment you cannot find on the ship. Soon though, it is time to set sail [[once again.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
While the ship is in <<defport "port">>, the <<defcaptain "captain">> orders it <<defcareened "careened">>. Fortunately, this harbor is equipped with a <<defcareeningdock "careening dock">>, which will make [[the work much easier.->Sea Week 5]]
<br>
<br>
<img src="https://www.wikidata.org/wiki/Q50883852#/media/File:Gabriel_Bray_(1746-1823)_-_A_Ship_Hove_Down_and_Burning_Off_-_BHC1116_-_Royal_Museums_Greenwich.jpg" width=100%><br>
//Gabriel Bray (1746-1823) - A Ship Hove Down and Burning Off, National Maritime Museum, Greenwich, London//
<</if>>
<<else>>
As a $idlertask, you must resupply yourself for the rest of the journey.
<<if $idlertask is "carpenter">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Buckets of nails">><<replace "#supply">>You purchase plenty of nails for the journey, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "A sturdy hammer">><<replace "#supply">>You purchase a sturdy hammer of wood, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "A sharp saw">><<replace "#supply">>You purchase a fine hand saw, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "All of these">><<replace "#supply">>You purchase a fine hand saw, a sturdy hammer of wood, and several buckets of nails. You know that all will come in handy on the ship and are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<<elseif $idlertask is "cook">>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Large sacks of flour">><<replace "#supply">>You purchase plenty of flour for the journey. You know that it will be a key ingredient in most of the food you can prepare at sea. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Plenty of tea">><<replace "#supply">>You purchase a crate of tea, knowing it will warm sailor's hand against the cold winds on the ocean. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Several chickens">><<replace "#supply">>You purchase several chicken, knowing that fresh meat and eggs at sea will be good for the sailors' morale. Before leaving the farmer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5][$citrus to 0]]<</replace>><</link>></li>
<li><<link "Casks of citrus juice with sugar">><<replace "#supply">>You fear scurvy in the long months coming at sea and decide to test the new theories about lemons and oranges. You have heard whispers among the sailors in port that the juice keeps them healthy, though many captains do not believe it. Before leaving the grocer, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
</ul>
</span>
<<else>>
<span id="supply">What do you buy?<br><br>
<ul>
<li><<link "Several spools of sturdy thread">><<replace "#supply">>You purchase spools of thread thick enough to withstand the high winds at sea, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "Bolts of canvas">><<replace "#supply">>You purchase several bolts of canvas just in case the sails are lost in a storm, being sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "Both of these">><<replace "#supply">>A paranoid fellow, you purchase spools of thread thick enough to withstand the high winds at sea and several bolts of canvas just in case the sails are damaged in a way you cannot mend. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 5]]<</replace>><</link>></li>
<li><<link "Both of these">><<replace "#supply">>A paranoid fellow, you purchase spools of thread thick enough to withstand the high winds at sea and several bolts of canvas just in case the sails are damaged in a way you cannot mend. Before leaving the merchant, you are sure to make the account under the <<defmaster "shipping master">>'s name. He will settle the debt on behalf [[of the company.->Sea Week 1]]<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</if>>
<</nobr>><<widget "disposable">><<nobr>><<silently>>
<<set _disposable to ($money)>>
<<set $money to Math.clamp($money + _disposable, 0, 10000000)>>
<</silently>><</nobr>>
<</widget>>
<<widget "conversion">><<nobr>><<silently>>
<<set _shillings to Math.floor($money/12)>><<set _pence to ($money - (_shillings*12))>>
<<if _shillings gte 20>>
<<set _pounds to Math.floor(_shillings/20)>><<set _shillings to (_shillings - Math.floor(_pounds*20))>>
<<else>><<set _pounds to 0>><</if>><</silently>>
£_pounds, _shillings s., _pence p.<</nobr>><</widget>>
<<widget "money">><<nobr>>
<<set $money to Math.clamp($money + _args[0], 0, Infinity)>>
<<replace "#conversion">><<conversion>><</replace>><</nobr>>
<</widget>>
<<widget "earnings">>
<<nobr>>
<<if $reputation gte 9>><<set $money +=36>><</if>>
<<if $race is "English" or $race is "Black" or $race is "Florentine" or $race is "Irish" or $race is "Portuguese">><<if $role is "green hand">><<set $money +=480>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $money +=780>><<else>><<set $money +=1000>><</if>>
<<else>><<if $role is "green hand">><<set $money +=120>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $money +=520>><<else>><<set $money +=700>><</if>><</if>>
<<if $mutinypay is 1>><<set $money +=36>><</if>>
<</nobr>>
<</widget>>
<<widget "dependents">>
<<nobr>>
<<if passage() is "Commission" or passage() is "Recommission">><<if $race is "English" or $race is "Black" or $race is "Florentine" or $race is "Irish" or $race is "Portuguese">><<if $role is "green hand">><<set $depmoney +=480>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $depmoney +=780>><<else>><<set $depmoney +=1000>><</if>>
<<else>><<if $role is "green hand">><<set $depmoney +=120>><<elseif $role is "ordinary seaman" or $role is "able seaman">><<set $depmoney +=520>><<else>><<set $depmoney +=700>><</if>><</if>>
<<if $mutinypay is 1>><<set $depmoney +=36>><</if>>
<<if $reputation gte 9>><<set $depmoney +=36>><</if>>
<<else>>
<span id="dependents">While you are here would you like to send money home to $family? <br>
<ul>
<li><<link "Nothing">><<replace "#dependents">>You send $family nothing.<</replace>><</link>></li>
<li><<link "Half your earnings">><<replace "#dependents">><<set $depmoney +=($money/2)>><<set $money =($money/2)>><</replace>><</link>></li>
<li><<link "All your earnings">><<replace "#dependents">><<set $depmoney +=($money)>><<set $money to 0>><</replace>><</link>></li>
</ul>
</span>
<</if>>
<</nobr>>
<</widget>>
<<widget "depconversion">>
<<nobr>>
<<set _dshillings to Math.floor($depmoney/12)>><<set _dpence to ($depmoney - (_dshillings*12))>>
<<if _dshillings gte 20>>
<<set _dpounds to Math.floor(_dshillings/20)>><<set _dshillings to (_dshillings - Math.floor(_dpounds*20))>>
<<else>><<set _dpounds to 0>><</if>>
£_dpounds, _dshillings s., _dpence p.
<</nobr>>
<</widget>>
<<widget "depmoney">><<nobr>>
<<set $depmoney to Math.clamp($depmoney + _args[0], 0, Infinity)>>
<<replace "#dconversion">><<depconversion>><</replace>><</nobr>>
<</widget>>
<<widget "depdisposable">><<nobr>><<silently>>
<<set _depdisposable to ($depmoney)>>
<<set $depmoney to Math.clamp($depmoney + _depdisposable, 0, 10000000)>>
<</silently>><</nobr>>
<</widget>>
<<widget "depexpense">><<nobr>>
<<set $depexpenses to 40 * $dependents>>
<<set $depmoney -=$depexpenses>>
<<if $depmoney lte 0>><<if $location isnot "at sea">><<set $reputation -=2>>You receive a letter from $family complaining that you have left them penniless and begging you to send funds. Another sailor reads the note over your shoulder and says you ought to be ashamed. <<if $family is "your wife" or $family is "your wife and children">>He suggests that if you don't provide for her soon, your wife will leave you for another.<</if>><</if>><<set $wstatus to "angry">><<else>><<set $wstatus to "happy">><br><br><</if>>
<</nobr>><</widget>><<nobr>>
<<status>>
<<if $hasfamily is 1>><<depexpense>><</if>>
<<if $trader is 1>><<personaltrade>><<else>>
<<if $inventory is 1>><<set $trader to 1>><</if>>
Once in $location <<defport "port">>, having received your wages from the <<defmaster "shipping master">>, you find yourself at loose ends. With @@ #conversion; <<conversion>> @@ you have <<if $money lte 1440>>hardly any money and will need to find work soon. <span id="choice1">
<br><br>Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice1">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1]]<<else>>[[to leave.->Recommission][$fate to 1]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span>
<<else>>
enough money to live on for a little while.
<br><br>
<span id="choice2">Do you seek out more sailing work immediately?
<br><br>
<ul>
<li><<link "Yes, I prefer the sea to the land">><<replace "#choice2">>You prefer not to be on land for long in a foreign <<defport "port">>. In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1]]<<else>>[[to leave.->Recommission][$fate to 1]]<</if>>
<</replace>><</link>></li>
<li><<link "No, I want to explore this port further">><<replace "#choice2">>To stay in <<defport "port">> for longer, you first must find lodgings. <<if $reputation gte 5>>A<<if $role isnot "idler">>nother<</if>> sailor who has taken a liking to you recommends that you not take any advice from the captain who is sure to direct you to a crimp who will sell your debt into service.<</if>>
<br><br>
<span id="lodge1">You:
<ul>
<li><<link "Ask your captain for his recommendation">><<replace "#lodge1">>Knowing that your <<defcaptain "captain">> has been to $location before, you ask his recommendation for lodgings. He directs you to an inn a short distance from the docks where you are greeted by a friendly innkeeper. The woman offers you a drink, which you gladly accept. You drink heartily along with the other sailors staying in the inn, who come from the world over. The inkeeper offers to <<defhold "hold">>your wages in trust and you are glad to have a safe place to store your money, but keep some back for spending in town.
<br><br>
You wander the narrow streets of the port town in $location and <<if $experience lte 3>>are amazed<<else>>are comforted<</if>> to hear dozens of languages, see people of every color dressed in the costume of many different nations, and smell a riot of different cooking foods.<br><br>
<span id="companion1">While in port, do you seek out companionship?
<ul>
<li><<link "Yes, with other sailors">><<replace "#companion1">>You spend your time in saloons and at the docks drinking with fellow sailors from the world over. After time at sea you are unused to the company of anyone else and could not know how to comport yourself. <<if random(1,2) is 1>>Unfortunately, keeping company with sailors can be violent business and you soon find yourself [[stabbed in a brawl->End]]<<else>><<set $money to 0>>Fortunately, you are able to steer clear of trouble and are able to live comfortably for <<set $portperiod = Math.round($money/480)>>$portperiod months. One day your landlady informs you that you have spent all you have and more. She has sold your debt to a ship captain embarking shortly and has a boy march you to the docks to [[meet your new master.->Recommission][$fate to 2; $money to 0; $getstopick to 0]]<</if>><</replace>><</link>></li>
<li><<link "Yes, with women">><<replace "#companion1">>After time spent only in the company of other sailors you are ready to spend some time with the people of $location. You meet women, including many who have come to $location from other cities. <<if $married gte 1>>Their attention makes you lonely for the company of your wife. <</if>><br><br>
<span id="wife1">Do you take a<<if $married gte 1>>nother<</if>> wife?
<ul>
<li><<link "Yes">><<replace "#wife1">><<set $hasfamily to 1>><<set $married +=1>><<set $dependents +=1>><<addwifeNPC>><<if $family is "your wife">><<set $family to "your wives">><<elseif $family is "your wife and children">><<set $family to "your wives and children">><<elseif $family is "your parents">><<set $family to "your wife and parents">><<else>><<set $family to "your wife">><</if>><<set $money to 0>>You take a wife. You will have to send her some of your wages to support herself. But that is a problem for another time. For now, you close your account with your landlady and move in with your wife. Soon though, you run out of money from supporting a family and must find work.<br><br><span id="choice3">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice3">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#wife1">>You enjoy their company, but you do not want to marry any of the women in $location. Fortunately, you are able to steer clear of trouble and are able to live comfortably for <<set $portperiod = Math.round($money/480)>>$portperiod months. One day your landlady informs you that you have spent all you have and more. She has sold your debt to a ship captain embarking shortly and has a boy march you to the docks to [[meet your new master.->Recommission][$fate to 2; $money to 0; $getstopick to 0]] <</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "No, I prefer to wander alone">><<replace "#companion1">>Having spent time on a cramped ship with the same few dozen men for company you are glad to breathe more freely and spend some time alone with your thoughts. <<if random(1,2) is 1>>Unfortunately, wandering alone leaves you vulnerable to those with criminal intent and you soon find yourself [[stabbed in a brawl->End]]<<else>>Fortunately, you are able to steer clear of trouble and are able to live comfortably for <<set $portperiod = Math.round($money/480)>>$portperiod months. One day your landlady informs you that you have spent all you have and more. She has sold your debt to a ship captain embarking shortly and has a boy march you to the docks to [[meet your new master.->Recommission][$fate to 2; $money to 0; $getstopick to 0]]<</if>><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "Find my own lodgings">><<replace "#lodge1">>You wander the streets of $location in search of a place to stay. <<if random(1,2) is 1>>Unable to find a place, you are forced to sleep among the coils of rope on the docks under the open sky. You are not alone there and find yourself talking to men from the world over about <<set _r to random(1,3)>><<if _r is 1>>their lives at sea.<<elseif _r is 2>>their stories behind the constellations.<<else>>the news from their most recent <<defport "port">>.<</if>><br><br> <<if random(1,2) is 1>>One day you awaken to find that you were robbed in the night. <<set $money to 0>>Out of funds, you must seek out work quickly. <br><br><span id="choice4">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice4">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><<else>> Unfortunately, sleeping outside can be dangerous and one night you <<if random(1,2) is 1>>are murdered in your sleep [[for your coin.->End]]<<else>>die [[of exposure.->End]] <</if>><</if>>
<<else>>Fortunately, you are able to find a place to stay for 30s a month. You try to barter with the landlady for a better price <<if random(1,2) is 1>><<set $portperiod = Math.round($money/480)>>but as a stranger, you have little<<else>><<set $portperiod = Math.round($money/400)>>with some<</if>> success.
<br><br>
You wander the narrow streets of the port town in $location and <<if $experience lte 3>>are amazed<<else>>are comforted<</if>> to hear dozens of languages, see people of every color dressed in the costume of many different nations, and smell a riot of different cooking foods.<br><br>
<span id="companion2">While in port, do you seek out companionship?
<ul>
<li><<link "Yes, with other sailors">><<replace "#companion2">>You spend your time in saloons and at the docks drinking with fellow sailors from the world over. After time at sea you are unused to the company of anyone else and could not know how to comport yourself. <<if random(1,2) is 1>>Unfortunately, keeping company with sailors can be violent business and you soon find yourself [[stabbed in a brawl->End]]<<else>><<set $money to 0>>Fortunately, you are able to steer clear of trouble and are able to live comfortably for $portperiod months. Eventually you run out of funds and must seek work.<br><br><span id="choice5">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice5">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</if>><</replace>><</link>></li>
<li><<link "Yes, with women">><<replace "#companion2">>After time spent only in the company of other sailors you are ready to spend some time with the people of $location. You meet women, including many who have come to $location from other cities. <<if $married gte 1>>Their attention makes you lonely for the company of your wife. <</if>><br><br>
<span id="wife2">Do you take a<<if $married gte 1>>nother<</if>> wife?
<ul>
<li><<link "Yes">><<replace "#wife2">><<set $hasfamily to 1>><<addwifeNPC>><<set $married +=1>><<set $dependents +=1>><<if $family is "your wife">><<set $family to "your wives">><<elseif $family is "your wife and children">><<set $family to "your wives and children">><<elseif $family is "your parents">><<set $family to "your wife and parents">><<else>><<set $family to "your wife">><</if>><<set $money to 0>>You take a wife. You will have to send her some of your wages to support herself. But that is a problem for another time. For now, you close your account with your landlady and move in with your wife. Soon though, you run out of money from supporting a family and must find work.<br><br><span id="choice6">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice6">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#wife2">><<set $money to 0>>You enjoy their company, but you do not want to marry any of the women in $location. Fortunately, you are able to steer clear of trouble and are able to live comfortably for $portperiod months. Eventually you run out of funds and must seek work.<br><br><span id="choice7">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice7">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
<li><<link "No, I prefer to wander alone">><<replace "#companion2">>Having spent time on a cramped ship with the same few dozen men for company you are glad to breathe more freely and spend some time alone with your thoughts. <<if random(1,2) is 1>>Unfortunately, wandering alone leaves you vulnerable to those with criminal intent and you soon find yourself [[stabbed in a brawl->End]]<<else>><<set $money to 0>>Fortunately, you are able to steer clear of trouble and are able to live comfortably for $portperiod months. Eventually you run out of funds and must seek work.<br><br><span id="choice8">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice8">>In search of work, you head down to the wharf in search of another ship readying <<if $getstopick is 1>>[[to leave.->Destination Select][$fate to 1; $money to 0]]<<else>>[[to leave.->Recommission][$fate to 1; $money to 0]]<</if>><</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</if>><</replace>><</link>></li>
</ul>
</span>
<</if>>
<</replace>><</link>></li>
</ul>
</span>
<</replace>><</link>></li>
</ul>
</span>
<</if>>
<</if>>
<</nobr>>
<<widget "loading">>
<<nobr>>
<<set $money +=650>>
The <<defcaptain "captain">> and <<defmaster "shipping master">> assign you to stand in the cargo <<defhold "hold">> and unload pallets with crates and casks under the direction of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>.
<<if random(1,20) is 1>>
One day while waiting for yet another pallet with crates, you stand in the close <<defhold "hold">> and watch as the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> lower it down to you. Suddenly, one of the ropes snaps from the strain and the carefully stacked cargo slips, [[crushing you.->End]]
<<else>>
The process means long days standing in the close <<defhold "hold">> without even the relief of sea breezes, lifting heavy crates, and listening to the foreign shouts of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>. At long last, the work is done and your crew can be [[on your way.->Sea Week 1]]
<</if>>
<br><br><img src="https://nrs.harvard.edu/urn-3:HUAM:INV177016_dynmc:IMAGE/full/!3000,3000/0/default.jpg" width=100%><br>//Richard Earlom. Seaport, with Sailors Loading Merchandise. c. 1780. Harvard Art Museums/Fogg Museum, Gray Collection of Engravings Fund.//
<</nobr>>
<</widget>>
<<widget "unloading">>
<<nobr>>
<<set $money +=650>>
The <<defcaptain "captain">> and <<defmaster "shipping master">> assign you to stand in the cargo <<defhold "hold">> and load pallets with crates and casks under the direction of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>.
<<if random(1,20) is 1>>
One day after loading yet another pallet with crates, you stand in the close <<defhold "hold">> and watch as the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>> hoist it high. Suddenly, one of the ropes snaps from the strain and the carefully stacked cargo slips, [[crushing you.->End]]
<<else>>
The process means long days standing in the close <<defhold "hold">> without even the relief of sea breezes, lifting heavy crates, and listening to the foreign shouts of the <<if $location is "New York" or $location is "Charleston" or $location is "Boston">><<deflongshoremen "longshoremen">><<else>><<defstevedores "stevedores">><</if>>. At long last the work <<if $hasfamily isnot 1>>[[is done.->Recommission]]<<else>>is done. <span id="pay">Do you send your money back to $family?<br><br>
<ul>
<li><<link "Yes">><<replace "#pay">>You ask the <<defmaster "shipping master">> that he not disburse your wages and instead ask the company agent to forward them to $family. <<set $depmoney +=$money>><<set $money to 0>> With no money in hand, you must immediately seek employment.<br><br><span id="choice">Do you seek out more sailing work?
<br><br>
<ul><li><<link "Yes, it's what I'm good at">><<replace "#choice">>In search of work, you head down to the wharf in search of another ship readying [[to leave.->Recommission][$fate to 1]]<</replace>><</link>></li>
<li>[[No, I am tired of the sea->End]]</li>
</ul>
</span><</replace>><</link>></li>
<li><<link "No">><<replace "#pay">>The <<defmaster "shipping master">><<set $reputation -=2>> disburses your wages and sends you [[on your way->Time in Port]]<</replace>><</link>></li></ul></span><</if>>
<</if>>
<</nobr>>
<</widget>>
<<widget "cargo">>
<<nobr>>
<<if $location is "Canton" or $location is "Macao" or $location is "Singapore">>
silk, furniture, tea, and porcelain.
<<elseif $location is "Plymouth" or $location is "London" or $location is "Liverpool">>
furniture, paper, leather, lard, coal, wheels, and textiles.
<<elseif $location is "Charleston">>
rice, sugar, cotton, <<defhogsheads "hogsheads">> of rum, and <<defmuscovado "muscovado sugar">>.
<<elseif $location is "Boston" or $location is "New York">>
furniture, paper, lard, wheat, leather, timber, butter, <<defhops "hops">>, candles, glassware, <<defsperm "sperm oil">>, wheels, and textiles.
<<elseif $location is "Tripoli" or $location is "Jeddah">>
dates, ostrich feathers, <<defgumarabic "gum arabic">>, and <<defmusk "musk">>. Most other ships in <<defport "port">> are here as slavers, but your British <<defcaptain "captain">> curses the practice as illegal and immoral.
<<elseif $location is "Dacca" or $location is "Bombay">>
silk, tea, cotton, rice, and spice.
<<elseif $location is "Livorno">>
furniture, paper, leather, wine, wheat, silk, cheese, and perfumes.
<<elseif $location is "Rio de Janeiro">>
timber, minerals, and sugar. Most other ships in <<defport "port">> are here as slavers, but your British <<defcaptain "captain">> curses the practice as illegal and immoral.
<<elseif $location is "Grenada" or $location is "King's Town">>
<<defpimento "pimento">>, spice, honey, molasses, <<defhogsheads "hogsheads">> of rum, and <<defmuscovado "muscovado sugar">>.
<<else>>
timber, sugar, coffee, and <<defhenequen "henequen">>.
<</if>>
The ship will also need to procure its standard <<deftar "tar">>, pitch, brass, copper, iron, flour, hemp, chickens, swine, goats, and lots of fresh water
<</nobr>>
<</widget>>
<<widget "defpollywog">><<nobr>><span class="def" data-def="A novice sailor who has not crossed the equator.">$args[0]</span><</nobr>><</widget>>
<<widget "defableseaman">><<nobr>><span class="def" data-def="An experienced sailor. This designation took years to earn and was applied to those sailors given the most dangerous and difficult work.">$args[0]</span><</nobr>><</widget>>
<<widget "defordinaryseaman">><<nobr>><span class="def" data-def="A sailor with experience.">$args[0]</span><</nobr>><</widget>>
<<widget "defgreenhand">><<nobr>><span class="def" data-def="Inexperienced sailor. A sailor might be considered green for months or even years. They would be assigned tasks on deck rather than aloft.">$args[0]</span><</nobr>><</widget>>
<<widget "defidler">><<nobr>><span class="def" data-def="A person employed aboard a ship as a craftsman. These positions routinely included doctor, cook, sailmaker, and carpenter. They were not counted as a member of the crew, not assigned to a watch, and were paid a higher wage.">$args[0]</span><</nobr>><</widget>>
<<widget "defaloft">><<nobr>><span class="def" data-def="Among the higher rigging or on the masthead.">$args[0]</span><</nobr>><</widget>>
<<widget "defslavetrade">><<nobr>><span class="def" data-def="The abduction, sale, and transport of Africans both to the Americas and within the Americas over the 17th to 19th centuries">$args[0]</span><</nobr>><</widget>>
<<widget "defbatten">><<nobr>><span class="def" data-def="To fasten down or secure, traditionally with battens, or strips of wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defbecalmed">><<nobr>><span class="def" data-def="Motionless due to lack of wind.">$args[0]</span><</nobr>><</widget>>
<<widget "defbirch">><<nobr>><span class="def" data-def="A rod made of birch wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defboatswain">><<nobr>><span class="def" data-def="Officer on a ship responsible for hull maintenance and the anchor.">$args[0]</span><</nobr>><</widget>>
<<widget "defboil">><<nobr>><span class="def" data-def="A swollen place on the skin due to the infection of the tissue, often forming pus.">$args[0]</span><</nobr>><</widget>>
<<widget "defbotulism">><<nobr>><span class="def" data-def="A disease with symptoms including weakness, blurred vision, vomiting, swelling, difficulty breathing, and diarrhea. It is often contracted from improperly stored or prepared food.">$args[0]</span><</nobr>><</widget>>
<<widget "defbowsprit">><<nobr>><span class="def" data-def="The large spar projecting forward from the bow of a ship. It is commonly used to extend sail area by tying triangular sails like the jib to it.">$args[0]</span><</nobr>><</widget>>
<<widget "defbrigantine">><<nobr>><span class="def" data-def="A two-masted square-rigged ship with a fore and aft mainsail.">$args[0]</span><</nobr>><</widget>>
<<widget "defcalomel">><<nobr>><span class="def" data-def="A compound of mercury chloride often used as a panacea despite the possibility of mercury poisoning. Studies in the mid-19th century demonstrated its negative health effects but calomel remained a popular treatment for decades.">$args[0]</span><</nobr>><</widget>>
<<widget "defcaned">><<nobr>><span class="def" data-def="To be beaten, often with a wood rod or cane.">$args[0]</span><</nobr>><</widget>>
<<widget "defcaptain">><<nobr>><span class="def" data-def="Highest-ranking officer on a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defcareened">><<nobr>><span class="def" data-def="The process of tilting a ship to a 45 degree angle in order to clean and repair the hull, which was very labor intensive. This was most easily done in a special dock to reduce the stress on the hull, but could also be done on a beach which was large and flat enough. Cleaning the ship reduced drag and made the ship faster. The British navy required captains to careen their ships every four months, but outside of British waters this could be a more difficult process and more captains opted to careen twice a year. In order to tilt the ship to this angle, all movable had to be removed, lower windows were sealed, ropes were tied to the masts and pulled down.">$args[0]</span><</nobr>><</widget>>
<<widget "defcareeningdock">><<nobr>><span class="def" data-def="A floating dock specifically built to tilt ships for the process of careening. It commonly featured a berth for storing all the removable cargo and a machine like a crane for pulling the ship over by its masts.">$args[0]</span><</nobr>><</widget>>
<<widget "defcat">><<nobr>><span class="def" data-def="A multi-tailed whip, often of knotted cotton cord and which might have knots along the tails. It was a common instrument of punishment at sea.">$args[0]</span><</nobr>><</widget>>
<<widget "defcrimp">><<nobr>><span class="def" data-def="A person who entraps men in port towns and forces them into being sailors. They commonly held debt and sold it to captains, or delivered men to captains in exchange for their advance wages. Crimps often ran businesses such as inns and pubs.">$args[0]</span><</nobr>><</widget>>
<<widget "defdarning">><<nobr>><span class="def" data-def="Blunter needles used to repair holes in knitted items such as socks.">$args[0]</span><</nobr>><</widget>>
<<widget "defduff">><<nobr>><span class="def" data-def="A boiled or steamed pudding with dried fruit.">$args[0]</span><</nobr>><</widget>>
<<widget "defdysentery">><<nobr>><span class="def" data-def="A form of gastroenteritis which produces bloody diarrhea. It often leads to dehydration and is usually produced by poor sanitation.">$args[0]</span><</nobr>><</widget>>
<<widget "defemetic">><<nobr>><span class="def" data-def="A medical agent which induces vomiting.">$args[0]</span><</nobr>><</widget>>
<<widget "deffootropes">><<nobr>><span class="def" data-def="Ropes suspended along the bowsprit or yard. Sailors use them to stand on while working on sails.">$args[0]</span><</nobr>><</widget>>
<<widget "deffore">><<nobr>><span class="def" data-def="The mast just fore, or ahead of the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defforecastle">><<nobr>><span class="def" data-def="The forward part of the upper deck of a ship. This was commonly where the crew quarters were.">$args[0]</span><</nobr>><</widget>>
<<widget "deffundament">><<nobr>><span class="def" data-def="The buttocks.">$args[0]</span><</nobr>><</widget>>
<<widget "deffurl">><<nobr>><span class="def" data-def="The rolling up and tying of sails in order to reduce their area.">$args[0]</span><</nobr>><</widget>>
<<widget "deffurlingline">><<nobr>><span class="def" data-def="A rope used in the furling, or rolling up and tying of sails. These would be operated from the deck. This process is done to reduce sail size, which impacts ship speed.">$args[0]</span><</nobr>><</widget>>
<<widget "deffuttock">><<nobr>><span class="def" data-def="Ropes in the rigging which run from the tops, or platforms on masts, to the shrouds, or larger rigging holding up the masts. Climbing them, sailors would hang upside down.">$args[0]</span><</nobr>><</widget>>
<<widget "defgalley">><<nobr>><span class="def" data-def="The kitchen area of a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defgumarabic">><<nobr>><span class="def" data-def="A tree gum primarily harvested in northern Africa. It is edible but was more commonly used in lithography as an ingredient in ink.">$args[0]</span><</nobr>><</widget>>
<<widget "defhailing">><<nobr>><span class="def" data-def="Saluting or greeting.">$args[0]</span><</nobr>><</widget>>
<<widget "defhawker">><<nobr>><span class="def" data-def="A person employed to hawk, or sell, wares. They might own their wares or be employed by a shopkeeper. Hawking involved walking through trafficked areas and crying, or shouting, what was available for sale.">$args[0]</span><</nobr>><</widget>>
<<widget "defcruelship">><<nobr>><span class="def" data-def="A British sailing song from the 18th century also known as 'Pretty Polly' or 'The Gosport Tragedy.' It is a murder ballad recounting the story of a carpenter who seduces then kills a young woman.">$args[0]</span><</nobr>><</widget>>
<<widget "defgolden">><<nobr>><span class="def" data-def="A British sailing song from the 17th century. It recounts the story of a cabin boy who sinks an enemy ship but whose captain will not retrieve him from the sea where he drowns.">$args[0]</span><</nobr>><</widget>>
<<widget "defheave">><<nobr>><span class="def" data-def="To lift or raise the anchor in order to leave a harbor.">$args[0]</span><</nobr>><</widget>>
<<widget "defhenequen">><<nobr>><span class="def" data-def="A fiber from the leaves of the agave plant which is used to produce rope and twine. The whole agave plant is also commonly called henequen and used to produce alcohols like mezcal.">$args[0]</span><</nobr>><</widget>>
<<widget "defhogsheads">><<nobr>><span class="def" data-def="A large cask or barrel, the formal unit is equal to 63 gallons.">$args[0]</span><</nobr>><</widget>>
<<widget "defhold">><<nobr>><span class="def" data-def="The interior space of a ship below deck used for storing cargo. It was commonly locked by the captain to prevent theft.">$args[0]</span><</nobr>><</widget>>
<<widget "defhops">><<nobr>><span class="def" data-def="A cone-like flower in the hemp family which is commonly used in beer brewing.">$args[0]</span><</nobr>><</widget>>
<<widget "defimpressed">><<nobr>><span class="def" data-def="The English navy (and other militaries) often had labor shortages during times of war and had to force men to serve in its ranks. The navy could legally detain any merchant ship and impress the British sailors aboard. On land, roving press gangs kidnapped sailors, either by force, trickery, or coercion. After being impressed, sailors who were not British could petition to be let back out, but British subjects had to serve their term. Though the navy typically impressed merchant seamen or fishermen, they sometimes abducted non-sailors. The practice was very unpopular and provoked much protest.">$args[0]</span><</nobr>><</widget>>
<<widget "defjack">><<nobr>><span class="def" data-def="Slang term for a sailor. Jack was a generic name and tar referred to the pitch which men painted their clothes with to waterproof them.">$args[0]</span><</nobr>><</widget>>
<<widget "defjib">><<nobr>><span class="def" data-def="A triangular sail extending from the foremast to the bowsprit.">$args[0]</span><</nobr>><</widget>>
<<widget "deflance">><<nobr>><span class="def" data-def="To pierce an infected place, such as a boil, with a sharp pointed instrument.">$args[0]</span><</nobr>><</widget>>
<<widget "deflandsman">><<nobr>><span class="def" data-def="A person who lives on land. This term was also applied to inexperienced sailors.">$args[0]</span><</nobr>><</widget>>
<<widget "deflarboard">><<nobr>><span class="def" data-def="The left side of a ship. Later in the nineteenth century, this term was exchanged for 'port'.">$args[0]</span><</nobr>><</widget>>
<<widget "deflongshoremen">><<nobr>><span class="def" data-def="Men who load and unload ships at a seaport. This was a specialized form of labor.">$args[0]</span><</nobr>><</widget>>
<<widget "defmainsail">><<nobr>><span class="def" data-def="The largest sail on the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defmarline">><<nobr>><span class="def" data-def="A long conical piece of metal used in ropework. It was useful for splicing, untying, and toggling ropes.">$args[0]</span><</nobr>><</widget>>
<<widget "defmastheaded">><<nobr>><span class="def" data-def="To be sent aloft to the top of a ship’s mast as a punishment. This opened the sailor to ridicule and the elements.">$args[0]</span><</nobr>><</widget>>
<<widget "defmate">><<nobr>><span class="def" data-def="Mid-ranking officer on a ship. Most ships employed at least a first mate, and some also had a second or third. Mates were responsible for the daily running of the ship and controlled their watches. They might be unpopular, particularly the second mate, and could be demoted by the captain and replaced by a vote among the crew.">$args[0]</span><</nobr>><</widget>>
<<widget "defmermaid">><<nobr>><span class="def" data-def="A song from the 18th century. It recounts the story of a ship leaving port and eventually sinking.">$args[0]</span><</nobr>><</widget>>
<<widget "defmizzen">><<nobr>><span class="def" data-def="The mast just aft, or behind, the mainmast.">$args[0]</span><</nobr>><</widget>>
<<widget "defmuscovado">><<nobr>><span class="def" data-def="A type of partially refined sugar with a strong molasses content and dark brown color. It is used to manufacture rum and other alcohols.">$args[0]</span><</nobr>><</widget>>
<<widget "defmusk">><<nobr>><span class="def" data-def="An aromatic substance commonly used in perfume. It was collected from the glands of musk deer and plants which produce similar scents. Now it is primarily produced synthetically.">$args[0]</span><</nobr>><</widget>>
<<widget "defmutiny">><<nobr>><span class="def" data-def="A revolt among a group of sailors against their superiors in which they refuse to obey orders or attempt to take control of the ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defnavy">><<nobr>><span class="def" data-def="A military force composed of ships and sailors.">$args[0]</span><</nobr>><</widget>>
<<widget "defnippers">><<nobr>><span class="def" data-def="Young sailors, usually inexperienced.">$args[0]</span><</nobr>><</widget>>
<<widget "defdevil">><<nobr>><span class="def" data-def="The devil was a long seam in the hull of a ship, which needed to be paid, or caulked with tar. The work required squatting in the bilge, which was cramped and dark, making it an undesirable task.The devil was a long seam in the hull of a ship, which needed to be paid, or caulked with tar. The work required squatting in the bilge, which was cramped and dark, making it an undesirable task.">$args[0]</span><</nobr>><</widget>>
<<widget "defpearl">><<nobr>><span class="def" data-def="Men employed to free dive to the ocean floor and collect mollusks. They are taken out in groups and dive repeatedly from a small boat. The work was dangerous and often abusive. In many places, like Brazil and the Arabian Sea, it was the work of enslaved men.">$args[0]</span><</nobr>><</widget>>
<<widget "defpicker">><<nobr>><span class="def" data-def="A person who picks over the garbage of others, whether in the street, dump, or wharf, in search of material which could be resold. This was highly transitory work and its practitioners were held in low regard, though protected by law.">$args[0]</span><</nobr>><</widget>>
<<widget "defpimento">><<nobr>><span class="def" data-def="A large red chili pepper.">$args[0]</span><</nobr>><</widget>>
<<widget "defplaster">><<nobr>><span class="def" data-def="A hot, wet paste spread on leather which is then applied to infected areas of the skin. The paste hardens and should rupture the buboes to enable them to drain. This plaster was usually made of either Mithridatium or Galene and was applied three times daily.">$args[0]</span><</nobr>><</widget>>
<<widget "defport">><<nobr>><span class="def" data-def="A harbor town where ships can anchor or dock to load or unload cargo.">$args[0]</span><</nobr>><</widget>>
<<widget "defprivateers">><<nobr>><span class="def" data-def="A private ship licensed by the government of its nation, usually in times of war, to attack enemy merchant ships.">$args[0]</span><</nobr>><</widget>>
<<widget "defpublic">><<nobr>><span class="def" data-def="Drinking establishments. It is more commonly shortened to pub.">$args[0]</span><</nobr>><</widget>>
<<widget "defpustule">><<nobr>><span class="def" data-def="An inflammation of the skin with pus.">$args[0]</span><</nobr>><</widget>>
<<widget "defquarantined">><<nobr>><span class="def" data-def="A method of containing disease which involves keeping potentially infected people, animals, or goods contained and away from others for a sufficient period of time for the disease to manifest. The word comes from the Italian 'quaranta' meaning 40 as the quarantine period for plague was 40 days.">$args[0]</span><</nobr>><</widget>>
<<widget "defquarter">><<nobr>><span class="def" data-def="A small utility boat which provides transport from the ship to the shore.">$args[0]</span><</nobr>><</widget>>
<<widget "defreef">><<nobr>><span class="def" data-def="To reduce sail area by rolling a section and tying it up. This controls the speed of a ship. The process was done between men aloft on the sail and men on the deck pulling ropes.">$args[0]</span><</nobr>><</widget>>
<<widget "defrig">><<nobr>><span class="def" data-def="The lines used aboard a ship to access the sails, masts, and spars.">$args[0]</span><</nobr>><</widget>>
<<widget "defrigpump">><<nobr>><span class="def" data-def="Installing bilge pumps to remove water from the ship's hold.">$args[0]</span><</nobr>><</widget>>
<<widget "defringtail">><<nobr>><span class="def" data-def="A rope used to hoist sails or flags from the deck. It would be attached to masts and pulled from below.">$args[0]</span><</nobr>><</widget>>
<<widget "defrod">><<nobr>><span class="def" data-def="A long piece of wood or bundle of sticks used in punishment.">$args[0]</span><</nobr>><</widget>>
<<widget "defroyals">><<nobr>><span class="def" data-def="Small sails flown above the topgallant on square-rigged ships.">$args[0]</span><</nobr>><</widget>>
<<widget "defschooner">><<nobr>><span class="def" data-def="A two-masted ship in which one mast is square-rigged and the other fore and aft-rigged.">$args[0]</span><</nobr>><</widget>>
<<widget "defscurvy">><<nobr>><span class="def" data-def="A state of malnutrition with symptoms including weakness, fatigue, sore limbs, soft gums, and the reopening of old wounds. It is caused by vitamin C deficiency over at least a month. In the 18th century scurvy killed more British sailors than wartime action. During this period, several experiments were conducted to determine what might cure scurvy to limited success. Sailors became more convinced of the merits of citrus fruit, but there was only limited clinical evidence for this cure. By the beginning of the 19th century the British navy began to be supplied with lemons and sugar as a daily ration, significantly reducing the incidence of the disease.">$args[0]</span><</nobr>><</widget>>
<<widget "defshanties">><<nobr>><span class="def" data-def="Songs sung by sailors usually with a strong rhythm to coordinate work among a group. They often operate via call and response. Shanties came to prominence on merchant ships in the early decades of the 19th century.">$args[0]</span><</nobr>><</widget>>
<<widget "defmaster">><<nobr>><span class="def" data-def="Officer on a ship responsible for navigation, crew, and cargo. This could be the same person as the captain or a separate position. The shipping master recruited and paid seamen.">$args[0]</span><</nobr>><</widget>>
<<widget "defslushing">><<nobr>><span class="def" data-def="Spreading grease or wax on the masts of a ship to make hoisting sails easier and to protect the wood.">$args[0]</span><</nobr>><</widget>>
<<widget "defsloop">><<nobr>><span class="def" data-def="A fore and aft rigged ship with one mast and a jib.">$args[0]</span><</nobr>><</widget>>
<<widget "defsoger">><<nobr>><span class="def" data-def="Derogatory term for a lazy or worthless sailor.">$args[0]</span><</nobr>><</widget>>
<<widget "defladies">><<nobr>><span class="def" data-def="A British sailing song from the 17th century. It begins: 'Farewell and adieu to you, Spanish ladies/ Farewell and adieu to you, ladies of Spain/ For we have received orders/ For to sail to old England/ But we hope in a short time to see you again.'">$args[0]</span><</nobr>><</widget>>
<<widget "defsperm">><<nobr>><span class="def" data-def="A clear or yellowish waxy liquid obtained from sperm whales. It was used as a lubricant and for lighting oil lamps because it burned without odor. It was later replaced by the cheaper kerosene and is now illegal.">$args[0]</span><</nobr>><</widget>>
<<widget "defstarboard">><<nobr>><span class="def" data-def="The right side of a ship.">$args[0]</span><</nobr>><</widget>>
<<widget "defstevedores">><<nobr>><span class="def" data-def="Men who load and unload ships at a seaport. This was a specialized form of labor.">$args[0]</span><</nobr>><</widget>>
<<widget "defsteward">><<nobr>><span class="def" data-def="A man employed by the captain to manage food for the officers. This might be the same person as the cook or a separate position.">$args[0]</span><</nobr>><</widget>>
<<widget "defswabbing">><<nobr>><span class="def" data-def="Mopping">$args[0]</span><</nobr>><</widget>>
<<widget "defsyrup">><<nobr>><span class="def" data-def="A liquid distillation of the ipecac plant. It is commonly used to induce vomiting.">$args[0]</span><</nobr>><</widget>>
<<widget "deftackle">><<nobr>><span class="def" data-def="A grouping of ropes and pulleys in a ship’s rigging used for hoisting.">$args[0]</span><</nobr>><</widget>>
<<widget "deftar">><<nobr>><span class="def" data-def="A dark brown or black viscous liquid created by burning and distilling wood, coal, or peat. It was painted onto surfaces and dried, leaving them waterproof.">$args[0]</span><</nobr>><</widget>>
<<widget "deftardeck">><<nobr>><span class="def" data-def="Painting the deck with tar to waterproof it.">$args[0]</span><</nobr>><</widget>>
<<widget "defrogues">><<nobr>><span class="def" data-def="A British song from the 19th century. It goes: 'In good King Arthur's day/ When we served under the King/ Lived a miller and a weaver and a little tailor/ Three jolly rogues of Lynn./ Now the miller he stole corn/ And the weaver he stole yarn/ And the little tailor he stole broadcloth/ For to keep those three rogues warm/ Now the miller was drowned in his dam/ And the weaver was hanged in his yarn/ And the devil put his claw on the little tailor/ With the broadcloth under his arm/ Now the miller still drowns in his dam/ And the weaver still hangs in his yarn/ And the little tailor he skips through hell/ With the broadcloth under his arm.'">$args[0]</span><</nobr>><</widget>>
<<widget "defrosemary">><<nobr>><span class="def" data-def="Literally, a beneficial medicine. A single-herb extraction made of rosemary. It is produced by soaking rosemary leaves in alcohol.">$args[0]</span><</nobr>><</widget>>
<<widget "deftopgallant">><<nobr>><span class="def" data-def="The sails between the topsail and royal sail on a square-rigged ship.">$args[0]</span><</nobr>><</widget>>
<<widget "deftopsail">><<nobr>><span class="def" data-def="The sails above the lower sails on the mast.">$args[0]</span><</nobr>><</widget>>
<<widget "deftrysail">><<nobr>><span class="def" data-def="A triangular sail used in place of a mainsail when winds are high.">$args[0]</span><</nobr>><</widget>>
<<widget "defunguent">><<nobr>><span class="def" data-def="A salve used to treat diseases of the skin. Sulfur can be antibacterial and fungicidal. Mixing it with lard made topical application easier.">$args[0]</span><</nobr>><</widget>>
<<widget "defwatch">><<nobr>><span class="def" data-def="The unit of labor organization used aboard ships. There were routinely two watches - the starboard and larboard - which rotated in four-hour shifts throughout the night. During the day it was at the captain's discretion whether this four-hour pattern continued or if both watches would work at once.">$args[0]</span><</nobr>><</widget>>
<<widget "defwaxcloth">><<nobr>><span class="def" data-def="A rough fabric waterproofed with wax or paraffin.">$args[0]</span><</nobr>><</widget>>
<<widget "deffever">><<nobr>><span class="def" data-def="A viral disease with symptoms including fever, chills, nausea, muscle pain. It can cause liver damage, which yellows the skin. Most people recover from yellow fever within a few days, but it can be lethal. Those who have been exposed to yellow fever often develop immunity.">$args[0]</span><</nobr>><</widget>><<widget "angrywife">>
<<nobr>>
One of your wives found out about the other <<set $otherwives = ($married-1)>>$otherwives. If you ever end up back in that port you'll be in trouble. You will try to avoid ships sailing [[in that direction.->return][$reputation -=3; $getstopick to 1]]
<</nobr>>
<</widget>><<widget "personaltrade">>
<<nobr>>
<<set $trader to 0>>
While you are in port will you buy or sell any small goods to carry for your personal trade ventures?<br><br>
<<if $money gte 50>>
<ul>
<li><span id="bead"><<link "Beads">><<replace "#bead">><<set $money -=50>><<set $personalgoods.beads.quantity +=100>>1000 Beads<</replace>><</link>></span></li>
<li><span id="book"><<link "Books">><<replace "#book">><<set $money -=50>><<set $personalgoods.books.quantity +=5>>A few books<</replace>><</link>></span></li>
<li><span id="knife"><<link "Knives">><<replace "#knife">><<set $money -=50>><<set $personalgoods.knife.quantity +=5>>A few knives<</replace>><</link>></span></li>
<li><span id="sugar"><<link "A cone of sugar">><<replace "#sugar">>A cone of sugar<<set $money -=50>><<set $personalgoods.sugar.quantity +=1>><</replace>><</link>></span></li>
<li><span id="tooth"><<link "Whale teeth">><<replace "#tooth">><<set $money -=50>><<set $personalgoods.tooth.quantity +=10>>Some whale teeth<</replace>><</link>></span></li></ul>
<<else>>You don't have enough money to buy anything.<</if>>
<<if $personalgoods.beads.quantity gt 0 or $personalgoods.books.quantity gt 0 or $personalgoods.knife.quantity gt 0 or $personalgoods.tooth.quantity gt 0 or $personalgoods.sugar.quantity gt 0>><span id="sell"><<link "I want to sell">><<replace "#sell">>
<ul>
<<if $personalgoods.beads.quantity gt 0>><li><span id="sellbead"><<link "Beads">><<replace "#sellbead">><<set $money +=60>><<set $personalgoods.beads.quantity -=100>>You sell some beads at a small profit. <</replace>><</link>></span></li>
<<else>>You don't have any beads to sell.<</if>><br>
<<if $personalgoods.books.quantity gt 0>><li><span id="sellbook"><<link "Books">><<replace "#sellbook">><<set $personalgoods.books.quantity -=1>><<if $location is "at sea">>You sell a book at a profit. Your crewmate is glad for new stories to alleviate the boredom.<<set $money +=80>><<else>>You sell a book at a small profit.<<set $money +=60>><</if>><</replace>><</link>></span></li>
<<else>>You don't have any books to sell.<</if>><br>
<<if $personalgoods.knife.quantity gt 0>><li><span id="sellknife"><<link "Knives">><<replace "#sellknife">><<set $money +=60>><<set $personalgoods.knife.quantity -=1>>You sell a knife at a small profit. <</replace>><</link>></span></li>
<<else>>You don't have any knives to sell.<</if>><br>
<<if $personalgoods.sugar.quantity gt 0>><li><span id="sellsugar"><<link "Sugar">><<replace "#sellsugar">><<set $money +=60>><<set $personalgoods.sugar.quantity -=1>>You sell a cone of sugar at a small profit.<</replace>><</link>></span></li>
<<else>>You don't have any sugar to sell.<</if>><br>
<<if $personalgoods.tooth.quantity gt 0>><li><span id="selltooth"><<link "Whale teeth">><<replace "#selltooth">><<set $personalgoods.tooth.quantity -=10>><<if $location is "at sea">>You sell some whale teeth at a profit. Your crewmates are glad to have some material for their scrimshaw hobby.<<set $money +=100>><<else>>You sell some whale teeth at a small profit. The sailors who buy them are glad to stock up for their scrimshaw hobby before their next journey.<<set $money +=60>><</if>><</replace>><</link>></span></li>
<<else>>You don't have any beads to sell.<</if>><br>
</ul>
<</replace>><</link>></span>
<<else>>You have nothing to sell.<</if>>
<br><br>
<<if passage() is "Port Supply">>[[Continue->Port Supply]]<</if>>
<<if passage() is "Resupply">>[[Continue->Resupply]]<</if>>
<<if passage() is "Time in Port">>[[Continue->Time in Port]]<</if>>
<</nobr>>
<</widget>><<nobr>>
<<status>>
You overhear some sailors debating the merits of several ports. You stop to listen and decide you wish to find a ship sailing for: <<locationselect>>
<</nobr>>